JUNIOR HIGH DELPHIC LEAGUE CONSTITUTION



JUNIOR HIGH DELPHIC LEAGUE CONSTITUTION

ARTICLE I. Name

This League shall be known as The Junior High Delphic League.

The sports included in the league are:

Baseball

Girls’ and Boys’ Basketball

Girls’ and Boys’ Cross Country

Field Hockey

Football

Golf

Girls’ and Boys’ Soccer

Softball

Girls’ and Boys’ Swimming

Girls’ and Boys’ Tennis

Girls’ and Boys’ Track & Field

Girls’ and Boys’ Volleyball

Wrestling

ARTICLE II. Purpose

The purpose of the league shall be to offer an educational experience for 6th, 7th & 8th grade students of private/independent schools through interscholastic athletics. The league shall strive to promote good standards of sportsmanship and friendly relations among member schools. One 8th grader on a team will make a team an 8th grade team if there are 2 levels (6th, 7th & 8th)

ARTICLE III. Board of Directors

The Board of Directors shall be comprised of the Athletic Director from each member school and the Officers of the league. Athletic Directors attendance is required in order to have a vote on proposals brought to the board.

Duties of the President

• To set agenda and preside over all meetings.

• To approve all dates set for upcoming seasons.

• To rule on protests with the Commissioner of said sport and the Secretary/Treasurer.

• To maintain communication with member schools regarding information pertinent to the league.

• To make administrative decisions when necessary.

• To obtain evaluations on probationary schools from Athletic Directors.

Duties of the Official Assigner Liason

• Arrange for Assigners for all sports.

• To be the main contact for the Offical Assigners.

• To be the final coordinator for all play-off sites.

a. Each Commissioner will be responsible for notifying the Official Assigner Liason when the location, date and times for all playoff games have been set..

• Address any concerns that schools may have with assigners and /or officials.

• To work closely with individual Commissioners to aid in communicating with schools in their division.

Duties of the Secretary/Treasurer

• To collect dues.

• To pay bills.

• To bill schools for outstanding dues, debts, etc.

• To give a financial report twice a year in September and June.

Duties of the Awards Coordinator

• Order trophies, medals and ribbons for each sport and arrange for them to be at the site of each final event.

• Obtain all recipients for “All League” and “Sportsmanship” awards.

• Print out & hand out certificates for “All League” and “Sportsmanship” awards.

ARTICLE V. Commissioners

The duties of the Commissioners of each sport are as follows:

• Enforce the league constitution guidelines including items such as tie breakers, playoff formats, etc.

• Oversee and run the preseason meeting for said sport and report back to league officers about the results.

• Oversee the scheduling of that sport.

• Send a master schedule to all schools involved, the President, Secretary/Treasurer and Official Assignor.

• Keep current record of league results and standings and email to each A.D. throughout the season.

• Send a copy of the rules to be used to each school.

• Set the playoff format in accordance with the constitution guidelines with the approval of the officers.

• Obtain trophies from the Secretary/Treasurer and distribute to appropriate teams.

• Obtain one name from each school to be included in the All League team and report them to the certificate coordinator.

• Must attend and oversee prelims and league finals.

• Rule on protests with league officers.

• At the conclusion of the season, distribute to the league officers and all Athletic Directors the final standings of the league.

• Arrange for officials for all playoff contests.

• Include assigner on all standings email communications.

ARTICLE VI. Salaries

The salaries for the above mentioned are as follows:

President - $500

Secretary/Treasurer - $400

Official Assigner Liaison - $400

Commissioners - $200 (per season)

Awards Coordinator - $200

Payment to the President, Secretary/Treasurer, Official Assigner Liaison, and Awards Coordinator shall be made at the end of the school year meeting. Payments to Commissioners shall be made at the end of each season.

ARTICLE VII. Membership

SECTION 1 – The league shall consist of private schools with 6th, 7th & 8th grade students interested in competing in the sports offered by the league.

SECTION 2 - Membership into the league shall be considered and voted upon by the Board with one year of probation before final acceptance. During this probation period, the Athletic Director has no vote on the Board of Directors, and all competitions are for practice only. Probationary schools will not be allowed to participate in play-offs. Schools will only be accepted on a probationary status if they have a minimum of two (2) teams per season to enter into the league. (This rule is flexible when a school has a team in a sport that the JHDL is in need of.) Schools applying for entrance into the league, after leaving the league, will require the same year of probation that the other schools require.

SECTION 3 – Annual dues for each member shall be $350 for one to five teams, $450 for schools entering six to ten teams, $550 for schools entering eleven to fifteen, and $650 for schools entering sixteen or more. Dues shall be due and payable by October 15th or a late fee of $25 will be assessed. Probationary schools shall pay $50 per team. A school who has not paid dues by the Winter season will not be permitted to compete during that season. If dues are then paid (plus late fee) the school will be reinstated for the Spring season. *Checks should be made out to Junior High Delphic League and sent to Marlborough School attn: Julie Napoleon.

ARTICLE VIII. Meetings

Meetings shall be scheduled at the beginning of each season of sport in order to make sport schedules and to assign Commissioners to each sport. A meeting shall also take place at the end of the school year to elect officers, to give a treasurer’s report, to set dates for the three seasons of sport for the upcoming year, to choose a school for the Sportsmanship Award, to determine acceptance of probationary schools, and to review the past year. A representative from each school must be in attendance at the scheduling meeting, each season, in each sport meeting in order to be considered a member of the league in each sport that season.

Every effort must be made to schedule accurately at the league scheduling meeting each season. Schools making changes to the schedule after 2 weeks from the date of the meeting will be responsible to pay for both officials and/or the entire fee (if only one official is scheduled).

Do not enter a team into a league if you are not sure your school can field that team. A school that drops a team from the league 2 weeks after the scheduling meeting will be fined $50 by the league. A second time this occurs during the school year, the fine will be $100. If a school drops a team a 3rd time, the school will be placed on probation with the league and a meeting will be scheduled to determine the school’s status in the league.

ARTICLE IX. Conduct and Discipline

The personal conducts of A.D.’s, coaches, parents, athletes and other persons representing member schools shall be above reproach at all times. Any person who by his/her actions shall directly reflect discredit upon this league shall be subject to such action as deemed appropriate by the Board of Directors. Commissioners shall be notified of such misconduct and in turn he/she shall contact the President of the league. Repeated indiscretions shall result in the loss of membership in the league. If a coach or player is ejected from a game by an official, he/she will be required to miss the next contest and may not be in attendance at the contest as well. If an ejected coach does not have an assistant coach to take over, a time out is charged while the coach finds an admin., school employee or other acceptable adult to continue as coach.

ARTICLE X. Officiating

Officials for the following sports will be supplied by one of the league official assignors:

Volleyball

Soccer

Basketball

Baseball

Softball

Swimming, wrestling and field hockey coaches will be responsible to secure and pay for the officials for home contests. The track & field commissioner will divide the cost of all the track meet officials between all participating schools. Cross country, golf and tennis do not use officials.

*If no official shows for a contest, the best available substitute may officiate upon mutual agreement of coaches. If at any time either coach deems the officiating inadequate, both coaches must assume the officiating responsibilities for the remainder of the contest. Coaches have the option to reschedule the contest at another time, but once they begin, it must be played to its entirety. If officials show up late, they will take over for the substitutes at the point the officials arrive and may not be restarted.

ARTICLE XI. Cancellations

If a school must cancel a contest, every reasonable effort must be made to reschedule. If there are literally no days left to reschedule, it will be a forfeit for the school cancelling.

ARTICLE XII. Revisions and Amendments

Recommendations for revisions and amendments may be made by coaches and presented by A.D.’s. Any vote on proposed revisions and amendments will take place at the next scheduled A.D.’s meeting, unless felt by the commissioner to be pertinent for the present season of sport. A majority vote of the A.D.’s and officers in attendance shall stand.

ARTICLE XIII. General Sport Rules and Regulations

Divisions – When there are 9 or more teams in a season of sport, the league can be split into two divisions by the President, Sec./Treas., or Director of Commissioners. When there are 8 or fewer teams, there shall be one division. There must be a minimum of 6 league contests. In larger divisions, home and away contests are optional. Any teams may schedule practice games. (Practice games must be the first game played if you meet this team only once in regularly scheduled league play.)

Levels - An athlete may play on one team only per sport. Before the first league contest, a player must be placed on team and cannot move from team to team after that point.

Uniforms – Uniforms should be appropriate for the specific sport. No jewelry is allowed, no hard braces, casts or guards, and no head decorations (including bandanas). Referees shall use their discretion in judging possibly dangerous equipment. Numbers are required for the following sports:

Volleyball Baseball

Basketball Soccer

Softball Football

Maximum Age of Players – An athlete who turns 15 before June 15th of the summer before 8th grade will not be allowed to compete in the JHDL.

Play-offs – The top three in a two division league or top 4 in a one division league shall advance to play-offs. In leagues with 4 or fewer teams playoffs will include 1 vs. 2 only. In the case of leagues with 9 or more teams, playoffs will include the top 6 teams. In this case, the 1st of 3 days of playoffs will be 3 vs. 6 and 4 vs. 5. On the second day, the games will be 1 vs. (4 or 5) and 2 vs. (3 or 6). The winners of these two games will play each other on day 3. The higher seed has the right to host the playoff game. The sites for play-offs should be decided by popular vote by the A.D.’s at the scheduling meeting. Home field advantage should be given to the first place team in 1 vs. 4 situation, to 2nd place team in 2 vs. 3 situation, and to first place in 1 vs. 2. If the team with home field advantage cannot provide a site on the scheduled date, that team must play at the visitor’s site if it is available. Any coin toss to select league standings will not affect home field advantage. In this case, head to head competition during regular season shall decide site whenever possible. Under no circumstances will games be played for 3rd place. All playoff games must have tie breakers. (Individual sports exempt).

Tie-breaker in case of a 3-way tie for 3rd place for the play-offs:

If there is a 3-way tie for 3rd place and each of the schools has defeated each other all 3 schools will meet at one site; there will be a coin toss and the winner will sit out; the other 2 schools will play a shortened competition; the winner will advance to play the school that sat out; the winner will then advance to the play-offs. If it is softball or baseball the number of pitches needs to be kept low so the pitcher doesn’t pitch too many pitches in one day. There will be a coin toss to decide the order of batting in the inning; one runner (the 9th batter) will start on 2nd base and the #1, 2, and 3 batters will begin batting; that team will bat until there are 3 outs; then the other team will do the same; play will continue until at the end of an inning one team will be ahead; that team will be declared the winner. If a 2nd inning is required, the last out from the previous inning will start on 2nd base and the next batters in order will bat. After 3 innings the runner on base will start on 3rd base (not 2nd). Pinch runners are allowed as in regular play.

Playoff Format for Leagues with Two Divisions-When Delphic League sports are divided into two divisions, the playoff format will be as follows:

The top three teams from each division will make the playoffs.

The two division champions will receive a bye in the first (wild card) round of the playoffs.

East West

#1 #1

#2 #2

#3 #3

Quarterfinals

#1 East and #1West receive byes

#3 West at #2 East

#3 East at #2 West

Semifinals

#2 East/ #3 West winner at #1 West or at designated location

#2 West/ #3 East winner at #1 East or at designated location

Finals

Winners from Semifinals at higher seed or at designated location

If both teams finished in the same place in different division then the team with the better regular season league record will host. If the records are identical then the host will be determined by coin flip.

Standings-When determining league standings in a sport, the following point system will determine placing: Win=2pts

Tie=1pt

(League Contests only)

In the case of uneven number of contests due to extreme circumstances and with the approval of the officers, winning percentage will be used to determine placing.

Ties – In the case of a tie (in any situation) head to head competition will be the first procedure to determine placing. If a three way tie still exists, the first day of play off week will be wildcard day. All three teams will meet at a designated site. A coin toss is done and the odd coin determines the team that gets a bye (if all three coins are the same, retoss). The other two teams play a predetermined, shortened contest, to be determined by the commissioner. The winner then plays the team that had the bye. If the tie was for third, both teams in the second contest advance, the winner in third and the loser in fourth. If the tie was for fourth, only the winner in the second contest goes to playoffs as the fourth place team. In the extreme case of a four-way tie after going head to head, the league officers and commissioner of that sport will determine a fair tie breaking procedure. These procedures will only be used when more teams are tied than playoff slots are available. This procedure will not be used to break ties among playoff positions. If there is a tie among playoff positions, a coin toss between the commissioner of the sport and the president of the league will take place.

Awards – Trophies will be awarded to first and second place finishers in each sport. A certificate will be awarded to the regular season champions in sports that have a clear regular season champion. Medals and ribbons will be awarded to individual sport finalists as specified in individual sport rules.

Protests – Protests must be made known to the official and the opposing coach at the time of the issue in question. It will be the responsibility of the protesting coach to document the exact details (how many runners on base, number of outs, minutes of the clock, etc.) in writing and to have them signed by the official and opposing coach. The game then continues under protest. Within 24 hours, the officers and appropriate commissioner shall make a ruling. If the protest is upheld, the contest shall be replayed from the point of the protest. If the protest is denied, the result of the contest will stand. You cannot protest a judgement call, only the application or interpretation of the rules.

Late Arrivals - *If a team arrives more than ½ hour late, the home team may receive a win due to forfeit. The forfeiting team is responsible for the officials’ fees in full. The home team should contact the Director of commissioners, who will contact the Offical Assigner in regards to billing.

*Special circumstances may arise and coaches are to make every effort to play the contest. Every effort should be made by the school that arrives late to notify the home school of any problems with transportation.

Inclement Weather – In case of severe weather conditions (smog alerts, rain, heat waves, etc.) coaches should contact each other and make a decision by 12:00 noon as to whether or not the contest will take place. Any cancellations made after 12:00 should be agreed upon by both coaches whenever possible. In case of lightning, games must be stopped immediately. If a contest is interrupted by weather, if ½ or more has been played in soccer, football, basketball, baseball, softball or field hockey the score will stand. Tennis and volleyball will resume where they left off. Completed games or match scores will stand. Swimming, cross country, golf and track & field meets that are halted due to weather will not be completed or resumed.

Reporting Scores – It is the responsibility of the winning team to report scores to the commissioner by noon on the 2nd school day following the contest. If a coach does not do so, the commissioner should contact the A.D. of the schools involved to inform them of the late reporting.

Injuries – Any athlete who during the course of a contest begins to bleed MUST be removed from the contest. Play will be delayed as an official’s time out and the athlete may reenter only after the bleeding has been adequately controlled. Every school should refer to OSHA guidelines to follow regarding proper treatment of the injured player and proper cleansing of the uniform and playing surface. If a player becomes unconscious at any time during a contest, they may not return to that contest.

A coach that has an athlete that has been injured or has a prolonged illness and has been unable to attend the required amount of contests to participate in playoffs/league tournament/competition must present a written petition to the sport commissioner who will check with the league president to be given permission for the athlete to participate.

Individual Sports - All participants on individual sport teams (tennis, track & field, swimming, cross country, golf and wrestling) must participate in a minimum of 50% of the league contests to be considered eligible for league playoffs or finals.

Responsibilities of Hosting Play-Offs

1. Providing the facilities.

2. Running the scoreboard.

3. Providing a scorebook and scorekeeper.

4. Announcing and introducing the teams at Finals.

5. Presenting the awards in a short presentation at the end of the competition.

ARTICLE XIV. Individual Sport Bylaws

The Delphic League shall follow the guidelines of National Federation High School rules. The exceptions to these rules are stated in the following sport bylaws.

BASEBALL RULES

1. The official rule book shall be the NFSHSA rule book. Some exceptions and clarification are listed below.

2. Diamond Dimensions: The recommended distances are: 54’ pitching mound and 75’ – 80’ bases.

3. Pitching Limitation: Each pitcher will be allowed 10 innings per calendar week (Sunday – Saturday). A pitch thrown is considered an inning.

4. The coach is allowed a total of three trips to the mound in any one game per pitcher. On the coach’s third trip to the mound, the coach must remove the pitcher from the mound.

5. Metal cleats or spikes are allowed in Delphic League play.

6. Intentional walks may be declared at any time during or before the count.

7. Game: Games are seven (7) innings in length. An official game is four (4) innings. No new inning may start after 2 hours. Starting time is based on actual starting time, not scheduled time.

8. Players must slide on close plays at second, third, and home when the defensive player is waiting with the ball. The obstruction rule will be enforced. The umpire shall declare the runner out and if the action is interpreted as being a flagrant act, the violator shall be disqualified from the game.

9. Re-entry Rule: Any starting player in the lineup may be substituted for and re-enter the game in his original batting position. Substitutes may not re-enter the game.

10. Designated Hitter: Any team has the option of using a designated hitter at the beginning of the game, the team may not use a designated hitter later in the same game. Once the designated hitter replaces the defensive player he is batting for the field (or vice-versa), the team can no longer utilize a designated hitter the remainder of the game.

11. Supply of game balls: In the interest of equality, both teams need to supply two new Diamond Little League quality baseballs. In addition, each team is responsible for foul balls down each foul line adjacent to each dugout. The home team is responsible for balls hit behind home plate.

12. Standings: The winning team will need to call in results to the Commissioner within 24 hours or as soon as possible thereafter. In playoffs, the top four teams advance. In case of a tie, head to head competition shall take precedence in determining a playoff berth. Overall LEAGUE standings shall determine playoff entries.

13. NFSHSA Non-Appeal Rule: There is no appeal to umpires in the case of runners missing bases.

14. Each team has the option of allowing a rostered, uniformed player to coach at first base, thus allowing an additional player to take part in the game. Any player on the coaching lines must wear a batting helmet.

15. Mercy rule is 10 runs/5 innings

16. Bats - All bats must be wooden, metal, graphite, or ceramic bats, manufactured specifically for baseball play, which are round and not more than two and three-fourths inches (7.0 cm) in diameter at the thickest part and no more than 42 inches (106.7) in length.

17. Playoffs – Games are to be full 7 inning games when possible. If teams are tied after 7 innings, extra innings will be played. If a game is called due to darkness or loss of facility, the score of the last completed inning will determine the winning team. If the score is still tied, the game will be suspended and finished at a later date.

BASKETBALL RULES

National Federation Basketball Rules will be followed with the following exceptions:

1. There will be four (4) quarters of ten (10) minutes running time. The last two (2) minutes of the 2nd and 4th periods will be stop time (regardless of score) unless agreed upon by both coaches. In the case of a team winning by 15 points or more in the 4th quarter, the clock can run (rather than be stopped) during the last 2 minutes, if both coaches agree. There will be a five (5) minute half time. When overtime is needed, it will be two (2) minutes stop time in length and will start with the alternate possession rule. If after two (2) overtimes, a game winner has not been determined, there will be a third overtime. It will start with a jump ball and played as sudden death (first team to score in this period wins).

2. On the seventh (7) team foul, free throws will be taken.

3. On the fifth (5) personal foul that a player commits, that player will leave the game for the remainder of the game.

4. Each team is permitted a total of 4 timeouts, each one minute in length. They may be taken at anytime during the game. In addition, they can be carried over to overtime. One additional timeout will be granted for each overtime period.

5. Girls as well as boys will play the backcourt rule and the ten (10) second rule since there will be no thirty second clock.

6. A jump ball will start the game and from then on, the alternating possession rule will be in effect (exception; overtime-see rule #1).

7. The three (3) point shot will be allowed as long as the court is permanently marked. If there is a foul on a three point shot, 3 free throws are given.

8. Numbered jerseys must be worn, preferably numbered on front and back. The home team is to wear the white or light colored jerseys. If a team has only one set of uniforms, they must notify the opponent in advance of the scheduled game. The home team must have pinnies available.

9. The home team is responsible for furnishing:

a) The game ball - leather, rubber or synthetic may be used as long as it is official size and weight.

b) Scorebook

c) Scorekeeper - (preferably an adult)

d) Game clock - (preferably visible)

e) Timer

10. NO Jewelry is to be worn by the players during the game.

11. Trophies will be awarded to the first and second place teams.

12. Play-offs - participation is determined by win-loss record in the regular season league games. Sites to be determined at the scheduling meeting.

CROSS COUNTRY RULES

1. Races will be run separately with a staggered start of five minutes. The boys will start first.

2. A team must have a minimum of five runners of the same gender in order to score at a meet.

3. Each school must participate in 50 % of the meets in order to qualify for league finals.

4. Each individual athlete must run in a minimum of 50% of the meets to qualify for league finals.

5. Scoring: A point total is an awarded to each runner who crosses the finish line. The place of finish determines the point(s) awarded (e.g. 1st place = 1 point, 2nd place = 2 points, etc.). The first five finishers from a team determine the total score of the team. The team with the lowest total score is the winner.

6. Sixth graders may participate in meets and league finals.

7. The distance run must be as close to 2 miles as possible.

8. The course must be as clearly marked as possible.

9. Parents may not be on the actual course and may not direct athletes unless specified for this purpose by the host school.

10. Medals will be presented to 1st through 10th place finishers.

11. Spectators and coaches may not give food or water to the athletes during a race.

FIELD HOCKEY RULES

1. The official rule book shall be the National Federation of State High Schools Association Rules Book with the following clarifications and exceptions.

2. Each team shall consist of not more than 11 players, one of whom is the goalkeeper. A team may compete with a minimum of seven players. When a team with fewer than 11 players, a goalkeeper shall be one of the players.

3. The game shall consist of two 25-minute halves. There shall be an intermission of not more than 10 minutes after which the teams change ends of the field.

4. The clock shall be started immediately upon the official’s whistle prior to the center pass at the beginning of each half. The game clock shall stop by the official’s signal for: Injury, penalty strokes, awarding a penalty corner at the opposite end of the field, carding or disqualifying a player, team time-outs, review of an official’s decision, a goal.

5. Each team shall be permitted two 90-second time-outs per game.

6. Substitution: Substitutes may enter at any time throughout the game, while the ball is in play at the designated substitution area. Any number of players may substitute. There shall be no substitutions prior to penalty corner.

7. Uniforms: Members of each team shall be dressed uniformly, except the goalkeeper. Numbers are required on each uniform with no duplicate number allowed. A uniform consists of a jersey, kilt, socks, shin guards and mouth guards. Players shall not wear any other undergarment which extends below the uniform bottom. Shin guards and mouth guards are mandatory. No jewelry is to be worn during the game.

8. The Goalkeeper shall wear: A uniform top contrasting to the color of the uniform tops of both teams and with a visible number, field hockey goalie pads and kickers, a full face/cage mask-helmet which covers the entire head, a chest protector, goalie gloves and a wrap around throat protector. Mouth guards are optional for goalkeepers.

9. Ties. All league games that end in ties shall remain ties. Playoff games that result in ties shall utilize the 10 minute 7 v 7 sudden death overtime. If the game remains tied, a series of penalty strokes shall take place (see NFSHA rules for procedure).

10. Team benches. Both teams share the same sideline with the scorer’s table placed at the center line. All substitutions, goals, fouls and clock are kept by the official scorer.

FLAG FOOTBALL RULES

The Game

Rules of play as published by the National Federation of State Athletic Associations will cover all play with the following exceptions:

1. The game is played by 8-man teams. The progress of the ball carrier is stopped when his flagbelt is removed by a defending player.

2. Belts must be sized to fit each player. Each belt has 3 flags which are 16 inches in length and 2 inches in width. The flag belts are triple-threat type that requires the entire belt to be removed. The belt fastener must consist of a spring-loaded clamp, resembling a clothespin, attached to one end of the belt and clipping onto the opposite blank end. All players must have flags.

3. The field is to be a minimum of 60 yards by 30 yards with 5 yard end zones. Center zones shall be 20 yards. (See attached layout.)

4. There will be 4 quarters of 10 minutes each, with an intermission of 5 minutes between halves and 2 minutes between quarters.

5. The clock shall be running time except:

A. Time-outs.

B. After a touchdown. Clock does not start until ensuing kickoff is touched in play by the receiving team.

C. Last 2 minutes of each half according to Federation Football Rules.

D. If the offense commits a delay of game penalty.

E. Upon declaration of a punt. Clock does not start until the ball is punted.

F. On penalties, until ball is ready for play.

6. Each team will be allowed 2 timeouts per half. Each time-out will last 1 minute.

7. A tie score is final except in the playoffs. During playoffs, a tie at the completion of the game is broken in the following manner: The winner of a coin flip will have the option of starting on offense or defense. The ball will be put into play at the 20 yard line. Each team will have 4 downs to advance the ball to the goal line. At the end of these 8 total downs, the team with the most points and/or yardage shall be declared the winner. No extra point plays on touchdowns.

8. Substitutions are unlimited.

9. Scoring:

A. Touchdown = 6 points

B. Extra Points: 3 yards out = 1 point; 5 yards out = 2 points

C. Safety = 2 points (Ensuing free kick, from 20 yard line regardless of field size)

10. To start the game, a coin is tossed and the winner must choose one of the following privileges (the winner may not defer this privilege to the second half):

A. To kick or receive the football

B. To defend a goal

11. Note: Before the second half starts, the captain who lost the toss is given the choice of the two privileges and the opponent is granted the other.

12. Between quarters the teams shall switch goals.

13. A fumbled ball is dead, unless caught in the air by a trailing teammate (lateral). The ball is spotted at the spot of the fumble or where the ball hit the ground, whichever is less advantageous to the offensive team. Reminder: for the play to be considered a fumble, the offensive player must first establish possession.

14. There must be a minimum of 5 players on the offensive line.

15. Offensively, everyone is eligible for a pass.

Players and Equipment

1. Numbered jerseys of the same color and matching shorts with no pockets must be worn by all team members. All shirts must be tucked in so that the entire flag belt is visible. Referees should inform players to tuck in shirts if they notice it before a play. If the ball carrier’s shirt is untucked, the ball is dead at the spot of the first legitimate flag-pull attempt made by the defense. This does not apply if a defender pulls the shirt out of the shorts of the ball carrier.

2. The official ball shall be of rubber or leather construction and of intermediate size (size 7, also called youth size).

3. Regular football equipment such as shoulder pads, kidney pads, and forearm pads are prohibited.

4. No casts of any kind are permitted.

5. All players must wear shoes. If wearing cleats, only non-metal ones are allowed.

6. All players must wear flags of the same color. They must, however, contrast with the color of the shorts being worn.

7. The flag belt must be clipped in such a manner that it will come off with one pull. It is illegal to create loops and knots with the belt to make it more difficult to pull off. Any player in violation will be warned, penalized and will be ejected from the game on a 2nd offense.

8. Players may wear football pants (as long as all teammates wear them) or knee pads.

9. All players must be wearing a mouthpiece.

10. Fair play and sportsmanship must be the attitude of everyone involved.

11. Flag football is intended to be a finesse sport. While a certain amount of contact is allowable, dangerous and/or excessive contact and collisions must be avoided. Referees are to pay special attention and penalize and warn the player(s) responsible. The second warning to a player will result in ejection.

*A note to coaches: Blockers should be taught to get in the way of the defensive player and stay in his way or perhaps turn or move the defensive layer in a particular direction. Defensive players should be taught to go around the blockers. In the same spirit, warm-ups before games should be appropriate to Middle School flag football. No blocking bags are allowed.

**Referees are responsible for checking the equipment of all players before the game.

Rules - Offense

1. Downs: If the offense fails to advance the ball to the next zone in 4 downs, it shall lose possession of the ball at the spot where the ball is blown dead after the fourth down.

2. To start any offensive play, including punts, the ball must be passed between the legs of the center to a teammate. If any portion of the ball touches or crosses the line, the next zone is played.

3. Offensive players may move around before the snap as they wish. However, all offensive players must be set for at least one second before the snap. An exception to this would be if the offense has a player in motion at the time of the snap. One player may be in motion moving parallel or backwards from the line of scrimmage.

4. There will be a 30-second time limit between players. If this time is exceeded, the clock will stop until the next snap of the ball.

5. No hideouts are permitted. That is, the offense cannot intentionally try to hide a player on the field. (All players must be five yards from the sideline.)

6. On a fumbled snap, a handoff that is fumbled or backward pass or lateral, once the ball hits the ground, it is immediately dead and put in play where the ball hits the ground.

7. No intentional move with the hands, elbows, or shoulders shall be made by the ball carrier to prevent the defender from removing his flag (flag guarding).

8. Any player who loses his flags while in possession of the ball will be allowed to retain the ball. The ball will be declared dead at the spot where the flag was lost.

9. The ball carrier may not run into a defender in an effort to prevent his flag from being removed.

10. The ball carrier may not hurdle or dive in order to advance the ball. If he does, the ball will be declared dead at the spot where he left the ground (penalty).

11. The ball carrier may spin one time per defender. If he spins twice, the ball will be declared dead at the spot of the second spin.

12. No running plays are allowed directly over the center of 1 yard to his left or right. Referees are to place a bean bag type device 1 yard away from the ball on both sides.

13. Arms may not be extended while blocking. Use of hands is in violation.

14. A forward pass may be thrown by the team which has the ball in play from the line of scrimmage. There may be more than one legal forward pass during a down, but each must be thrown behind the original line of scrimmage. Blocking - Teammates of the ball carrier may contact opponents with their arms provided:

The elbows are entirely outside the shoulders.

The hands are closed or cupped with the palms not facing the opponents.

The forearms are approximately parallel to the ground, in the same horizontal plane and extended more than 45 degree’s from the body. The blocker’s hands may not be locked and he may not swing, throw or flip his elbow or forearm so it is moving faster then the shoulder of the opponent and have at least one foot in contact with the ground during the block. Blocking from the rear is always clipping in flag football. (See attached Blocking Layout.)

15. The ball will be placed in the middle of the field after each play.

Rules - Defense

1. Defenders shall not impede the progress of the ball carrier in an attempt to remove the flag.

2. It shall be illegal to dive at the ball carrier from the forward plane. Diving from the side and behind is legal.

3. Use of the defensive forearm shiver technique on the line is forbidden. Canning the center is forbidden.

4. Defensive players attempting to block a pass may not contact the passer (roughing the quarterback). A passer may be contacted if the defender is sincerely attempting to remove the passer’s flag.

5. It shall be a foul to tackle, hack, straight-arm, trip, push, hold or rough another player. Defenders may not contact an offensive player with extended arms. Bump and run defense on wide receivers is not permitted at anytime.

Punting / Kicking

1. On fourth down, the offense must announce to the referee its intention to either punt the ball or attempt a play to try and maintain possession of the ball or score. If the decision is to punt, the announcement must be made within the 30 second time limit to run a play. Upon the announcement of a punt, the referee shall stop the clock and give the receiving team enough time to set up its return team. When set, the official will blow the whistle which gives the offense 15 seconds to punt the ball. The clock will re-start when ball is punted.

2. The punting team must have 7 players on the line of scrimmage in a reasonably stationary position until the ball is punted. The receiving team must have at least 5 players in a reasonably stationary position at the line of scrimmage. These players may not leave their feet to block or catch the punt.

3. The kickoff will be from the 30 yard line on an 80 yard field, and from the 20 yard line on a 60 yard field.

4. The kicking team may move as it wishes prior to the kick without crossing the line of scrimmage before the ball is kicked.

5. No on-side kicks allowed. Once the kicking or punting team touches a live ball, it becomes dead at that spot and becomes the possession of the receiving team.

6. The receiving team of a kickoff must have at least 5 players in a reasonably stationary position on the front line. These players are to be positioned 10 yards away from the ball. The players on the front line may not leave their feet to block or catch the kick.

7. If the receiving team touches the ball and then the ball touches the ground, the ball is dead at the spot it touched the player or where it hit the ground, whichever is less advantageous to the receiving team.

8. The kicking/punting team can never gain possession on a kick/punt. Therefore, a ball that his a receiving player and is caught in the air by the kicking/punting team will be declared dead following the same provisions of a fumbled ball as described in rule # 12 of the “The Game.”

9. Following a touchback, the ball is placed on the 20 yard line.

10. If a kickoff goes out of bounds, the receiving team has the choice of a 5-yard penalty and re-kick or it may take possession of the ball at the spot where the kickoff went out of bounds.

Football Overtime Rule

A tie score is final except in playoffs. During playoffs, a tie at the completion of the game is broken in the following manner:

• The winner of a coin flip will have the option of starting on offense or defense.

• The ball will be placed on the 10-yard line.

• Each team will have four (4) downs to score once.

• If a team scores, it then has the option to try for one (1) or two (2) extra points.

• Each team’s possession ends with a score, four (4) downs without a score, or a loss of possession.

• An interception by the defense may be returned for a score. An interception that is not returned for a score by the defense counts as a loss of possession for the offense.

• All rules and penalties apply and are assessed in overtime.

If neither team scores after one (1) possession:

• The winner of a second coin flip will have the option of starting on offense or defense.

• Each team will have one (1) down to run a one (1) or two (2) point conversion play.

• The ball will be spotted at the three (3) yard line for a one (1) point conversion and at the five (5) yard line for a two (2) point conversion.

• Interceptions by the defense are counted as a loss of possession for the offense and may not be returned for points.

• If neither team scores in its possession, the process of running conversion plays repeats with the order of possession reversed.

• The team with the most points after an equal number of possessions shall be declared the winner.

GOLF RULES

• All teams may be made up of girls and boys in any combination.

• Competitions involve 7 players from each team. The number one and two players from each team go out as foursome, the three and fours, the five and sixes, and the sevens and the two coaches would be a group (coaches may not score).

• The 6 best scores from each team are added together to determine the winning team

• There can be no active coaching on the course (Coaches may deal with rulings only)

• No parents or caddies are allowed on the course (Coaches only)

• The highest score per hole will be 4 shots over par

• Each team must compete in a minimum of three dual contests

• League champions will be determined by a League Tournament (3 par course).

• Each team may enter only 7 golfers in the league tournament and must supply a coach to go out on the course.

• Medals will be awarded to 1st through 10th place individuals (girls and boys divisions), or wherever there is a clear break in places.

SOCCER RULES

I. All games will be played under National Federation and new FIFA rules. The FIFA delay of game rule will be enforced. Kicks played back to the goalie’s hands will result in an indirect kick from the point of hand contact.

II. All games played prior to January 1 will have 30 minute halves with a five minute half-time, and games played after January 1 will have 35 minute halves with a five minute half-time. All playoff games will have 35 minute halves with a ten minute half-time.

III. League games ending in a tie score will remain a tie (teams will receive one point for a tie game).

IV. For the purpose of determining league standings, the following scoring system will be used:

Three Points for a Win

One Point for a Tie

Zero Points for a Loss

V. A size 5 ball.

VI. All cleats will be of the molded construction. Screw-in cleats are not allowed and no one will be allowed to play with a toe cleat.

VII. All players must wear shin guards.

VIII. Substitutions may be made by the team with possession of the ball on their own throw-ins, goal kicks, and corner kicks. Both teams may substitute after a goal has been scored.

IX. Playoffs. 1st place vs. 4th place - - 2nd place vs. 3rd place. 1st and 2nd place teams have home advantage during semi-finals.

X. Winning team must call in scores to the soccer commissioner with in 48 hours of each contest.

XI. Playoff games cannot end in a tie. If a semifinal or final game should end in a tie after regulation time (70 minutes) has expired, a winner will be determined in the following manner:

A. Teams will play one (1) sudden death five (5) minute overtime. If no-one scores, a second sudden death five (5) minute overtime is played. If no-one scores after the second overtime, there will be penalty kicks (5 on 5). If teams are tied after this point, penalty kicks continue one on one with new players only until one team has an advantage.

SOFTBALL RULES

1. Games will be 7 innings long.

2. No new inning will begin after 1 hour and 45 minutes.

3. There are 9 defensive players. (Teams must have a minimum of 8 players to play).

4. A designated hitter may be used in place of one of the position players.

5. An offensive player entering the field of play, unless as a base coach, must be wearing a helmet. A base runner intentionally removing a helmet will be called out.

6. Base stealing is allowed after the pitch leaves the pitcher’s hand. There are no leadoffs.

7. Third Strike Rule: The batter becomes a base runner on the 3rd strike provided the ball touches the ground before the catcher gains possession and there are fewer than two outs and 1st base is unoccupied. If there are two outs the batter is eligible to become a base runner on a dropped third strike even if 1st base is occupied.

8. Circle Rule: When the pitcher has the ball anywhere in the 16 foot circle, a base runner must move directly toward the next base or the base last touched without any motion by the pitcher. The runner may not stand motionless, or after returning to the base, may not move off that base even though the pitcher is standing off the pitcher’s plate. Failure of the runner to respond as indicated shall cause the umpire to signal the runner out. The ball shall be declared dead. However, if the ball is not in the 16 foot circle or a fake throw is made, the runners are not governed by this rule.

9. Out of Play: if the ball is declared out of play due to a passed pitched ball, or an overthrow, all base runners will be allowed only one base. If the ball remains in play, there is no limit on runner advancement.

10. The distance from the pitching mound to home plate shall be 40 feet.

11. The distance between bases is 60 feet.

12. The home team is to supply 2 new balls (DeBeer #212 is recommended) at the beginning of each game.

13. Sliding is legal. On a close play, it is the base runner’s responsibility to avoid a collision. Runners must slide on a close play at the plate.

14. Substitutions: A starter may re-enter the game but must return in their original spot in the batting order. Subs cannot re-enter.

15. There will be an 8 run per inning maximum rule for the first 3 innings only.

16. Mercy Rule: 10 runs / 5 innings.

17. Bats - All bats must be high school approved by A.S.A.

18. Playoffs – Games are to be full 7 inning games when possible. If teams are tied after 7 innings, extra innings will be played. If a game is called due to darkness or loss of facility, the score of the last completed inning will determine the winning team. If the score is still tied, the game will be suspended and finished at a later date.

SWIM RULES

Order of Events:

200 Medley Relay

100 Medley Relay (Dual meet Optional, League Meet Official)

100 Free

25 Fly

25 Back

50 Free

25 Breast

25 Free

100 I.M.

100 Free Relay (Dual Meet Optional, League Meet Official)

200 Free Relay

Other events and additional heats may be added to meets with prior agreement. All exhibition heats will be run before the scoring heat.

Scoring will be as follows:

6 lane pools - relays: 8, 4, 2

individuals: 6, 4, 3, 2, 1

4 lane pools - relays: 6, 3, 1

individuals: 4, 3, 1

Visitors will have lanes 2, 4, 6 and home team will take 1, 3, 5.

In dual meets swimmers are allowed to enter 2 individual and 1 relay event or 1 individual and 2 relay events, unless more than 2 relays are run. In this case, swimmers may swim 2 individual and 2 relay events.

Visiting teams are responsible for bringing 2 timers and watches. Home teams are responsible for the remaining 4 timers and watches, as well as a runner and head scorekeeper. Home teams are also responsible for securing and paying for the starter.

All swimmers must participate in a majority of dual meets in order to qualify for league finals.

League champions are determined by the league finals meet only.

League Finals - Schools may enter 3 scoring individual swimmers, one relay team, in each event and unlimited exhibition swimmers and relay teams. Heats are timed finals scoring at league finals will be as follows:

Relay points = 26, 20, 16, 14, 12, 10, 8, 6, 4, 2 (or adjusted to include every school)

Individual points = 13, 10, 8, 7, 6, 5, 4, 3, 2, 1

Awards - Medals will be awarded to 1st, 2nd and 3rd place finishers. Ribbons will be awarded to 4th, 5th and 6th places.

TENNIS RULES

Format

• 3 singles, 3 doubles.

• Head to head competition.

• 10-minute warm-up (including serves).

• 1 eight game pro set (adjustments can be made for playoffs if time does not allow 8 game sets)

• No-add scoring, 12-point tie breaker at 8 games all.

• Please try to have at least 5 courts for your matches. ( 4 court minimum)

• Any additional matches must be agreed upon by coaches and are non-scoring.

Scoring

• Each competition is worth 1 point.

• If the match is tied, add total number of games for each school to break the tie.

• If tied again, replay 12 point tie-breaker head to head.

• If there is a tie in a match after counting games, a 12 point tie breaker will be played. A coin will be tossed and the winner of the coin decides if it will be a singles player or doubles team who will play the tie breaker. The other schools then choose ANY players (singles or doubles players for that day) on their respective teams to play the tie-breaker.

Miscellaneous

• A player may not play twice in a match.

• Coaching may take place on the change over.

• Students and parents are not allowed on the court.

• 20 minute default time.

• Parents may not coach!!

Team Responsibilities

• Coaches must exchange line-ups prior to introductions (no changes may take place after this exchange).

• Coaches may place their players in single or doubles and in any position they feel.

• A player must have played as a singles player in at least two matches and to play doubles a player must have played as a doubles player in at least two matches during the regular season.

• Please confirm time and place of match with visiting team.

• Visiting team will supply new balls for each competition (7 cans total).

• Winning teams must call in match scores within 48 hours after the match to the Tennis Commissioner.

Tennis Attire

• Players must wear appropriate tennis clothes.

• No jeans, cut-offs, or BOXER SHORTS may be worn, alone or under skirts.

• Please note that many Tennis Clubs are particular.

Awards / Playoffs

To qualify for Individual Playoffs you must have played 50% of your regular season matches as singles or play singles/doubles to play doubles.

• Playoffs determine league champions. First Place team award. Second Place team award. There will also be a tournament for individual awards. Two singles and two doubles teams per school. A meeting to determine seeding for the individual tournament will be scheduled each season. All coaches must attend.

• Singles and Doubles Tournament at end of season.

• Medals will be awarded to singles and doubles finishing 1st and 2nd. Boys and Girls.

TRACK & FIELD RULES

Order of Events

Boys and girls will run the same events at the same location, but they will run separately (boys versus boys, girls versus girls). 6th, 7th & 8th graders will run together, interchangeably.

Registration: Before field events begin, each coach must hand in a registration of all entrants for each event. Entries on this list may be changed, but they must be changed through the meet scorer before the event is run.

Field Events: Field events will start prior to the running events and will continue until all registered competitors have finished their trials:

High jump

Long jump

Shot put

Order of Running Events: Boys & Girls

100m dash prelims

400m dash finals

100m dash finals

1600m run

4 x 100m relay

200m dash prelims

800m run

200m dash finals

4 x 400m relay

Scoring

Team points are awarded to place winners as follows in all events including relays:

Regular Season Meets League Finals

1st place-5 1st place-10

2nd place-4 2nd place-8

3rd place-3 3rd place-6

4th place-2 4th place-4

5th place-1 5th place-2

6th place-1

Ties in team scores will not be resolved, but will be left as tied.

Ties in individual scores will be resolved as follows:

Running Events - A tie in a running event will be scored by adding together the points for the tied places and dividing by the number of competitors in the tie.

Long Jump - The higher place goes to the competitor with the better second-best performance.

Shot Put - The higher place goes to the competitor with the better second-best performance.

High Jump - The higher place goes to the competitor with the fewer number of attempts at the same height. If scores are still tied, the higher place goes to the competitor with the fewer number of missed attempts in the entire competition (not counting passed attempts). If scores are still tied and the tie is for first place, the bar will be dropped to the last height cleared, and competitors will jump for first place. Jump off will be held in accordance with High School rules. If the tie is for any other place, it will be scored the same as a tie in a running event.

Errors in scoring may be corrected if discovered within 48 hours and reported to the Meet Director at the hosting school. Any scoring changes should be reported to the League Commissioner for reporting to the League. This includes late discovery of improper entries.

Competitors

Any student may compete who is enrolled in the 6th, 7th or 8th grade.

Any one student may compete in a maximum of three events in one meet, including relays and field events.

Any one school may enter a maximum of three competitors in the 100m, 200m, and 400m dashes and a maximum of four competitors in the 800m and 1600m runs and in the field events. One relay team of four different runners may be entered by each school in the 4x100m relay and the 4x400m relay.

Equipment

The host school will provide a high jump pit and standards, shot put area, long jump run and pit, track lanes, and relay passing zones. In addition, the hosting school will provide a Meet Official, Meet Director, and Meet Scorer, and running-event timers. Schools who do not host meets are expected to supply field event judges.

Starting blocks are optional in the dashes and relays and will be provided by participating schools. Participating schools will also bring their own shots, relay batons, and refreshments.

Uniform

Each competitor must wear a uniform by which he/she is identifiable as a member of his/her school’s team. The members of relay teams must wear uniforms and accessories that are identical in color and style.

Spikes may be worn - 5mm, or ¼”, maximum for tartan surfaces.

No jewelry may be worn, unless approved by the Meet Official.

Disqualification

Improper Entry: If a student is not in 6th, 7th or 8th grade that student will be removed from the scoresheet, and all other places will be moved up to fill that competitor’s spot.

If a student is entered in too many events, all scores will be disqualified for events run after the third event, regardless of whether the competitor placed in earlier or later events.

If a school enters too many competitors in any event, the scores of top competitors will be disqualified until the correct number of entrants appears.

Improper Uniform: A student will not be disqualified for improper uniform without first being warned by the Meet Official and allowed to change. This disqualification can be made only by the Meet Official.

Failure to Report: Competitors must report within 1-1/2 minutes of the call to the start for a running event and within 3 minutes of the call for field events. Competitors may be disqualified at the discretion of the Meet Official or field-event judges if they fail to report on time.

Unsportsmanlike Conduct: Unsportsmanlike conduct is behavior by a participant, coach, or other school personnel that is unethical or dishonorable. If it includes action and/or language that will bring discredit to the individual and/or school. Individuals may be excused for the remainder of the meet for unsportsmanlike conduct by the Meet Official.

Rules Violation: A competitor may be disqualified for false starts, interference, the scratched trials, or other event rules violations at the discretion of the Meet Official and field event judges. Their decisions are final.

Event Rules

Running Events: In dashes and relays, all competitors must stay in their lanes until the time specified by the Meet Official to break for the first lane. Reaching or stepping over the line will lead to disqualification from the race.

Competitors should not come into contact with one another or with teammates, coaches , or spectators during an event. One or all of the competitors involved in a collision may be disqualified.

In relays, the baton must be safely passed between teammates while both competitors are entirely inside the passing zone. If the baton is dropped, it may be picked up if it does not fall out of the lane and remains in the passing zone.

A runner who makes a false start may be disqualified at the starter’s discretion.

A runner who fails to follow instructions given by the Meet Official may be disqualified.

Shot Put: The shot will weigh 6 lbs. for girls and 8 lbs. for boys, and will be of a metal not softer than brass.

The circle will have a 7’ diameter and a front stopboard or heavy line.

The legal area will be a section of the circle measuring 65.6 degrees (lines should touch the edge of the circle 4’ apart, measuring along the circumference) and will be marked clearly by lines.

Each competitor may make three trials, in an order determined by the shot put judge, and the best performance will be used to place winners.

A legal put must be made with one hand only from the shoulder, so that during the attempt, the shot does not drop below or behind the shoulder.

Competitors may bump into the stopboard; an attempt will be foul, however, if: 1. The competitor crosses the line during throwing motion or immediately after releasing the shot; 2. The competitor steps on the line or on top of the stopboard.

An attempt will be ruled foul if the competitor leaves the front half of the ring.

The attempt will be measured from the nearest edge of the shot mark to the inside edge of the stopboard or line along a radius line to the center of the circle.

A competitor must have at least one legal put in order to receive points for the shot put.

Gloves, casts, weights, and other aids are not permitted.

High Jump: High jump standards will be placed far enough apart (12’ is a standard minimum), and the base of standards will not be moved during the competition.

The pit must be large (6’ x 8’ is a standard minimum) and have a uniform top surface.

The approach must be level and of a uniform surface (50’ radius).

The bar will not be lowered during competition, unless it is necessary to have a jump-off for first place.

Each competitor may make three attempts to clear a given height, in an order determined by the high jump judge. After three consecutive failures (regardless of height of the bar), a competitor is finished jumping.

The takeoff must be from one foot; otherwise, competitors may approach the bar in any fashion, as long as they approach from the front.

A jump will be foul if: 1. The crossbar falls as a result of the attempt; 2. During an attempt, the competitor crosses the plane created by the two standards beneath the crossbar; 3. The jumper holds the bar or standards to steady them.

A competitor must have at least one legal jump to receive points for the high jump.

Weights and other aids are not permitted.

Long Jump: The long jump area will have a runway (usually 42” x 100” minimum), a takeoff board with a scratch line of a different color or a simple scratch line at least 6’ wide, and a soft pit a minimum of 8’ in length.

Each competitor may make three trials, in an order determined by the long jump judge, and the best performance will be used to place winners.

A jump will be foul if: 1. The shoe or any part of the shoe extends over the scratch line; 2. The jumper touches the ground outside the pit at any point closer to the scratch line than the nearest mark in the pit; 3. The jumper performs a somersault.

The attempt will be measured perpendicular to the scratch line from the nearest edge of the mark in the pit to the near edge of the scratch line.

A competitor must have at least one legal jump in order to receive points for long jump.

Jumpers can leave no marks on the runway; however, markers may be placed along the side of the runway.

League Finals

All athletes must compete in a minimum of half the regular season meets in order to compete in league finals. Exceptions can be made due to injuries (see general sport rule regarding injuries). Team scoring for the season, in order to determine a League Champion, will occur at League Finals. The entrants will be seeded using scores from regular League meets. In each event, the top six marks from each event will be invited to League Finals with a maximum of four participants from any one school. Coaches will return their entries of seeded players, confirming the entrants addmiting each competitor to three events. New seeding invitations will be extended to fill any spots left empty. In addition, each school may enter one wild-card entrant in each event. In this way, there will be a maximum of fourteen entrants in each event, no more than four of them from the same school.

The League Finals meet will be scored in the same fashion as regular League meets, but the team winner for the boys and team winner for the girls will be named League Champions.

Awards - Medals will be awarded to individuals finishing 1st, 2nd and 3rd and ribbons will be awarded to 4th, 5th and 6th.

VOLLEYBALL RULES

Net measures 7 feet 4” for both Middle School Girls and Boys.

A coin flip determines which team serves to start the first and second games. If the first two games are split, a second coin toss will determine the serve for the third game.

Each player is noted in the scorebook by position, but need not stay in that court area once the ball is served.

Each team is limited to 18 player substitutions per game.

Matches will be played best 2 games out of 3.

All games will be played with Rally Scoring. The first two games will be up to 25 points; the third game will be to 15 points. All games must be won by a margin of 2 points.

The teams change sides and benches after each of the first two games. The teams will switch sides and benches once a team reaches 8 points in the third game, ONLY if the teams are playing outdoors.

Timeouts last 1 minute. Each team gets 2 timeouts per game.

One re-serve is allowed for each player on a bad serve toss.

Front row players may attack a ball from anywhere on the court. Back row players may only attack a ball from behind the 10-foot line.

When two players on the same team contact a ball at the same time, it is counted as one touch.

A block does not count as contact; the blocking team is allowed 3 contacts after a block.

A blocker may not reach over the net and make contact with any ball while it is being played by the opposition.

Players may serve from anywhere behind the service line.

Setting of the ball and double contact are allowed while receiving a serve.

A “let” serve (a serve that contacts the net and goes over) is in play.

WRESTLING RULES

C.I.F. rules will apply except for the following exemptions:

Participators: All must be 6th, 7th or 8th grade boy/girl.

Equipment: A P.E . type T-shirt and shorts or a wrestling singlet must be worn. Headgear must be worn and wrestling shoes are preferred.

Weight Divisions: (to be determined at the beginning of each season) Weight divisions are adjusted by coaches for dual meets and by the League commissioner at league championships.

Weight determination at the finals will be done by scale. All wrestlers competing must be weighted in before the match. Each team’s weigh-in must be supervised by either an official or a representative from the opposing team. At dual meets, weight divisions are determined by coaches’ word, faxed to host school prior to match.

Periods: Competition will consist of 3 (1) minute periods running time. O.T. time during finals.

Scoring:

Takedown - 2 pts.

Reversal - 2 pts.

Escape - 1 pt.

Near Fall - 3 pts.

Referees will caution illegal or penalty moves once, then award penalty point.

Referees: The Home team will provide referees. A C. I. F. official is required for all league dual meets and at league finals. The Delphic League will pay for the referees for the league finals. No parents may referee. If a referee does not show up for a dual contest, coaches may agree to allow a coach to ref.

League Competition: Each team should try to compete against each other twice during the normal season. Competition during the season will not count towards league standings or league championships. It is for the sole purpose of introducing the athlete to competition.

Overtime: It will begin from the neutral position. The wrestler who is awarded points first is the winner of the match.

League Championships: At the end of the season, a League Finals tournament will be held. The host school is required to run the tournament which includes arranging for referees, providing score keepers, time people, and providing weight bracket sheets. They are also responsible for communicating the details of the tournament with the other teams.

Individual Championships: Each team may have more than one wrestler in each weight bracket. The first three places will be awarded medals and will be determined by Round-Robin or double elimination competition. (to be determined by the coaches).

Team championship: Each team will receive 3 points for a first place wrestler, 2 points for a second place wrestler, and 1 point for a 3rd place wrestler. The team with the most points at the end of the tournament will be a league champion. Only one wrestler from each school, in each weight division, may score towards the Team points.

Awards: Individual medals will be given to the top three wrestlers in each weight division. Trophies will also be given to the top two teams. These awards will be provided by the Delphic League.

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