Total-text reconstruction programs: a brief history
Total Cloze text reconstruction programs: a brief history
by
Graham Davies
August 2007
The original “total Cloze” text reconstruction idea emanates from Tim Johns, who developed a program known as Masker while he was working at the University of Birmingham. A variation of this program, also written by Tim Johns, was Textbag, which first appeared in the early 1980s. Textbag is described in detail in Higgins & Johns (1984: 55–57 and 155–177).
The story goes that Tim Johns described his original text reconstruction program to his colleague, John Higgins, who was abroad at the time and had not seen Tim Johns's original. John decided to write a version himself but misunderstood Tim's description and created something different, which eventually became the original Storyboard. I saw John's first version of the program in 1982. It was then known as Rebuild, but this was not a very catchy name and it was soon changed to Storyboard. The original published version of Storyboard was written by John Higgins on a Sharp CPM computer and later adapted by him for the Sinclair Spectrum and Grundy Newbrain. I worked on an adaptation, in collaboration with John Higgins, for the Commodore PET and for the BBC Microcomputer. Chris Jones produced an Apple II version at the same time. The PET, BBC and Apple versions of Storyboard were all published by Wida Software in 1982.
John Higgins and I then signed a publishing agreement relating to the Commodore PET and BBC Microcomputer versions of Storyboard with ESM, Cambridge, who insisted on certain modifications to make it user-friendlier. The ESM version of the program was published by ESM as CopyWrite in 1984. Under the terms of the agreement, Wida Software continued to publish the older version of the program under the name Storyboard. Wida's version then underwent several modifications, programmed by Chris Jones and Ian Trackman, and partly financed by Eurocentres, Zurich, who assisted with the creation and publication of new versions in different languages, e.g. Textbaumeister and Mot par mot.
In the 1980s everyone was copying the text reconstruction idea. There were many variations, e.g. Developing Tray (Bob Moy / ILECC, London), TextPlay (Simon Fenn / Cambridge University Press), Storyline (Martin Phillips / British Council), Storycorner (Wolfgang Meyer, Germany) and a Swedish version by Åke Hägg, published by Corona, Malmö, and known as Memory. John Higgins went on to produce two more of his own variations, known as Eclipse and Rhubarb: see Higgins (2001). A Web version of Rhubarb has been incorporated into the TexToys package, published by Creative Technology:
In 1985 I decided to extend the text reconstruction idea, adding six new activities to the ESM package and calling it Fun with Texts, which was first published for the BBC Micro and the PC by Camsoft in 1985. I had offered the extended version of the program to ESM, who turned it down after consulting a reading skills research unit in a UK university – a major mistake on their part as Fun with Texts went on to become the best-selling text reconstruction package in the UK educational market. Over 3000 copies of the package have been sold to UK schools, and it continues to sell worldwide at the rate of around 400 per year. John Higgins relinquished his interest in CopyWrite as a component of Fun with Texts, having decided to develop a multi-activity package of his own in collaboration with Michael Johnson, which was published by Longman under the title Quartext.
And so the story continues. Fun with Texts and Storyboard are still going strong, with Storyboard now forming part of Wida’s package The Authoring Suite. Fun with Texts was completely revamped in a new MSDOS version (Version 2.0) by Marco Bruzzone and myself in 1992 and a concordance program was added. Version 2.0 was also adapted for the Acorn Archimedes and Apple Mac. A facility for switching the language of the on-screen feedback and help instructions was added to the MSDOS version of Fun with Texts, so that the student could work in English, French, German, Italian and Spanish within the same program. In addition, dedicated Italian and Dutch versions were sold by agents in Italy and The Netherlands. Version 3.0 for Windows was produced in 1997. Version 4.0 was a further development in 2004, making it possible to link the text reconstruction activities with still images and audio and video files. See:
Numerous classroom activity packs for students of French, German and Spanish have been written for Fun with Texts in collaboration with Thomas Nelson, Stanley Thornes, OUP, the AQA examinations board and Heinemann. An English-language classroom activities pack, authored by Paul Brett, was published by Camsoft, under the title Communicative Tasks Stage 1.
The pedagogical value of text reconstruction programs is indisputable. It was established by Sue Hewer, who based part of her (unpublished) MPhil thesis on a study of CopyWrite, the forerunner to Fun with Texts, that in a 30-minute session at the keyboard an average number of 128 input attempts took place when a group of three students collaborated on a total-text reconstruction exercise. Sue Hewer’s research also established that an average number of 64.5 "strategy events" (i.e. group decision-making processes while handling the inputs) took place. So the students were kept active, and a significant amount of discussion, negotiation and mental processing took place. Trippen, Legenhausen & Wolff (1988) carried out extensive classroom research on Storyboard , with interesting conclusions regarding the strategies used by language learners in tackling “total Cloze” exercises.
References
Davies G., Walker R., Rendall H. & Hewer S. (2011) Introduction to Computer Assisted Language Learning (CALL). See Section 8 (Text manipulation) of Module 1.4 in Davies G. (ed.) Information and Communications Technology for Language Teachers (ICT4LT), Slough, Thames Valley University [Online]. Available from:
Higgins J. (2001) “Text reconstruction: what else happens in Eclipse?” TELL&CALL 1/2001: 17–19.
Higgins J. & Johns T. (1984) Computers in language learning. London: Collins.
Trippen G., Legenhausen L. & Wolff D. (1988) “Lernerstrategien und Lernprozesse bei der Bearbeitung von CALL-Software”. In Kühlwein W. & Spillner B. (eds.) Sprache und Individuum, Tübingen: Gunter Narr: 83–86.
Levy M. (1997) CALL: context and conceptualisation, Oxford: Oxford University Press: 24–26.
Links checked 4 May 2010.
© Graham Davies 2007 under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.0 UK, England & Wales Licence.
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