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Introduction to Using Games in Education: A Guide for Teachers and Parents
Introduction to Using Games in Education: A Guide for Teachers and Parents
8/15/06 (first release); 2/3/07 (references checked; many copy editing changes made) Dave Moursund Teacher Education, College of Education University of Oregon 97403 Email: moursund@uoregon.edu Web:
Contents ....................................................................................... 1 About Dave Moursund, the Author ............................................... 5 Preface.......................................................................................... 6
Learning Through Game Playing ...............................................6 Computational Thinking .............................................................7 Puzzles..........................................................................................8 Brief Overview of Contents ........................................................8
Chapter 1: Thinking Outside the Box.......................................... 10
Puzzle Problems ........................................................................11 Problems and Problem Solving ................................................14 Problem Solving is Part of Every Discipline ...........................16 Cognitive Maturity ....................................................................17 George Polya's General Problem-Solving Strategy ................18 Modeling and Simulation..........................................................19 Games Can be Addictive...........................................................20 Final Remarks ............................................................................21 Activities for the Reader ...........................................................22 Activities for use with Students................................................23
Chapter 2: Background Information............................................ 25
Types of Games Considered in this Book................................25 Games-in-Education as a Discipline of Study .........................27
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Introduction to Using Games in Education: A Guide for Teachers and Parents
Expertise.....................................................................................28 Competition, Independence, Cooperation................................30 Learning to Learn ......................................................................33 Situated Learning and Transfer of Learning............................34 Learning in a Game Environment ............................................37 Precise Vocabulary and Notation .............................................38 A Few Important Research Findings........................................39 Final Remarks ............................................................................40 Activities for the Reader ...........................................................40 Activities for use with Students................................................41
Chapter 3: Sudoku: A Puzzle ...................................................... 42
Introduction to Sudoku..............................................................43 A 4x4 Example and a High-Road Transferable Strategy........44 Metacognition ............................................................................45 Is the Puzzle Problem Solvable? ..............................................46 Getting Started in Solving the Puzzle ......................................47 Persistence and Self-confidence ...............................................48 The Elimination Strategy ..........................................................50 Final Remarks ............................................................................51 Activities for the Reader ...........................................................52 Activities for use with Students................................................53
Chapter 4: More Puzzles............................................................. 54
Goals for Using Puzzles in Education......................................54 Free Puzzles ...............................................................................56 Jigsaw Puzzles ...........................................................................57 Incremental Improvement .........................................................57 Online Jigsaw Puzzles...............................................................59 Complexity of a Puzzle or Other Problem ...............................60 Water-Measuring Puzzles .........................................................61 Spatial Intelligence ....................................................................62 Tower of Hanoi..........................................................................63 Bridge Crossing Puzzle Problems ............................................66 Brain Teasers .............................................................................67 Miscellaneous Additional Examples of Puzzles......................70 Final Remarks ............................................................................72 Activities for the Reader ...........................................................73
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Introduction to Using Games in Education: A Guide for Teachers and Parents
Activities for use with Students................................................73
Chapter 5: One-Player Games..................................................... 75
Learning to Play a Game...........................................................75 Solitaire (Patience) ....................................................................76 The Solitaire Game Eight Off ...................................................80 Tetris...........................................................................................90 Final Remarks ............................................................................91 Activities for the Reader ...........................................................91 Activities for use with Students................................................91
Chapter 6: Two-Player Games .................................................... 93
Tic-Tac-Toe ...............................................................................93 Chess ..........................................................................................98 Checkers.................................................................................. 101 Hangman ................................................................................. 102 Othello (Reversi) .................................................................... 104 Dots and Boxes ....................................................................... 108 Cribbage .................................................................................. 109 Activities for the Reader ........................................................ 110 Activities for use with Students............................................. 111
Chapter 7: Games for Small & Large Groups............................ 112
Monopoly ................................................................................ 112 Hearts ...................................................................................... 113 Card Sense .............................................................................. 115 Oh Heck: A Trick-Taking Card Game.................................. 116 Whist: A Trick-Taking Card Game....................................... 117 Bridge: A Trick-Taking Card Game ..................................... 118 Massively Multiplayer Online Games (MMOG) ................. 119 Star Trek's Holodeck ............................................................. 121 Final Remarks: Moursund's 7-Step Advice.......................... 122 Activities for the Reader ........................................................ 123 Activities for use with Students............................................. 123
Chapter 8: Lesson Planning and Implementation....................... 124
Roles of a Teacher .................................................................. 124 Learning to Learn ................................................................... 125 Lesson Plan Ideas ................................................................... 127 More Specific Educational Goals .......................................... 129
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Introduction to Using Games in Education: A Guide for Teachers and Parents
Goals of Education: Rigor on Trial ....................................... 131 Rubrics .................................................................................... 132 Activities for the Reader ........................................................ 132 Activities for use with Students............................................. 132
Chapter 9: Miscellaneous Other Topics..................................... 133
Women and Gaming............................................................... 133 Student Creation of Games .................................................... 134 Games and the Aging Brain ................................................... 135 Artificial Intelligence ............................................................. 136 Dangers of Too Much Game Playing.................................... 137 Knowledge-Building Communities....................................... 138 Static and Virtual Math Manipulatives ................................. 139 Research on Games and Gaming........................................... 140 Activities for the Reader ........................................................ 142 Activities for use with Students............................................. 143
Appendix 1: Summary of Problem-solving Strategies ............... 144 References ................................................................................ 150 Index ........................................................................................ 153
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Introduction to Using Games in Education: A Guide for Teachers and Parents
About Dave Moursund, the Author
Dave Moursund Teacher Education, College of Education University of Oregon Eugene, Oregon 97403 Email: moursund@uoregon.edu Web:
? Doctorate in mathematics (numerical analysis) from University of Wisconsin-Madison. ? Assistant Professor and then Associate Professor, Department of Mathematics and
Computing Center (School of Engineering), Michigan State University. ? Associate Professor, Department of Mathematics and Computing Center, University of
Oregon. ? Associate Professor and then Full Professor, Department of Computer Science, University of
Oregon. ? Served six years as the first Head of the Computer Science Department at the University of
Oregon. ? In 1974, started the publication that eventually became Learning and Leading with
Technology, the flagship publication of the International Society for Technology in Education (ISTE). ? In 1979, founded the International Society for Technology in Education ). Headed this organization for 19 years. ? Full Professor in the College of Education at the UO for more than 22 years. ? Author or co-author of about 40 books and several hundred articles in the field of computers in education. ? Presented about 200 workshops on various topics in the field of computers in education. ? Served as a major professor for about 50 doctoral students (six in math, the rest in education). Served on the doctoral committees of about 25 other students. ? For more information about Dave Moursund and for free (online, no cost) access to 20 of his books and a number of articles, go to .
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Introduction to Using Games in Education: A Guide for Teachers and Parents
Preface
All the world's a game, And all the men and women merely players: They have their exits and their entrances; And each person in their time plays many parts, ... (Dave Moursund--Adapted from Shakespeare)
The word game means different things to different people. In this book, I explore a variety of board games, card games, dice games, word games, and puzzles that many children and adults play. Many of these games come in both non-electronic and electronic formats. This book places special emphasis on electronic games and the electronic versions of games that were originally developed in non-electronic formats.
There are many other types of games that are not explored in this book. For example, I do not explore sports games, such as Baseball, Basketball, Football, and Soccer, or any of the sports in the summer and winter Olympic Games.
Since my early childhood, I have enjoyed playing a wide variety of games. Indeed, at times I have had a reasonable level of addiction to various games. In retrospect, it is clear that I learned a great deal from the board games, card games, puzzles, and other types of games that I played as a child.
In recent years, a number of educators and educational researchers have come to realize that games can be an important component of both informal and formal education. This has become a legitimate area of study and research.
There are oodles of games that are now available in electronic format. While many of these are distributed commercially, many others are available for free play on the Web, and some can be downloaded at no cost. In this book, I am especially interested in games that are available at little or no cost and that have significant educational value.
Some electronic games are merely computerized versions of games that existed long before computers. Others only exist in a computer format. Computer networks have made possible games that allow many thousands of players to be participating simultaneously. The computerized animation and interaction in these games bring a dimension to games.
Learning Through Game Playing
This book is written for people who are interested in helping children learn through games and learn about games. The intended audience includes teachers, parents and grandparents, and
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