VR and AR pushing connectivity limits - Qualcomm
October 2018
@qualcomm_tech
VR and AR pushing connectivity limits
Qualcomm Technologies, Inc.
AR and VR are revolutionary interfaces
Sharing many of the same underlying technologies
Virtual reality
Augmented reality
2
VR will offer unprecedented experiences and possibilities
Play
Immersive movies and shows Live concerts, sports, and other events Interactive gaming and entertainment
Learn
Immersive education Training and demos 3D design and art
Communicate
Social interactions Shared personal moments Empathetic storytelling
3
AR will serve a broad spectrum of roles in daily life
Applicable across ages, genders, and activities
Children Playing
Young
Families
Professionals
Adults Exploring Communicating Working
Fitness Enthusiasts Thriving
Kids chasing virtual characters in more interactive and immersive games
A young man exploring Rome and seeing the Colosseum as originally built
Families virtually brought together with life-like communication
Architects collaborating on a shared design to improve efficiency
Group running with a virtual trainer to motivate them
4
A glimpse into the future -- sleek and stylish XR glasses
How do we get there?
Bone conduction transducers
Multimode connectivity (4G, 5G, etc.)
Directional speakers
Many passive and active cameras with fisheye and telephoto lenses Optoelectronic night vision and thermal imaging sensors
Ambient light sensors
Tracking and recording cameras
Inertial, haptic, and health sensors
Multiple high sensitivity audio microphones
Eye tracking cameras
New optics and projection technologies within a durable, semitransparent display
5
AR technologies and use cases evolve from mobile
VR usage primarily comes from console/TV/PC, but it's also moving towards AR
Landline
PDA
Camera
Handheld gaming
Laptop
Smartphone
TV
Desktop PC
Gaming consoles
AR glasses
Ultimately, this becomes an imperceptible
device that replaces nearly all others
VR HMD
6
We are accelerating the adoption of VR and AR
Designed to make it easy to develop premium mobile VR and AR experiences
Qualcomm? SnapdragonTM 845 SoC
Purpose built silicon for superior mobile
VR & AR
Snapdragon VR SDK
Access to advanced VR features to optimize applications and simplify development
Snapdragon 845 VR HMD
Accelerating the development of standalone head-mounted
displays
Qualcomm Snapdragon is a product of Qualcomm Technologies, Inc.
7
Platform
Software
Advanced Algorithms
Ref Design, SDKs &Tools
HMD Accelerator Program (HAP)
Eye tracking
3D Audio
VR SDK
KPI
6DoF
Foveated rendering
Hand tracking
Scene Understanding
Profiles
ODM
ISV
IHV
Components
advantage.hap
Devices
Actively working with ecosystem innovators 8
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