C# Programming in easy steps - Programmer Books
Mike McGrath
C#
Programming
In easy steps is an imprint of In Easy Steps Limited
16 Hamilton Terrace . Holly Walk . Leamington Spa
Warwickshire . CV32 4LY
Copyright ? 2016 by In Easy Steps Limited. All rights reserved. No part of this book may be reproduced or transmitted
in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage
or retrieval system, without prior written permission from the publisher.
Notice of Liability
Every effort has been made to ensure that this book contains accurate and current information. However, In Easy Steps
Limited and the author shall not be liable for any loss or damage suffered by readers as a result of any information
contained herein.
Trademarks
All trademarks are acknowledged as belonging to their respective companies.
Contents
1 Getting started
Introducing C#
Installing Visual Studio
Exploring the IDE
Starting a Console project
Writing your first program
Following the rules
Summary
2 Storing values
Creating variables
Reading input
Employing arrays
Casting data types
Fixing constants
Summary
3 Performing operations
Doing arithmetic
Assigning values
Comparing values
Assessing logic
Examining conditions
Setting precedence
Summary
4 Making statements
Branching with if
Switching branches
Looping for
Looping while
Iterating for each
Summary
5 Devising methods
Creating function
Passing arguments
Overloading methods
Refactoring code
Summary
6 Handling strings
Discovering string features
Manipulating strings
Joining and comparing strings
Copying and swapping strings
Finding substrings
Formatting strings
Formatting date strings
Summary
7 Accessing files
Writing a file
Appending to a file
Reading text and lines
Streaming lines
Manipulating input and output
Summary
8 Solving problems
Detecting real-time errors
Fixing compile-time errors
Debugging code
Setting breakpoints
Catching run-time errors
Getting help
Summary
9 Creating objects
Encapsulating data
Creating multiple objects
Initializing class members
Inheriting class properties
Calling base constructors
Hiding base methods
Directing method calls
Providing capability classes
Employing partial classes
Summary
10 Controlling events
Starting a Forms project
Adding visual controls
Writing functional code
Gathering text entries
Ticking option boxes
Showing user messages
Calling system dialogs
Creating application menus
Making menus work
Importing audio resources
Summary
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