For teams with extra players, coaches are expected to ...



21.13GEELONG RENEGADES GIRLS LEAGUE21.13.1 Teams entered by GCA and BPCA affiliated clubs shall compete in sections of either of the following divisions:Stage 1 (9-14yo)Stage 2 (12-16yo)Stage 3 (14-19yo)Clubs are to nominate teams to a division level that will provide a suitable challenge. 21.13.2All GRGL teams should make every attempt to have the following quantities of players per team, to constitute a match:Stage 1 teams should have 7 players (maximum 9 and minimum 5 players), with only 7 players on the field during the bowling inningsStage 2 teams should have 9 players (maximum 11 and minimum 7 players) , with only 9 players on the field during the bowling inningsStage 3 teams should have 9 players (maximum 11 and minimum 7 players), with only 9 players on the field during the bowling inningsFor teams with extra players, coaches are expected to regularly rotate excess fielders on and off the field, and in various positions.21.13.3The GRGL committee will develop a schedule of matches to be played during the home and away season for all three levels. All matches will be scheduled start at the following times, or earlier if both coaches meet consensus on an earlier start:Sunday matches commence at 9:00amWednesday matches commence at 5:00pm (if fixtured)21.13.4All matches are one-day games.21.13.5The following match balls are to be used in GRGL:Stage 1 - A pink, 130g, Kookaburra “Kooka Star”, rubber-plastic ball will be used for all games.Stage 2 – An approved 142g yellow leather-case ball.Stage 3 – An approved 142g red leather-case ball.21.13.6All matches will be played on a pitch that is shortened in length from a full-size pitch. The dimensions for each level are as follows:Stage 1 – 16 metres (measured from stump to stump)Stage 2 - 18 metres (measured from stump to stump)Stage 3 – 20.12 metres (measured from stump to stump – Full pitch)The crease is to be measured 1.2 metres in from the stumps at each end.Clubs are not expected to paint lines on a pitch, but instead find practical means to mark the bowling crease on a shortened pitch, e.g. cloth tape, chalk, cones, etc.21.13.5 BoundaryStage 1 – 40 metres (maximum)Stage 2 – 45 metres (maximum)Stage 3 – 45-50 metres (maximum)In Stage 1 matches, the stumps at the batting end mark the pivot-point at the centre of the playing area. This allows the straight boundary. This is aimed to encourage correct stroke-play, with straighter hitting down the ground. Coaches & team managers are strongly advised to keep the straight boundary short, and advise their batters of this, accordingly. All Stage 2 & 3 boundaries are to be measured and marked from the centre of the pitch.21.13.8The rules of cricket will apply unless otherwise specified here:All matches facilitate two innings, each of the following lengths:Stage 1 – 20 overs per team (120 balls per team, where no extras may be re-bowled)Stage 2 – 20 overs per team (120 balls per team, and may include a maximum of 2 additional deliveries for extras)Stage 3 – 20 overs per team (120 balls per team, and may include a maximum of 2 additional deliveries for extras)Indicative time frame to complete each game are:Stage 1 – 2 hoursStage 2 - 2 hoursStage 3 – 3 hours21.13.9BattingStage 1Each batter shall face a comparatively even amount of balls among their team and then be retired. E.g. In a team of 7 players, 6 will face 17 balls and 1 player will face 18 balls, and so on, as per the following table: Number of players per teamBalls-to-face EquationNumber of balls each batter to face5120 ÷ 5 = 2424, 24, 24, 24, 246120 ÷ 6 = 2020, 20, 20, 20, 20, 207120 ÷ 7 = 17.1418, 17, 17, 17, 17, 17, 178120 ÷ 8 = 1515, 15, 15, 15, 15, 15, 15, 159120 ÷ 9 = 13.3314, 14, 14, 13, 13, 13, 13, 13, 1310120 ÷ 10= 1212, 12, 12, 12, 12, 12, 12, 12, 12, 12*In the event of any confusion, both coaches should come together to solve problems rationally. Note that this table is applicable to a 20-over innings’. 21.13.10 Batters may only be retired after they’ve faced the maximum amount of balls, or earlier in the event the batsman becomes injured.Batters have an unlimited amount of dismissals afforded them, but the fielding team gains four bonus runs in the event of each wicket taken.Some batters are able to bat again in the event of an injured batter having to leave the field, if the injured batter is unable to return.Stage 2All batters will retire at 20 balls (with the assumption that some players will be dismissed.) or 20 runs, whichever comes first.All retired batters may return when ALL other batters have batted and in the order that they retired.All balls (regardless of whether wides/no balls) will be included in the batter’s ball count.The innings is deemed closed after 9 wickets have fallen (The 9th wicket “Girl gets her tucker” principle) or allocated overs have been completed. The 9th wicket (“Girl gets her tucker”) to be played as:The 8th batter out will remain at the crease (in full cricket equipment) and will act as a runner only.The 9th wicket (innings concludes) will be when either of the 2 scenarios occur:The 9th wicket is dismissed as per Stage 2 rulesEither batman is run outStage 3All batters will retire at 25 runs or 25 balls, whichever is first (with the assumption that some players will be dismissed.)All retired batters may return when ALL other batters have batted and in the order that they retired.The innings is deemed closed after the 8th wicket has fallen or allocated overs have been completed 21.13.11BowlingStage 1Each bowler will bowl an even amount of balls among their team. E.g. In a team of 7 players (Stage 1), 6 will bowl 3 overs each and 1 player will bowl 2 overs, and so on, as per the table below: Number of players per teamOvers-to-bowl EquationNumber of overs to be bowled by each bowler per team520 ÷ 5 = 4.04, 4, 4, 4, 4620 ÷ 6 = 3.34, 4, 3, 3, 3, 3720 ÷ 7 = 2.863, 3, 3, 3, 3, 3, 2820 ÷ 8 = 2.53, 3, 3, 3, 2, 2, 2, 2 920 ÷ 9 = 2.223, 3, 2, 2, 2, 2, 2, 2, 21020 ÷ 10 = 2.02, 2, 2, 2, 2, 2, 2, 2, 2, 2*In the event of any confusion, both coaches should come together to solve problems rationally. Note that this table is applicable to a 20-over innings. Bowlers must bowl their maximum over-allotment, as determined by the coach, and are only excluded from this rule in the event of another bowler becoming injured.Both teams will bowl from the same end for the entire match, and it’s highly recommended that the bowling be undertaken ‘with the wind’.Stage 2All bowlers are required to bowl, including the wicket keepers who are to bowl a minimum of 1 over.Coaches are encouraged to rotate the opportunity for players to bowl 4 overs in a match.Both teams will bowl from the same end for the entire match, and it’s highly recommended that the bowling be undertaken ‘with the wind’.Stage 3Coaches are encouraged to rotate the opportunity for players to bowl in a match. However, as per Cricket Australia regulations, a minimum of 5 players must bowl (4 over maximum – 20 over game).10 overs to be bowled from one end at a time. (Time saving)21.13.12DismissalsStage 1 and Stage 2The only forms of dismissal in this format are bowled, caught, stumped, run-out and hit-wicket. The forms of dismissal that cannot be applied in this format are L.B.W., timed-out, obstruction, or double-hit.Stage 3All modes of dismissal count.21.13.13No-balls and WidesStage 1 - No-balls and wides are recorded as one run to the batting side but are not re-bowled. Stage 2 - A maximum of two balls may be re-bowled (8 ball maximum over), except the last over of the innings where 6 legal deliveries must be bowled.Stage 3 - A maximum of two balls may be re-bowled (8 ball maximum over), except the last over of the innings where 6 legal deliveries must be bowled.21.13.14In Stage 1, at the loss of each wicket, a reward of four runs will be added to the bowling team’s batting score, as indicated in the scorebook.21.13.15In the interest of safety, balls which land off the pitch are not permitted to be hit.21.13.16Protective EquipmentIt is compulsory for all batting players to wear pads, batting gloves, helmet with a full face guard and a protector.It is compulsory for all wicket-keepers to wear pads, wicket keeping gloves, helmet with a full face guard and a protector.21.13.17Fielding Restrictions430865319994900Stage 1 - Restricted fielding is applicable to the area shaded(15-metre rule).Stage 2 - Restricted fielding is applicable to the area shaded(10-metre rule).3127284240958Leg sideBowlerSlipsW-kBatLeg sideBowlerSlipsW-kBatStage 3 - Restricted fielding is applicable to the area shaded(10-metre rule).38973845861700358424532258010 metres02000010 metresCoaches are expected to be extremely careful with their field placements and must always have a player’s safety as they higher-priority. Ensure there is a 10 or 15 -metre buffer between the batter and the fielder, unless the fielder is the wicket-keeper, slip-fielder or gully-fielder, as illustrated in the above diagram.21.13.18 Wicket KeepingStage 1 / Stage 2 – Each team is required to use a minimum of two (2) wicket keepers (10 overs maximum)21.13.19In the interest of fairness and to give all players an opportunity to compete against players of similar ability, it is requested that all coaches maintain a ‘top-down’ approach to how they construct their batting and bowling orders, i.e. the more-capable players will bat/bowl at the start and the lesser-abled players to be listed at the end of the innings’.21.13.20Batters are to swap ends at the fall of a wicket, unless it’s a run-out, where only the ‘not-out’ the batter should take strike on the next delivery.21.13.21In the event of hot weather on match day, coaches must refer to the GCA Extreme Heat Policy, to determine if weather is too hot for play.Sunday morning competitions(ii) If the forecast Geelong temperature at 12.00pm Sunday on match day (according to the Weatherzone website - - at 7.00am) is 35 degrees Celsius or above, all games will be cancelled and notifications put on the GJCA website & Facebook page, as soon as possible.Wednesday competitionRefer to the Weatherzone (Geelong) website - and locate the Geelong temperature. If the measurement at 4pm on the afternoon of a match is 35° Celsius or more, play must be cancelled, and the home coach must make contact with the away coach to confirm this is understood. Any forecast temperature that is not equal to, or does not exceed 35° Celsius at 4pm, play may go ahead.If a coach has concerns about the playing conditions being too hot, despite the GCA Extreme Heat Policy requirements being met, or the concern is related to wet weather or a rain-affected pitch/ground, they are to make contact with the opposition coach (all contact details provided at the beginning of the season) by 4pm on match day to discuss whether play goes ahead or not. Both coaches must agree for play to go ahead. ................
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