Introduction and analysis of WOW



Introduction to WOW

World of Warcraft (WoW) is an online role-playing experience set in the award-winning Warcraft universe. It falls into the category of “strategy” and RPG. Players assume the roles of Warcraft heroes as they explore, adventure, and quest across a vast world. World of Warcraft is a "Massively Multiplayer Online Role Playing Game" (MMORPG) which allows thousands of players to interact within the same world. Whether adventuring together or fighting against each other in epic battles, players will form friendships, forge alliances, and compete with enemies for power and glory.

Unlike other MMORPGs, World of Warcraft allows players to play the game at their own pace, whether it be a few hours here and there or entire weeks at a time. The quest system also provides an enormous variety of captivating quests with story elements, dynamic events, and flexible reward systems. World of Warcraft also features a faster style of play, with less downtime and an emphasis on combat and tactics against multiple opponents.

Below are some features found in World of Warcraft:

1. Ten playable races

2. Nine playable classes

3. Multiple professions (each with unique benefits)

4. Thousands of quests to undertake and complete

5. Multiple modes of transportation

6. Extensive and elaborate storyline

7. Four realm types for differing styles of play

There is a familiar world in WoW. And I think that’s one the reasons why people like playing this game. WoW draws heavily upon the lore of the Warcraft universe. Long-time fans of the Warcraft games are finally able to step into the world from a player's perspective, and experience the universe firsthand. People, places, and units from the strategy games are finally brought to life in World of Warcraft.

We can visit such places as the Burning Steppes, where Grom Hellscream fell in battle against the demon lord Mannoroth, and Ironforge, where the dwarves make their home below the mountain. Legendary heroes, such as Thrall, Cairne Bloodhoof, and King Magni Bronzebeard, are also in the game, presiding over their respective peoples as leaders in their race's capitals. This game brings us to the past glorious times and that may be the second reason why we have fun here.

When choosing a character to create in World of Warcraft, there are many choices before us. There are ten races and nine classes available, but the game's primary choice when it comes to character creation is the faction you wish to fight for. We can join the Horde or the Alliance, and our choice here determines much of what we can and cannot accomplish in the world. Cooperation and competition make this game more meaningful and full of fun.

We can only congregategroup and talk to players in our own faction. We also can only view and befriend players in our faction when using the in-game social commands. The intent is to make us feel like a member of one enormous team, while at the same time setting up the other faction as an enemy or, at best, a rival. Thus, if we wish to play with our friends, we will want to all join the same faction. Other content, such as the zones we can visit and the quests we can accomplish, are also organized by faction. Some quests can only be completed by Horde players and others can only be completed by Alliance players. Some zones offer cities and interactive NPCs for one faction, but are completely hostile to the other.

The Horde side includes the orc, tauren, troll, blood elf and undead traces, while the Alliance side includes dwarves, gnomes, humans, draenei, and night elves. All classes are equally well-represented on both sides, with the exception of the shaman and paladin classes. Shaman can only be played by Horde players, and Paladins are exclusive to the Alliance side.

When we first start a game of World of Warcraft, we will be taken to our race's starting area. All the races except trolls and gnomes begin in a unique location. Those two races have to share starting locales with the orcs and dwarves, respectively. After watching a brief in-game cutscene introducing our race, we are set loose upon the world.

World of Warcraft presents many different monsters to challenge us in battle. These creatures roam the countryside and populate vast dungeons and aboveground locations. There are wandering beasts, such as wolves, spiders, scorpions (called scorpids in this world), six-legged crocodiles called crocolisks, crabs, vultures, hyenas, big cats, bears, and more. More sinister enemies also block your travels. Humanoid foes of every kind, such as pirates, bandits, cultists, and soldiers from the opposing faction, join more unnatural monsters like undead, oozes, gryphons, and elementals, in providing conflict and danger on your journeys.

We'll also see some familiar monstrous creatures, such as ogres, gnolls, centaurs, satyrs, murlocs, wildkin, and others, that are inspired by the hostile creeps of Warcraft III. And we'll encounter more spectacular enemies like demons, infernals, dragonspawn, and mighty dragons stalking the dungeons and high-level areas of the world.

The territories and terrain arewe will be able to explore are vast and varied. In addition to borrowing from some of the most storied locations in Warcraft history, the game also shows off many different kinds of environments, such as the lush forests in Ashenvale and Feralas, the snowy mountains in Dun Morogh, the savannah of the Barrens, the plains of Mulgore, and the deserts of Tanaris. Swamps in Un'Goro Crater, jungles in Stranglethorn Vale, farmland in Elwynn Forest, and even deforested hills in Stonetalon Mountains are some more of the many environmental regions we can explore. Terrain that has been vastly altered by magic and the ravages of war also appear in the game. The razed city of Dalaran, encased in a protective magic shell, is a painful reminder of the devastation of the Reign of Chaos, while the infested Eastern and Western Plaguelands are filled with diseased animals and plantlife, courtesy of the Scourge's plague.

This long list of fascinating terrain doesn't even include the underground environments and dungeons of the world. There are dungeons available for all ranges of mid- to high-level players, and offer many rich quests, rewards, and enemies to encounter in the depths below ground.

WoW doesn’t employ most excellent graphics technology to make the interface shiny and attractive. Actually, the modeling of WoW uses is kind of coarse. Players, however, still regard it as a game with outstanding images. It is the design that makes up for the shortcomings of its modeling technology. Good design distracts us from the attention to visual parts. WoW is a good example of games which win over others in spite of unobtrusive images. The default settings of WoW earn stability while it is not the best way for either image quality or fluency. In default, water is like swamp; after optimization of the image quality and fluency, we can observe the lipid water in the moon light. As for the terrain texture and texture detail, players have different experience if they have different graphics card.

The technology of Artificial Intelligence is widely used in WoW. Most games severely penalize players when they die in-game, usually by shaving experience points, funds, or both. In WoW, death just relocates the player’s ghost to the nearest graveyard, and the only penalty is the time it takes us to get back to resurrect our character's corpse.

All of this makes for a very complicated game, but the well-designed interface puts incorporates all the game's elements into icons as a technique toeither visible frameing the action within a or within a singlemple keystroke. The enemy's artificial intelligence is quite strong too: Monsters will join nearby fights to aid their comrades, switch targets strategically midbattle, and ambush players. The map system fills in details on places we've visited, so we always know where we are and where we've been.

I’m a person who seldom plays PC games and I find WoW very hard to learn. For my classmate, he is a very good PC-game player. He has played a lot of “strategy” game before. He told me it’s easy to learn and very challenging. He has a lot of fun when playing the game and he likes the images. It only took him 1 hour to get good enough to have fun. I can infer that WoW is easy to learn for most game players and they’ll have a lot of fun in that wonderful game.

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