Inglês com Xandão | English Teacher in Natal/RN Brasil
Video games have more of an impact on young lives than ever.
Video games have become a dominant form of entertainment for teens and adolescents since the early 1980s. They encourage players to become part of the game, and today's video games involve players to interact with the games more than ever. This has both positive and negative effects on children, and several studies have been conducted to understand the impact better.
______________________Numerous studies have shown that there is a link to video games increased aggression in teens who have played video games for many years. In 2004 the Gentile, Lynch, Linder, and Walsh Inter-correlation Matrix was developed based on questions asked of children who played video games. This measured exposure to video games, gender, average school grades and fighting. Others can emulate this behavior as normal, leading to aggressive and dangerous behavior. Game plots often feature violence, aggression and gender bias.
_______________________A dependence on video games for entertainment can inspire social isolation and lead to poor social skills. Some video games are played alone, and in great doses this can inhibit a child's ability to interact with others. Additionally, a new danger has also been introduced with the advancement of technology, with social predators having access to contact with children.
_______________________Playing video games too much can also distract a child from responsibilities of their lives. Children who play video games too much can ignore family, school and exercise. Studies have shown that academic achievement is affected negatively with an increase in time spent playing video games.
The Gentile, Lynch, Linder and Walsh study from 2004 showed a direct correlation between playing video games and being much less productive in other areas of life, including education.
1. Read the text and choose suitable titles for each paragraph from the following list
Social Behavior Distraction Aggression
2. Find evidence in the text of the following statements.
1. Over the past 30 years, video games have become an integral part of teen culture
………………………………………………………………………………………………………………………………………………………………………………………………………………………………
2. Children exposed to violent video games become desensitized to violence and aggression
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3. Teens addicted to videogames find difficult to communicate with peers in real life, face-to-face.
……………………………………………………………………………………………………………………………………………………………………
4. Addiction to video game leads to poor school results .
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3. Read the text , then match the following words ( a-e) to their right definitions or synonyms ( 1-5)
|exposure |1. increment |
|bias |2. occupy or engage the interest of |
|increase |3. prejudice |
|correlation |4. reciprocal relation between two or more things |
|involve |5. the act of subjecting someone to an influencing experience |
4. Read the text, then fill in the gaps with suitable words from the the following list:
activities ensuring friends fun help school video game way
How to Handle Video Game Addiction
Children with a video game addiction need their parents’ 1………………………….. in reducing the amount of time spent playing games. Slowly limiting 2………………………………… time is a good way to gradually get a child away from video games and involved in other activities. Offer alternatives to playing video games, such as hanging out with 3……………………, playing sports and getting involved in school activities. Getting a child active in a number of things aside from video games is a good 4………………… to redirect energy to something positive. Children who are well-rounded and active in a number of areas are more likely to do better in 5…………………. and feel more confident about themselves. Recognizing the signs of video game addiction is important, and can help parents get kids involved in healthy, fun 6…………………………. that boost their confidence, give them a well-rounded education and ensure that video games are a 7…………………….. pastime, and not an addiction. Monitoring video game time is an important part of 8………………………. a healthy childhood.
Personal questions
1. Do you like playing video games? If so what are your favourite video games?
2. How many hours per day do you play video games?
3. Do you have any games you play on your cell phone?
4. Do you like playing video games with friends or by yourself?
5. Which kind do you like to play better: online, video or computer games?
6. Would you consider yourself addicted to games?
7. Do you think video game playing could affect negatively school performance?
8. Do you think video games are a good thing for kids to play?
9. When you have a lot of homework to do, do you think having all those video games is distracting, or do you think it helps you?
10. Do you think boys are more attracted to video games than girls? Why? ! Why not?
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2. ______________________________________________________________________________________
3. ______________________________________________________________________________________
4. ______________________________________________________________________________________
5. ______________________________________________________________________________________
6. ______________________________________________________________________________________
7. ______________________________________________________________________________________
8. ______________________________________________________________________________________
9. ______________________________________________________________________________________
10. ______________________________________________________________________________________
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Key
Ex. 1
Aggression
Social Behavior
Distraction
EX. 2
← 1.Video games have become a dominant form of entertainment for teens and adolescents since the early 1980s.
← 2. Numerous studies have shown that there is a link to video games increased aggression in teens who have played video games for many years
3. A dependence on video games for entertainment can inspire social isolation
4. Studies have shown that academic achievement is affected negatively with an increase in time spent playing video games.
EX. 3
a-5; b-3; c-1; d-4; e-2;
EX. 4
1. help
2. video game
3. friends
4. way
5. school
6. activities
7. fun
8. ensuring
EX. 5
Free
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