Ultimate in Ten Simple Rules



Ultimate in Ten Simple Rules

**Safety Rules – 1. Warm-up 2. Pay attention 3. No physical contact 4. Stop on the whistle 5. Take care of Frisbees (do not throw into a group of people, do not slam it on ground, kick it, or step on it).

1. The Field -- A rectangular shape with endzones at each end. A regulation field is 70 yards by 40 yards, with endzones 25 yards deep. In P.E. we will utilize the space we have (fields may be slightly smaller).

2. Initiate Play – Rock, paper, scissors will be used in P.E. to determine first possession. The winner gets to choose either receiving or throwing on initial “throw-off” or selecting which goal they would like to defend. The loser of rock, paper, scissors is given the remaining choice. Each point begins with both teams lining up in their defending endzone. A designated player for each team must raise their hand/disk up over their head to signal ready. No player may leave either endzone until the disk is thrown. The defense throws ("pulls") the disc to the offense. No player from the throwing team may touch the disk until the receiving team has.

3. Scoring -- Each time the offense completes a pass in the defense's endzone, the offense scores a point. Both feet must be inside the endzone for it to count. If only one foot is in you must complete another pass to score the point. After a score, the teams switch direction of attack and the team that scored throws off to the team that did not score.

4. Movement of the Disc -- The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. When running to catch the disk, you will have three steps to stop your momentum. The person with the disc ("thrower") has ten seconds to throw the disc. The thrower may pivot in order to get into position to throw to an open player. The defender guarding the thrower ("marker") counts out the stall count. The stall count is like “Mississippi’s” in football. The “marker” who is guarding the thrower must count OUT LOUD “stall one, stall two, stall, three, etc. to stall ten”. If the “marker” gets to ten before the thrower has released the disk, it is a turnover to the defense.

5. Change of possession -- When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense. This is known as a turnover.

6. Substitutions -- A regulation game has seven players per team. In P.E., the number of total students in the class will determine the number of players per team. Substitutions will not occur in P.E., everyone will play, all the time.

7. Non-contact -- No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.

8. Fouls -- When a player initiates contact on another player a foul occurs. You must call your fouls, you must honor foul calls. When a foul disrupts possession, the play resumes as if the possession was retained (the offense keeps possession). If the player committing the foul disagrees with the foul call, the play is redone.

9. Self-Refereeing -- Players are responsible for their own foul and line calls. Players resolve their own disputes.

10. Spirit of the Game -- Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.

Offensive Rules

Cannot walk or run with the Frisbee. The “thrower” cannot take any steps or hops or skips. Pivoting is allowed (must keep one foot on the ground).

The “receivers” must move around in order to try to get open. Standing directly behind someone is not open.

If the Frisbee is not caught (a complete pass is not made) a turnover occurs. This means that if the Frisbee is thrown out of bounds, deflected to the ground by another player, intercepted, dropped, etc. the other team gets possession.

Cannot hand it off, it must be a pass.

No self-passes. Intentional or not, the result of a self-pass is a turnover.

Short passes are effective too! Don’t always go for the bomb down the field.

Defensive Rules

There can only be one “marker” at a time, the rest of the defenders are “guards”. No double team, only one person may guard the “thrower” at a time.

Frisbee cannot be knocked out of throwers hand. This is a foul.

You must be guarding the thrower to use the stall count and you must count out loud. You cannot count from across the field.

There must always be a marker calling the stall count, this is NOT OPTIONAL!

Skills Needed to Play Ultimate Throwing, catching, running and defending

Steve Courlang and Neal Dambra Copyright (c) Ultimate Players Association, 1993

The complete, official UPA Ninth Edition Rules of Ultimate with all amendments and clarifications are available by FTP from ftp.cs.wisc.edu in directory /pub/ultimate, or via the World Wide Web at URL .

Websites to check out to find out more about the sport of Ultimate

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History of Ultimate as interpreted from

“Joel Silver said (of the sport of Ultimate) it was the ‘ultimate sports experience,’" Leiwant said. "He said, ‘Someday people all over the world will be playing this game,’ and we all said, ‘Yeah, Joel, right.’"

Thirty years after Silver’s prophetic words, Ultimate is played in 42 countries, with programs in Sweden, Norway, and Japan receiving government funding. It is estimated that at least 100,000 people play the sport worldwide, about half in the United States. Ultimate will be a medal sport in the 2001 World Games in Japan.

Silver had played Frisbee Football at a camp in Mount Hermon, Massachusetts in the summer of 1967. When he returned home to Maplewood, he continued to throw with his friends. Although Frisbee was not quite as big a fad as the hula hoop in the 1950s and ’60s, discs were beginning to seep into the American consciousness.

[pic] [pic]

CHS Varsity Frisbee Squad: (Top row from left to right) Captain Joel Silver, Head Coach Cono Pavone, Bob Mittlesdorf, Jonny Hines, Buzzy Hellring, Arnold Tzoltic, Joe Staker, Paul Brenner, Tom Carr, Mark Epstein, General Manager Alexander Osinski, (Second row) Tom Corwin, Frisbee (Pro Model), David Medinets, David Leiwant, (Third row) Fred Appelgate, Howard Straubing, Steve German, Vincent, (Laying down) Steve Schwartz, Frisbee (Master Model).

The game was freeform early on, with no limits as to how many players should be on each side. As many as 20 to 30 players were allowed per team. The original game allowed running with the disc and included lines of scrimmage and a series of downs, but as they played, Silver, Hellring, and Hines began to modify the rules. Conceptualizing basketball, hockey, and soccer, they experimented, gradually eliminating running with the disc and the system of downs, and establishing rules for the defense. Unable to satisfactorily define a foul, one player came up with the phrase that a foul constituted "any action sufficient to arouse the ire of your opponent."

The sport was first publicized in a June 1969 Newark Evening News article, written by Silver, entitled "Frisbee Flippers Form Teams" and appearing above a story called "John and Yoko Croon Again." On the first day of school that fall, the Frisbee squad played its first game on the school’s new parking lot.

Before going off to college in 1970, Silver, Hellring, and Hines decided to print the rules and bring them up to date. Though many of the original rules are still in place today, some have changed dramatically. The only limit to the size of the field was that "The two goal lines must be parallel and should be somewhere between 40 and 60 yards apart, depending on the number of players." Games continued to be played with as many as 20 or 30 players per side. And the end zones were unlimited. A player standing a foot from the goal line could score with a fifty yard bomb. The booklet was entitled "Official Rules of Ultimate Frisbee" and cost 10 cents.

Twenty-five people showed up for the first practice at Rutgers University, seven of them former New Jersey high school players. The first intercollegiate competition was held between Rutgers and Princeton on Nov. 6, 1972, the 103rd anniversary of the first intercollegiate football game, and at the same site on the Rutgers New Brunswick campus.

Officiating

• Self-officiating is used in Ultimate.

• Players are responsible for their own foul and line calls.

• Honor foul calls.

• Players resolve their own disputes. In the event of a disagreement, a replay is used.

• Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.

• A hand signal (the raising of the Frisbee into the air) is used before the pull to make sure that both teams are ready to begin play.

Name Date Period

Ultimate - Homework

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Directions: Answer all questions clearly and completely in the space provided.

1. How many players are there on a regulation team? P.E. team?

2. What is a pivot? Who pivots?

3. What is the term for starting play?

4. Where does the start of play begin for the team throwing the disc?

5. Where does the start of play begin for the team receiving the disc?

6. Draw the regulation field. Label the width, length, and end zones.

7. List and describe the four positions in Ultimate (2 offensive, 2 defensive).

A.

B.

C.

D.

8. When a “pull” hits the ground but remains inbounds, from where does the receiving team begin play?

9. List each type of foul which can occur in Ultimate:

10. Who is in charge of calling fouls?

11. When two players of opposing teams foul each other at the same time what happens?

12. What is the purpose of the stall count?

13. How long does the thrower have to throw the disc before a foul is called?

14. Who counts the stall count?

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