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USWFL ConstitutionContents TOC \o "1-3" \h \z \u 2Summary PAGEREF _Toc445045659 \h 13General Rules PAGEREF _Toc445045660 \h 13.1Teams. PAGEREF _Toc445045661 \h 13.2Team Relocation. PAGEREF _Toc445045662 \h 13.3Game Schedule. PAGEREF _Toc445045663 \h 13.3.1Holiday Allowance. PAGEREF _Toc445045664 \h 13.4League Composition. PAGEREF _Toc445045665 \h 13.5Sportsmanship PAGEREF _Toc445045666 \h 14Gameplay PAGEREF _Toc445045667 \h 24.1Game Rules. PAGEREF _Toc445045668 \h 24.2Defensive Formations. PAGEREF _Toc445045669 \h 24.3Players Switching Positions. PAGEREF _Toc445045670 \h 24.3.1Permitted Substitutions. PAGEREF _Toc445045671 \h 24.4Player Usage Limits. PAGEREF _Toc445045672 \h 34.4.1Regular Season Usage Limits. PAGEREF _Toc445045673 \h 34.4.2Playoff Usage Limits. PAGEREF _Toc445045674 \h 34.5Quarterback Usage. PAGEREF _Toc445045675 \h 34.5.1Playoff Usage. PAGEREF _Toc445045676 \h 35Defense Cards and Ratings PAGEREF _Toc445045677 \h 45.1Team Base Defense. PAGEREF _Toc445045678 \h 45.2Draft Defense Cards. PAGEREF _Toc445045679 \h 45.3Determining Defense Ratings. PAGEREF _Toc445045680 \h 45.3.14-3 Run Defense. PAGEREF _Toc445045681 \h 45.3.24-3 Pass Defense. PAGEREF _Toc445045682 \h 45.3.33-4 Run Defense. PAGEREF _Toc445045683 \h 45.3.43-4 Pass Defense. PAGEREF _Toc445045684 \h 45.3.5Value of Zero Rated Players. PAGEREF _Toc445045685 \h 45.3.6Rounding. PAGEREF _Toc445045686 \h 45.4Defense Card Determination. PAGEREF _Toc445045687 \h 46Team Roster and Composition PAGEREF _Toc445045688 \h 56.1Rosters. PAGEREF _Toc445045689 \h 56.1.1Injured Reserve. PAGEREF _Toc445045690 \h 56.1.2PUP List. PAGEREF _Toc445045691 \h 56.2Position Minimums and Maximums. PAGEREF _Toc445045692 \h 56.3Attempt Maximums. PAGEREF _Toc445045693 \h 56.4Position Eligibility. PAGEREF _Toc445045694 \h 66.5Starting Player Position Switches. PAGEREF _Toc445045695 \h 66.6Fulfilling Roster Requirements. PAGEREF _Toc445045696 \h 66.7Penalty Cards. PAGEREF _Toc445045697 \h 66.8QB and Receiver Fumbles. PAGEREF _Toc445045698 \h 67The Draft PAGEREF _Toc445045699 \h 67.1Roster Cutdowns. PAGEREF _Toc445045700 \h 67.2Draft Position. PAGEREF _Toc445045701 \h 67.3Conduct of Draft. PAGEREF _Toc445045702 \h 77.4Trading Draft Picks. PAGEREF _Toc445045703 \h 77.5Supplemental Draft. PAGEREF _Toc445045704 \h 77.6Failure to Meet Position Minimums. PAGEREF _Toc445045705 \h 78Trades PAGEREF _Toc445045706 \h 88.1Timing and Process. PAGEREF _Toc445045707 \h 88.1.1Trades after Cutdown Date. PAGEREF _Toc445045708 \h 88.1.2Trade Deadline. PAGEREF _Toc445045709 \h 88.2Trade Review Commission (TRC). PAGEREF _Toc445045710 \h 88.2.1Trades Involving a New League Member. PAGEREF _Toc445045711 \h 88.2.2Trades Involving No New League Members. PAGEREF _Toc445045712 \h 88.3Examples of Questionable Trades. PAGEREF _Toc445045713 \h 99Playoffs PAGEREF _Toc445045714 \h 99.1Qualification. PAGEREF _Toc445045715 \h 99.1.1Seeding. PAGEREF _Toc445045716 \h 99.1.2World Bowl. PAGEREF _Toc445045717 \h 99.2Special Playoff Rules. PAGEREF _Toc445045718 \h 1010Overusage and Late Reporting PAGEREF _Toc445045719 \h 1010.1Late Reporting. PAGEREF _Toc445045720 \h 1010.2Overusage. PAGEREF _Toc445045721 \h 1010.3Reducing Penalty Points. PAGEREF _Toc445045722 \h 1010.3.1New Coaches. PAGEREF _Toc445045723 \h 1010.4Effect of Penalty Points. PAGEREF _Toc445045724 \h 1011Amendments and Rule Changes PAGEREF _Toc445045725 \h 1111.1Administrative Rule Changes. PAGEREF _Toc445045726 \h 1111.2Rule Changes Subject to Vote. PAGEREF _Toc445045727 \h 1111.3Unchangeable Rules. PAGEREF _Toc445045728 \h 11Appendix 1 PAGEREF _Toc445045729 \h 12Appendix 2 PAGEREF _Toc445045730 \h 13Appendix 3 PAGEREF _Toc445045731 \h 14Appendix 4 PAGEREF _Toc445045732 \h 15Appendix 5 PAGEREF _Toc445045733 \h 16Appendix 6 PAGEREF _Toc445045734 \h 18Appendix 7 PAGEREF _Toc445045735 \h 19Appendix 8 PAGEREF _Toc445045736 \h 20SummaryThe USWFL is a draft league played using the Strat-O-Matic PC football game. The league was created in 2008 by Nick Milford with a unique idea: each team is named for one of those in the now defunct USFL and WFL. The constitution describes what is expected from league members, what members can expect from the league, and the rules concerning gameplay and creation of a team. If any questions arise that are not addressed herein, please contact the league commissioner.General RulesTeams. Each team must be named for a USFL or WFL team. No league member may run more than one team at a time, except that a coach may substitute for another coach if requested to avoid the assessment of Penalty Points for late reporting. (See Rule REF _Ref444691634 \r \h \* MERGEFORMAT 10.1.)Team Relocation.Every coach may “relocate” his team one time without prior approval. This permits a coach to rename his team, provided the new team name complies with Rule REF _Ref444690822 \r \h \* MERGEFORMAT 3.1. To relocate a team the coach must inform the commissioner of the name change before the season begins. Game Schedule.The USWFL will play a 16 game regular season. The regular season consists of four quarters, with four games being played in each quarter. Every coach has four weeks to play to completion each of his four games scheduled for that quarter. Failure to complete scheduled games will result in assessment of penalty points as described in Rule REF _Ref444691571 \r \h \* MERGEFORMAT 10.1.Holiday Allowance.Any quarter in which the Thanksgiving or Christmas holidays falls will be automatically extended by one week to allow for travel, family time, etc.League Composition.The league consists of 20 teams divided into two conferences. Each conference is further divided into two five-team divisions.SportsmanshipEvery coach is expected to exhibit good sportsmanship at all times and in all dealings and communications with fellow league members. Poor sportsmanship, such as swearing, berating, constant complaining about bad luck or dice, will not be tolerated. Members who continually engage in poor sportsmanship subject themselves to disciplinary action from the league.GameplayGame Rules.Appendix 1 at the end of this document lists every game rule and option that will be used. The game rules to be used may be changed by vote during the offseason as described in Rule REF _Ref444691540 \r \h \* MERGEFORMAT 11.2.Defensive Formations.A team may not switch between 3-4 and 4-3 defenses during a game. Each team can play only one of these base defenses, which is chosen at the start of the season.There is no restriction on the use of the 3-3-5, 4-2-5, 3-2-6, 4-1-6, 5-6, and short yardage defenses by any team.Players Switching Positions.Subject only to Rule REF _Ref444691923 \r \h \* MERGEFORMAT 4.5, starting players are not allowed to switch positions once a game has begun. This is to prevent coaches from switching high-rated pass defenders to guard certain receivers, and to prevent coaches from lining their star receiver against a weak defender. The following specific changes can never be made during a game:A starting FL or SE can never play at the WR3 or WR 4 position.The FL and SE cannot swap positions.TE 1 can never play the TE 2 or TE 3 position.A starting HB can never play FB (except in the 2 TE 1 RB formation).A starting defensive back (whether SS, FS, LCB or RCB) can never move to another defensive position.2 starters of any position cannot swap sides (i.e., RE to LE or RG to LG).Permitted Substitutions.Notwithstanding the foregoing, a coach can substitute a backup player for a starter at any time so long as the backup player is eligible to play that position (except for the QB, see Rule REF _Ref444692483 \r \h \* MERGEFORMAT 4.5). A backup is defined as any player that is not among the starting 11 offensive or defensive players. A “6” rated player cannot be a backup unless the team already has “6” rated players starting at each starting position that player could play. The only exception is that a “6” rated run block TE may be a backup.Clarification: For purposes of this rule, a “6” rated player is one who has a “6” run block rating for offensive linemen, a “6” run defense rating for defensive linemen, and a “6” pass defense rating for linebackers and defensive backs. Example: Toronto has 2 “6” rated players at LCB and 2 “4” rated players at RCB. One of the “6” rated LCBs must be moved to RCB and become a starter (and Toronto could not use one of his “6” rated LCBs as a backup) unless Toronto acquires another “6” rated player who can play RCB.Player Usage Limits.All skill position players are limited in their actual use. Usage limits are based on a percentage of actual NFL attempts, rounded up. The league will keep track of all skill player attempts, and penalties for overusage of a player will be assessed as described in Rule REF _Ref444691515 \r \h \* MERGEFORMAT 10. Regular Season Usage Limits.Usage limits for skill players apply to the entire regular season. A player will violate usage limits if his actual number of relevant attempts exceeds his usage limit at any point during the season. Usage limits for the regular season are:PositionRushing LimitsReceiving LimitsPassing LimitsQBNoneN/A120% of actual NFL attemptsHB & FB120% of actual NFL rushes200% of actual NFL receptionsN/AWR, TE & BBN/A150% of actual NFL receptionsN/APlayoff Usage Limits.Usage limits in the playoffs apply on a per-game basis. Usage limits for the playoffs are:PositionRushing LimitsReceiving LimitsPassing LimitsQB <200 passesNoneN/A10% of actual NFL passesQB 200+ passesNoneN/ANoneHB & FB <200 rushes10% of actual NFL rushesNoneN/AHB & FB 200+ rushesNoneNoneN/AWR, TE & BBN/ANoneN/AQuarterback Usage.A team may replace its starting quarterback at any time. When the starting quarterback has been replaced, however, the backup quarterback must play for the remainder of the game unless he is injured or replaced by a different quarterback. Once removed, the starting quarterback can only return to the game if his replacement is injured.Playoff Usage.A Quarterback with fewer than 200 NFL attempts who is replacing an injured quarterback does not have any usage limits.Defense Cards and RatingsTeam Base Defense.After the draft is complete, but before the start of the regular season, each team must choose whether it will use a 3-4 or 4-3 as a base defense. Once made this choice cannot be changed until the start of the next season. Draft Defense Cards.The league will use the draft defense cards provided in the computer game. The run and pass defense cards used by each team is based on the defensive ratings of that team’s starting 11 defenders, as explained below.Determining Defense Ratings.To determine a team’s run and pass defensive ratings, add the ratings of the team’s starting 11 defenders as follows:4-3 Run Defense.Add the defense ratings of the 4 defensive linemen and ? the combined total of the 3 linebackers.4-3 Pass Defense.Add the defense ratings of the 4 defensive backs and ? the combined total of the 3 linebackers.3-4 Run Defense.Add the defense ratings of the 3 defensive linemen, ? of the combined total of the 2 inside linebackers, and ? the combined total of the 2 outside linebackers.3-4 Pass Defense.Add the defense ratings of the 4 defensive backs, ? of the combined total of the 2 inside linebackers, and ? the combined total of the 2 outside linebackers.Value of Zero Rated Players.If a team is starting a zero rated player at any position, that player will be considered to have a defense value of 3 for purposes of determining defense ratings.Rounding.When calculating team defense ratings, all fractional results are rounded down.Defense Card Determination.After a team’s defense ratings have been calculated, that rating is compared to the chart below to determine which defense card the team will use during the season.CardDefense RatingCardDefense RatingExcellent30 or higherPoor19-22Good27-29Very Poor18 or lessAverage23-26Team Roster and CompositionRosters.Each team can have no more than 50 players on its active roster, with an additional 3 players placed on injured reserve (IR). The active roster must have at least 47 carded or rated players, and can have up to 3 non-carded or rated players on the physically unable to perform (PUP) list. Injured Reserve.Only non-carded or non-rated players can be placed on IR. A player cannot be placed on IR for two consecutive seasons. If a player is not carded for two consecutive seasons and is placed on IR for the first non-carded season, that player must either be cut or placed on the active roster on the PUP list.PUP List.Players on the PUP list are on the active roster. Only non-carded or non-rated players can be placed on the PUP list. Players on the PUP list do not count toward position minimums or maximums.Position Minimums and Maximums.Each team must comply with minimum and maximum limits at each position. The roster minimums and maximums are listed in Appendix 2.Attempt Maximums.In addition to meeting position limits, every team is limited in the number of quarterback pass attempts and halfback rushes it may have on the active roster. The maximum number of attempts per position is listed below. When calculating attempt maximums, do not count the attempts of the player who has the highest number of attempts at his position on the team. The QB and HB with the highest number of attempts on each team is exempt from this rule.Attempt Maximums (not counting highest attempt)QB Pass Attempts550HB Rushes350 Example: Arizona has 2 QBs on the active roster: Derek Carr, who has 599 attempts, and Ryan Fitzpatrick, who has 312. Since Derek Carr has the highest number of pass attempts on the team, he does not count when determining compliance with attempt maximums. Thus, Arizona only counts Fitzpatrick’s 312 pass attempts and is in compliance with this rule.Position Eligibility.Appendix 3 at the end of this document shows which players are eligible to play each position on a team. Starting Player Position Switches.Immediately before the season begins each coach may designate certain players to switch positions for the entire season. These switches will be designated on the league roster and players who are switched in this manner are treated as if they are at their new position for the entire season. These switches may not be made during the game except due to an injury during the game. Any player may make the following switch – SS to FS, FS to SS, FL to SE, SE to FL, LT to RT, RT to LT, LG to RG, RG to LG, LE to RE, RE to LE, LDT to RDT, RDT to LDT, RLB to LLB, LLB to RLB, LILB to RILB, RILB to LILB, LCB to RCB, or RCB to LCB – as long as another player on the team is not switched the other way.Fulfilling Roster Requirements.A player may only fill one roster requirement even if he plays multiple positions. The only exception to this rule is for kick and punt returners. A player rated as a kick or punt returner in addition to being an offensive or defensive player always counts as the relevant returner as well as his other carded position.Penalty Cards.Each season the commissioner will designate one penalty card from a current NFL team to be used by all teams in the league. QB and Receiver Fumbles.Every team will use the same QB/Receiver fumble card. The commissioner will designate a card with a fumble rating of “1” for each team to use.The DraftRoster Cutdowns.Prior to the draft, each team must cut its active roster down to 38 players, plus up to 3 non-carded players on IR.Draft Position.Teams will draft players in the following order:First, teams that did not make the playoffs, in order from lowest winning percentage to highest;Second, teams that were eliminated in the first round of the playoffs, in order from lowest winning percentage to highest;Third, teams that were eliminated in the second round of the playoffs, in order from lowest winning percentage to highest;Fourth, the teams that lost the respective conference championship games, in order from lowest winning percentage to highest;Fifth, the loser of the World Bowl; andSixth, the winner of the World Bowl.For purposes of determining draft order, the winning percentage used is the team’s winning percentage in the regular season. In the case of a tie, the draft position tiebreakers listed in Appendix 4 will be used to determine draft position in round one. In subsequent rounds, teams with the same record rotate draft position regardless of whether or not they made the playoffs, except for the teams that played in the World Bowl, which always draft last.Conduct of Draft.The draft consists of 12 rounds. All unowned, carded players are eligible to be drafted. Players without a card or rating cannot be drafted. One round of the draft will be scheduled per day, and each team will have a scheduled time to make its selection. A team can make its selection early if the team that drafs before it has already made its selection. If a team does not make its pick before the time for the next team’s selection, the pick is skipped and other teams may draft in order as their picks come due. The team that missed its pick may make its selection at any time.Trading Draft Picks.Draft picks for the current draft only can be made at any time before the draft begins. Once the draft has begun, only picks in future rounds can be traded. Example: round 2 of the draft has started. Only picks in rounds 3 or later of the draft can be traded.Supplemental Draft.A Supplemental draft will be held after the draft ends if needed. The Supplemental draft is only for teams that do not have 50 players on the active roster following the draft. The Supplemental draft will last as many rounds as needed to get all teams to a 50-man active roster. Draft position is the same as that for the regular draft.Failure to Meet Position Minimums.If a team does not meet roster minimums after the draft and supplemental drafts are concluded the commissioner will assign a “0” rated player to such team to meet roster minimums. Such assigned players are rentals who will be released at the start of the next season.TradesTiming and Process.Unless otherwise announced by the commissioner, trades can be made once the official ratings are released by the strat-o-matic game company. All trades must be reported by each party to the commissioner, who will then report the trade to the league.Trades after Cutdown Date.After the 38-man cutdown date has passed, all trades must be equal in terms of number of players and/or draft picks swapped. Trade Deadline.No trades are allowed after the regular season has started.Trade Review Commission (TRC).The purpose of the TRC is to make the trade review process as fair as possible and to make the process a group decision so that no one person is blamed for a decision which someone may disagree with. Any trade review process and vote will not include anyone directly participating in the deal. The TRC is comprised of volunteers with anyone who has been in the league for at least one year and agrees with the basic philosophies of the TRC being eligible. TRC volunteers should be aware that they will be presented with difficult decisions and should have a philosophy consistent with the questionable trade guidelines outlined below.Trades Involving a New League Member.all trades will immediately go to the TRC for a discussion (if desired) and a vote (all participants in the trade will be notified of this), the vote's result will become official no less than 3 days after the Commissioner has acknowledged receipt of the trade from all participating parties (although the resolution time is often much less than 3 days with 1 day being the average); if the vote is that the deal violates league guidelines (i.e. the deal is disallowed) then the Commissioner will summarize the TRC's general opinions in an e-mail to the trade participants (with cc to the TRC); the TRC discussion will be confidential among the TRC but the vote and majority opinion summary will be published on the web page.Trades Involving No New League Members.All trades become official once the Commissioner acknowledges receipt of the trade from all participating parties; the Commissioner will immediately post the trade on the web page which the TRC will check every day and if anyone on the TRC believes that the trade violates league guidelines then they may call for an immediate vote at which time the trade is automatically put on hold and all participants in the trade will be notified that a vote will occur, the TRC would then vote within the 3 day timeframe with the same procedures as #1; if no-one on the TRC calls for a vote of the deal within 3 days then the deal will not be disallowed (unless a special circumstance occurs such as if it turns out that the deal was illegal).Examples of Questionable Trades.a) A coach knowing or even suspecting that he is in his last year in the league trades away an inordinate amount of future value (young players and/or draft picks) in a trade for present value veteran players and the trade is deemed imbalanced overall from the perspective of a hypothetical coach who would be staying in the league for years; b) A coach who becomes disenchanted with the league and no longer takes it seriously makes an imbalanced trade; c) A coach who takes advantage of a new player by ripping him off in a trade, the ripoff may even be slight and unintentional and yet still be a deal which clearly disadvantages the team of the new player; d) Any trade in which one team involved in the trade benefits much more than another team involved in the trade due to the second team hurting his own team intentionally or unintentionally. e) A player that is not given a rating on pre-season documentation may not be traded until it is verified that he is getting a rating and is put on the 50 man roster and not the 3 man IR list. f) A coach agreeing to terms with one coach and making another deal after said deal has been agreed upon. Please do not confirm your deal on the website unless you are sure the deal is final. Once confirmed by both coaches the deal is done. Even if it has to go through the 3 day waiting period.The above examples are not all-inclusive; other possibilities exist. It is left to the judgment of the TRC to determine what is questionable. It is strongly desired that the situation in which a team gains success by making trades which at the time fairly clearly disadvantages other teams does not occur as the league becomes a lot less fun when teams get stronger due to unfair trades.PlayoffsQualification.Six teams from each conference will qualify for the playoffs. The winner of each division within a conference automatically qualifies for the playoffs. The four remaining playoff slots are awarded to the four remaining teams in each conference with the best winning percentage. Appendix 5 lists the tiebreaking procedures for determining playoff berths.Seeding.The top two seeds in each conference are awarded to the two division winners. The remaining teams are awarded seeds three through six. The top two seeds have byes during the first round of the playoffs. During each round of the playoffs the top seeded team will play the lowest seeded team. The higher seeded team in any playoff game will be the home team. World Bowl.The World Bowl will be played at a neutral site with no home field advantage.Special Playoff Rules.Home field advantage will be used for all playoff games except for the World Bowl. Rule REF _Ref444691791 \r \h \* MERGEFORMAT 4.5.1 governs usage rules for the playoffs. Also note that the “QB will not be injured rule” is turned OFF for the playoffs. In other words, QBs can get injured in the playoffs.Overusage and Late ReportingLate Reporting.Penalty Points will be assessed at the end of each quarter to every coach who does not complete all of his scheduled games, with one Penalty Point assessed per late game. Penalty Points are assessed regardless of fault.Overusage.Player usage limits are listed in Rule REF _Ref444691402 \r \h \* MERGEFORMAT 4.4. Penalty Points for overusage are assessed at the end of the season. Penalty Points for overusage are assessed on the following basis:Overusage PenaltiesOverusagePenaltyOverusagePenalty1-25 extra attempts1 point26-50 extra attempts2 points51-100 extra attempts4 pointsOver 100 extra attempts8 pointsReducing Penalty Points.A coach can reduce Penalty Points assessed against his team. Every quarter that a coach plays all of his game on time, 1 Penalty Point will be deducted from his team’s total.New Coaches.If a new coach takes over a team with Penalty Points assessed against it, all Penalty Points and penalties will be lifted.Effect of Penalty Points.Penalty Points are carried over from season to season. The effect of Penalty Points are as follows:Penalty Point EffectsPenalty PointsPenalty4 pointsTeam loses 5th round pick in upcoming draft5 pointsTeam loses 4th round pick in upcoming draft6 pointsTeam loses 3rd round pick in upcoming draft7 pointsTeam loses 2nd round pick in upcoming draft8 pointsTeam loses 1st round pick in upcoming draftOver 8 pointsCoach is suspended for 1 seasonAmendments and Rule ChangesAdministrative Rule Changes.The commissioner has the authority to make or change any rules necessary to facilitate the ease of administration and maintenance of the competitive balance of the league. The commissioner may, but is not required to, subject such changes to the voting procedures set forth in Rule REF _Ref444691363 \r \h \* MERGEFORMAT 11.2. The commissioner will circulate propose rule changes to league members prior to their implementation for review and comment if time permits. Rule Changes Subject to Vote.Any change to the league rules or this constitution that do not fall within the parameters of Rule REF _Ref444690974 \r \h \* MERGEFORMAT 11.1 is subject to a vote by league members. The commissioner will be responsible for establishing and tabulating all league votes. No vote will be considered unless at least 80% of league members actually vote. If a proposed rule change has sufficient vote participation, such proposed change will take effect if 51% or more of the votes actually cast are cast in favor of the proposed rule change. For the sake of clarification, any change to the rules that will be used to actually play the computer game will always be subject to a vote.Unchangeable Rules.The following rules cannot be changed:The league will never have a salary system or salary cap of any sort.Rules REF _Ref444690900 \r \h \* MERGEFORMAT 3.1 and REF _Ref444690911 \r \h \* MERGEFORMAT 3.2.Appendix 1Strat-O-Matic Game Options UsedPenaltiesYesDumpoff ruleYesPlayer OverusageNoUpdated Sack RuleYesUse QB Starter FileNoIn-Game Rest SystemNoQB OverusageNoEmphasize 6-rated LBsYesRunning Back FatigueYesGreat Player Impact RuleNoHome Field AdvantageYesLooser Substitution RestrictionsYesLinebacker Run ContainmentYesEmpty flat pass = guessed wrongYesLow-Usage RB ContainmentNoUse Variable FG RuleYesUse individualized fumble ratingsYesQB End Run LimitsYesDo not allow exceeding longest runYesUse actual team interception returnsNoDo not allow exceeding longest receptionYesUse historical team paceNoExhausted RBs will get injuredYesVariable Pass Interference YardageYesDon’t Allow QBs to get InjuredYesConsider Flat Pass as RunsYesUse Split Defensive RatingsYesUse Yards After Catch RatingsYesNote that during the Playoffs the “Don’t Allow QBs to Get Injured Rule” is set to OFF.Home Field Advantage is not used for the World Bowl.Appendix 2Minimum/Maximum at Each PositionOffenseDefenseAt least 21 players overallAt least 17 players overallPositionMin.Max.Position.Min.Max.QB23DT35HB24DE35FB and/or BB23Total DL69Total RB46ILB35WR56OLB35TE23Total LB69OC23CB35OG35S35OT35Total DB79Total OL811Special Teams Players Minimum/MaximumPositionMin.Max.Kicker11Punter11Kick Returner*24Punt Returner*24*A player rated as a LK or LP (i.e., a sole returner) counts as 2 players at that position. So a team with 1 LK and 1 KR has a total of 3 kick returners. No team can have more than 2 LK or 2 LP.Appendix 3Who Can Play Each PositionQBQBLDELE, RE, DEHBHBLDTLDT, RDT, DT, NTFBFB or BB if run block 4+NTNT, LDT, RDT, DTBBBB or FB if run block 4+RDTRDT, LDT, DT, NTRBHB, FB or BB (if run block 4+)RDERE, LE, DEFLFL, SE, WRLOLBLLB, LOLB, RLB, ROLB, OLB, LBSESE, FL, WRLILBLILB, RILB, MLB, ILB, LBWR3FL, SE, WRMLBMLB, LILB, RILB, ILB, LBWR4FL, SE, WRRILBRILB, LILB, MLB, ILB, LBTETEROLBRLB, ROLB, LLB, LOLB, OLB, LBOLTOLT, ORT, OTLCBLCB, RCB, CB, DBOLGOLG, ORG, OGSSSS, FS, S, DBOCOCFSFS, SS, S, DBORGORG, OLG, OGRCBRCB, LCB, CB, DBORTORT, OLT, OT1st DBLCB, RCB, SS, FS, CB, S, DB2nd DBLCB, RCB, SS, FS, CB, S, DBRefer to Rule REF _Ref444696712 \r \h \* MERGEFORMAT 4.3 and Rule REF _Ref444696736 \r \h \* MERGEFORMAT 6.5 for rules governing players switching position.Appendix 4Tiebreakers for Determining Draft PositionStrength of schedule for the previous season is the first tie-breaker for teams with the same winning percentage. The team with the lowest strength of schedule percentage wins the tiebreaker and picks ahead of all other teams with the same record.Divisional and conference records are the next step in the tie-breaking procedure.As a last resort, a coin toss is used to determine the order of selection for teams with the same winning percentage.Definition: Strength of schedule is used as a tiebreaker in the USWFL when determining the order of selection for the USWFL Draft. Strength of schedule is determined by figuring the combined winning percentage of all of a team's regular-season opponents for a particular season.Examples: If two teams end with identical records, combine the records of the opponents in each of the team's wins and calculate the total winning percentage.Appendix 5Tiebreakers for Determining Playoff QualificationWithin a DivisionIf two teams in the same division finish with identical records, the following tiebreakers will be used, in this order, until a champion is determined. 1. Head-to-Head2. Division Record3. Common Games4. Conference Record5. Strength of Schedule6. Combined Ranking Among Conference Teams (points scored and points allowed)7. Combined Ranking Among All Teams (points scored and points allowed)8. Net Points (common games)9. Net Points (all games)10. Net Touchdowns (all games) If three or more teams in the same division finish with identical records, the following tiebreakers will be used, in this order, until a champion is determined.1. Head-to-Head2. Division Record3. Common Games4. Conference Record5. Strength of Schedule6. Combined Ranking Among Conference Teams (points scored and points allowed7. Combined Ranking Among All Teams (points scored and points allowed8. Net Points (common games)9. Net Points (all games)10. Net Touchdowns (all games) *If two clubs remain tied after a third is eliminated during any step, the tie breaker reverts to step 1 of the two-team format. Wild Card TiebreakersIf two or more teams finish the season tied for one of the two Wild-Card berths, one of the following scenarios will apply. If the tied teams are from the same division, the divisional tie breaker above is used. If the tied teams are from different divisions, the following tiebreakers are used: Two Teams1. Head-to-Head2. Conference Record3. Common Games (minimum of four)4. Strength of Victory5. Strength of Schedule6. Combined Ranking Among Conference Teams (points scored and points allowed)7. Combined Ranking Among All Teams (points scored and points allowed)8. Net Points (conference games)9. Net Points (all games)10. Net Touchdowns (all games)11. Coin Toss Three or More Teams*If two clubs remain tied after a third is eliminated during any step, the tie breaker reverts to step 1 of the two-team format. Start by eliminating all but the highest ranked club in each division by using the divisional tiebreaker above. After the field has been narrowed to no more than one team from each division, the following tiebreakers are used: 1. Head-to-Head2. Conference Record3. Common Games (minimum of four)4. Strength of Victory5. Strength of Schedule6. Combined Ranking Among Conference Teams (points scored and points allowed)7. Combined Ranking Among All Teams (points scored and points allowed)8. Net Points (conference games)9. Net Points (all games)10. Net Touchdowns (all games)11. Coin toss * Wild-Card tie breakers are also used to determine home-field advantage.Appendix 6List of WFL TeamsBirmingham AmericansDetroit WheelsJacksonville SharksPortland ThunderBirmingham VulcansFlorida BlazersMemphis SouthmenSan Antonio WingsCharlotte HornetsThe HawaiiansNew York StarsSo Cal SunChicago FireHouston TexansPhiladelphia BellShreveport SteamersChicago WindsJacksonville ExpressPortland StormVirginia AmbassadorsToronto NorthmenList of USFL TeamsArizona WranglersHouston GamblersNew Jersey GeneralsPittsburgh MaulersBirmingham StallionsJacksonville BullsNew Orleans BreakersSan Antonio GunslingersBoston BreakersLos Angeles ExpressOakland InvadersTampa Bay BanditsChicago BlitzMemphis ShowboatsOklahoma OutlawsWashington FederalsDenver GoldMichigan PanthersPhiladelphia StarsAppendix 7The World BowlGameCityStadiumDateScoreMVPWorld Bowl ILos AngelesLos Angeles ColiseumFeb. 28, 2009LA Express 38Birmingham Stallions 7Carson Palmer, QBWorld Bowl IITorontoThe SkydomeMar. 12, 2010Toronto Northmen 24San Antonio Gunslingers 14Eli Manning, QBWorld Bowl IIIPittsburghThree Rivers StadiumMar. 6, 2011Memphis Showboats 27 Pittsburgh Maulers 16Aaron Rodgers, QBWorld Bowl IVEast RutherfordThe MeadowlandsFeb. 15, 2012Memphis Showboats 27New Jersey Generals 14Calvin Johnson, WRWorld Bowl VPhoenixSun Devil StadiumFeb. 9, 2013Arizona Wranglers 17 Memphis Showboats 10Reggie Bush, HBWorld Bowl VIChicagoSoldier FieldFeb. 12, 2014Chicago Blitz 16New Jersey Generals 2Jamaal Charles, HBWorld Bowl VIIChicagoSoldier FieldMar. 1, 2015Chicago Blitz 17Pittsburgh Maulers 14Jamaal Charles, HBWorld Bowl VIIITorontoThe SkydomeMar. 6, 2016Toronto Northmen 33Houston Gamblers 23Andre Ellington, HBAppendix 82015 DavidsonTeamW-L-TPct.PFPARush Yd.Pass Yd.Tot. Yd.Pyth.Var.Liberty DivisionPIT11-5.6884063121,3774,6266,00310.40.6ARZ10-6.6254033161,5464,0305,57610.2-0.2VIR8-8.5003613691,1724,6495,8217.80.2NJG6-10.3753574441,4634,1525,6156.00.0SAG4-12.2502924481,6983,7315,4294.3-0.3Patriot DivisionHOU12-4.7505283438555,2876,14211.80.2POR10-6.6254643901,5884,9416,5299.60.4MCH7-9.4383114111,3144,0565,3705.41.6MIA7-9.4383963811,6463,1514,7978.4-1.4WAS1-15.0632734291,1423,9665,1084.1-3.1Team1 Down3D Cnv.Pen Pnt.FGM/AKrtn Yd.Prtn Yd.TA/GANet TOLiberty DivisionPIT35643%66542.533/4189141920/24-4ARZ32837%57540.517/2469860724/25-1VIR32336%56041.224/3098727520/33-13NJG28836%53437.626/311,14720223/17+6SAG31739%61438.920/231,11312017/25-8Patriot DivisionHOU37040%53342.424/3168638430/23+7POR36936%59239.517/2399340323/20+3MCH31431%60542.621/2960222823/29-6MIA30032%59542.322/3091644633/22+11WAS29733%55837.726/291,41524724/36-12Rushing AttemptsRushing YardsRushing AverageRushing TDsPassing YardsD. Murray -POR…..…..317M. Lynch –PIT………….265J. Hill –SAG………………240F. Gore –MIA…………..230L. Miller –ARZ………….222D. Murray –POR……1,456J. Hill –SAG……………1,286M. Lynch –PIT……….1,175F. Gore –MIA………..1,018L. Miller –ARZ……….1,006J. Hill –SAG……………….5.4D. Murray –POR……….4.6L. Miller –ARZ…………..4.5F. Gore –MIA…………...4.4M. Lynch –PIT…………..4.4L. Miller –ARZ…………….15D. Murray –POR…………13J. Bell –HOU………………104 tied with…………………..8B. Roethlis. –HOU…5,419D. Brees –POR………5,208P. Rivers –PIT……….4,448P. Manning –MCH..4,247J. Flacco –NJG………4,226Completion Pct.TD PassesTD Pct.Passer RatingReceptionsB. Roethlis. – HOU….69.5P. Rivers – PIT………...67.1D. Brees – POR……….66.7T. Bridgewater –VIR..61.1C. Palmer – VIR……….60.1B. Roethlis. –HOU……..49D. Brees – POR…………..36P. Rivers – PIT……………32C. Newton – MIA……….25P. Manning – MCH…….23B. Roethlis. – HOU…….6.9D. Brees – POR………….5.6P. Rivers – PIT…………..5.3C. Newton – MIA……..4.5T. Bridgewater – VIR…4.3B. Roethlis. – HOU..107.5D. Brees – POR……..100.4P. Rivers – PIT…………98.0T. Bridgewater – VIR.84.9J. Flacco – NJG………..82.1A. Brown – PIT…………133J. Jones – PIT……………111D. Murray – POR……..111G. Olsen – HOU……….111G. Tate – SAG………….110Receiving YardsReceiving AverageReceiving TDsTotal TDsTotal PointsJ. Nelson – POR…….1,629A. Brown – PIT……..1,396J. Jones – PIT………..1,388D. Bryant – MIA……1,342D. Thomas – HOU…1,269A. Jeffery – NJG………18.7V. Jackson – HOU……18.2J. Nelson – POR………16.3A. Hawkins – MCH….15.6M. Wallace – ARZ…..15.0J. Nelson – POR………….15D. Bryant – MIA…………15R. Randle – MCH……….12D. Thomas – HOU………122 tied with…………………11L. Miller – ARZ……………16D. Murray – POR……….16J. Bell – HOU……………..15D. Bryant – MIA…………15J. Nelson – POR………….15D. Bailey – PIT………….142D. Carpenter – HOU…134C. Parkey – NJG……….115B. Walsh – MIA………..112S. Hauschka – VIR…….109Field GoalsField Goal Pct.Return TDsInterceptionsSacksD. Bailey – PIT……………33S. Gostkowski – WAS…26C. Parkey – NJG…………26S. Hauschka – VIR………24D. Carpenter – HOU…..24S. Gostkowski –WAS.89.7A. Vinatieri – SAG…..87.0C. Parkey – NJG………83.9D. Bailey – PIT…………80.5S. Hauschka – VIR…..80.0S. Bailey – ARZ…………….3D. Sproles – MIA………….3L. Webb – MIA…………….3Many tied with……………1M. Adams – MIA………..10C. Hayward – WAS………7A. Rolle – POR……………..6S. Gilmore – ARZ………….57 tied with…………………..4J. Worilds – ARZ…………11M. Williams – ARZ……..104 tied with…………………..92015 SimmonsTeamW-L-TPct.PFPARush Yd.Pass Yd.Tot. Yd.Pyth.Var.Liberty DivisionTOR13-3.8134332211,1714,8356,00613.3-0.3SCS9-7.5633393571,2794,6125,8917.51.5MEM8-8.5003833901,5764,4686,0447.80.2NYS7-9.4382894151,5203,7625,2824.82.2BAL6-10.3753374261,6173,6635,2805.80.2Patriot DivisionCHI9-7.5634123142,4293,2825,71110.5-1.5OAK9-7.5633563131,9873,7105,6979.2-0.2BIR8-8.5003453931,6993,6005,2996.81.2BOS8-8.5004263851,0904,7965,8869.0-1.0TBB7-9.4383824362,1733,8035,9766.80.2Team1 Down3D Cnv.Pen Pnt.FGM/AKrtn Yd.Prtn Yd.TA/GANet TOLiberty DivisionTOR35135%50843.031/3451418140/24+16SCS31436%66139.926/3589325933/30+3MEM35042%65140.420/2395618923/21+2NYS34230%57537.827/341,38612418/23-5BAL32137%52944.325/281,03410620/26-6Patriot DivisionCHI31238%56340.630/331,24321622/220OAK35334%77636.628/3382712129/21+8BIR34236%48839.328/341,53312120/200BOS35242%67240.727/331,16533419/16+3TBB35237%55738.922/271,36744810/14-4Rushing AttemptsRushing YardsRushing AverageRushing TDsPassing YardsA. Foster –OAK………..293A. Morris –BIR………...284L. Bell –BAL……………..273M. Forte –BOS…………249E. Lacy –TBB…………….219A. Foster –OAK……..1,392A. Morris –BIR……...1,218L. Bell –BAL…………..1,206J. Charles –CHI……..1,097E. Lacy –TBB………..….983R. Wilson –CHI……….…6.6J. Charles –CHI………….5.4A. Foster –OAK…..…….4.8C. Hyde –MEM………….4.8E. Lacy –TBB……………..4.5R. Wilson –CHI…………..10T. West – TOR……………10L. Bell –BAL………………..10J. Stewart –MEM…………9Z. Stacy –OAK………………8T. Brady –BOS……….4,867J. Cutler –SCS………..4,630A. Rodgers –MEM…4,284E. Manning –TOR….4,245A. Smith –TBB…….…3,936Completion Pct.TD PassesTD Pct.Passer RatingReceptionsT. Brady –BOS…………69.7R. Tannehill –NYS……67.7A. Rodgers –MEM..…64.9E. Manning –TOR…...63.7J. Cutler –SCS………….63.5T. Brady –BOS…………...36A. Rodgers –MEM……..27J. Cutler –SCS…………….27R. Wilson –CHI…………..26A. Luck –BAL………………26T. Brady –BOS…………..6.2R. Wilson –CHI………….5.3A. Luck –BAL…………….4.6J. Cutler –SCS……………4.5A. Rodgers –MEM…….4.5T. Brady –BOS…….…103.2A. Rodgers –MEM…..91.3J. Cutler –SCS………….89.5A. Smith –TBB…………86.9R. Tannehill –NYS……86.5M. Forte –BOS………...113C. Johnson –MEM……107J. Landry –NYS…………1003 tied with…………………91Receiving YardsReceiving AverageReceiving TDsTotal TDsTotal PointsC. Johnson –MEM…1,447S. Watkins –TOR…..1,229O. Beckham –BAL…1,065M. Foret –BOS……..1,028M. Evans –TBB……..…959B. LaFell –SCS………….20.7T. Gabriel –TOR………19.3P. Garcon –SCS……….19.1T. Hilton –OAK………..17.6D. Hopkins –BAL……..15.7C. Fleener –BOS………...13C. Johnson –MEM……..13O. Beckham –BAL……...11M. Rivera –SCS…………....92 tied with ………………….8C. Fleener –BOS………...13C. Johnson –MEM……..13M. Forte –BOS…………..11L. Bell –BAL………………..11O. Beckham –BAL………11J. Scobee –TOR………..141M. Bryant –CHI………..136M. Nugent –BOS…..…126S. Suisham –OAK……..122J. Brown –BIR…………..117Field GoalsField Goal Pct.Return TDsInterceptionsSacksJ. Scobee –TOR………….31M. Bryant –CHI………….30J. Brown –BIR…………….28S. Suisham –OAK……….282 tied with…………………27J. Scobee –TOR…….…91.2M. Bryant –CHI……….90.9J. Tucker –BAL…………89.3C. Catanzaro –MEM..87.0S. Suisham –OAK…….84.8Many…………………………..1J. Haden –SCS………………8K. Chancellor –TOR……..7P. Peterson –SCS.……..…7K. Jackson –TOR…………..7B. Browner –OAK…………6J. Hankins –BAL………….12J. Watt –TOR……………….7N. Suh –BIR………………….7J. Ratliff –BOS……………...72 tied with…………………..6 ................
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