VR engines & Unity, latency, and eye tracking Gordon ...
Frontiers of VR II
VR engines & Unity, latency, and eye tracking
Gordon Wetzstein Stanford University
EE 267 Virtual Reality Lecture 14
stanford.edu/class/ee267/
Graphics
VR Engine
(so far)
IO
Graphics Audio Animation
Physics
Scripting
Networking
UI
VR Engine
IO
Content Creation & Editing
Model Loader
VR Engines - Audio
? middleware ? between audio card and application (e.g. game)
? usually provides functionality for: ? loading different types of sound files ? mixing and mastering ? 3D sound ? occlusions, echoes, reverberation, ...
VR Engines - Audio
? examples: ? FMOD - ? OpenAL - "OpenGL for sound" ? SDL ? provides basic functionality ?...
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