New Editor Version 7



New Editor Version 9

Install:

Choose the path of AoM and press “Install”.

All *xml files of the same name must remove from the folder "data" before You start Install this file!!!!

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This mod contains more than 130 additional or new features for the AoM Editor,

altogether over 350 editor variations.

Please read the text file "Trigger Copy Mode"!

|What is new in the AoM Editor? |What is new in Version 9 ? |

|File |New |[pic] (Blank Map) in different sizes 60-1500 metres |

| | |[pic] Random Maps for 12 Players available |

| | |[pic] 2 buttons for open "Map Size" and "Map Elevation" |

| | |[pic] Button for open “Change”( (see below) |

| |Save Scenario |Copy and paste the scenario to/from the clipboard ( (For more read the text file “Copy Mode”). |

| |Load Scenario | |

| |Load Saved Game |Possibility to load a Savegame into the Editor and save a scenario as a Savegame. |

| |Save Game | |

| |Screenshot | [pic] Button for shoot the whole small scenario (200m) in a little picture |

| | |[pic] Button for shoot the whole large scenario (500m) |

| | |[pic] Button "Scenario will do the "Supascreenshot"; takes a Screenshot of the entire map |

| | |Caution: This process will continue for a while So wait patiently, this process can’t stop. When the "Supascreenshot" is done, you will return to the |

| | |editor! It is recommended to choose the "low" quality setting for faster processing/lower Screenshot size. |

| |0 ~testing.scn |Opens the last playtest scenario |

|Edit |Terrain Paste |Rotation 45 Degrees possible now |

| |Save Clipboard |Possibility to save 5 copied terrains and load again in the paste clipboard ( (For more read the text file “Copy Mode”). |

| |Editor Paused |For pausing the editor on/off (so people don't go attack each other, the animations stopped) |

| |Restart |Restart, open the same scenario |

|Scenario |Player Data: |Button for open "Scenario Data”, “Forbitten Units”, “Diplomacy” |

| |Playtest Scenario |Also possible as GAIA |

| |Objectives |New look, button to the "Trigger Editor", Objective X selected in red font color. |

| |Forbidden Units |Player selection with dropdown, new look. |

|World |Lighting…. |You can change the Sun Inclination and Rotation, to stop the cycle press the stop buttons |

| | |Slider for setting the Time of Day from Dawn to Dusk |

| | |Button for “Terrain Ambient” (default) |

| | |Button to open “Color:” ( |

| | |Button for save the set lighting. |

| | |It will be saved in the AoM/data folder as “~None.lgt”. You can load this lighting at “Preset Lighting:” |

| | |( (For more read the text file “Copy Mode”). |

| |Color: |Possibility to set and save lighting in different colors |

| | |Sun Color, will set the color of the light, button for Save As “~SunColor.lgt”, button “+” for apply the file |

| | |Ambient Color, will set the color of the ambient light, button for Save As “~AmbientColor.lgt”, button “+” for apply the file |

| | |Terrain Ambient Color, will set the color of the terrain light, button for Save As “~TerrainAmbient.lgt”, button “+” for apply the file after restart|

| | |AoM can set the saved lighting file |

| |Map Elevation… |2 buttons for Max. and Min. height. |

| |Editor Time |Shows the time of editing on/off |

|Terrain |Paint Terrain |Terrain names are better legible |

| |Paint Land |4 icon buttons for changing the brush size |

| | |Button for open “Brush Settings” |

| | |Button for open “Change” ( |

| | |Closebutton |

| |Water Tool |2 icon buttons for changing the brush size (larger), one for open new "Brush Settings"( and for open “Edit Water”, water list extensible |

| |Edit Water Tool |Closebutton, waterbody picture |

| | |Button for open “Water Tool”” |

| |Canyon/Cliff Tool |2 icon buttons for changing the brush size, one for open new "Brush Settings" ( and three for build mountains (max. height), canyons (max. depth) and |

| | |back to cliffs, cliffs list extensible |

| |Forest Tool |The forest names are better legible, 3 icon buttons for direct changing the brush size, one for open new "Brush Settings"( , forests list extensible |

| |Change |3 dropdown menus for terrain selection to change all the terrain on the map. |

| | |Button for flatten all the terrain |

| | |caution at maps with waterbodies: they will flatten too |

| | |Button for smooth all the terrain |

| | |Button for flatten a selected area: paint half a square with the left mouse key and press the button again. |

| | |Button for smooth a selected area, |

| | |Button for leave the “Modify Terrain” mode |

| | |3 dropdown menus for cover all the terrain with water: low (units can move), normal and high (deep water) |

| |(New) |Open a gadget with many brush size change possibilities. The sizes "40" to "100" are for use on very large maps, paint terrain will takes few |

| |Brush Settings |seconds. |

| | |[pic] brush type "Hollow Square" |

| | |2 buttons for +1 and –1 the size |

| |Editor Mainlist |Are not to open otherwise (only with key "e" and "r") |

| |Roughen Settings | |

| |Modify Terrain |Open the edit mode “Modify Terrain” |

|Objects |Place Object... |Larger object picture with the current population number/population limit and the Editor Time; object names better legible; |

| | |15 new buttons : |

| | |[pic]"AI Object Info " (selected objects, new placed objects) the same gadget for all objects ( |

| | |[pic]"Unit Garrison" (Select the unit, garrison with the left mouse key) |

| | |[pic]"Ungarrison" (Select the object, press the button) |

| | |[pic]"Misc Objects” open a gadget with two dropdown menus to place all "forgotten" proto units (no-editor objects) |

| | |[pic] Button for open new menu "Position Objects" ( |

| | |[pic]"Heading" for rotating a placed object |

| | |[pic]"Delete Object", will delete the selected unit. |

| | |[pic]"Kill": many objects will be killed |

| | |[pic]"Position Object " to move/rotate an object |

| | |[pic]"Close" the menu |

| | |[pic] Quick placing buttons for "Revealer To Player" (reveal the map) |

| | |[pic] and "Cinematic Block" (object imitation) |

| | |[pic] Wall" will place a wall |

| | |[pic] "Gate": convert a selected wall into a gate |

| | |[pic] Quick placing button for "Camera Start" (for the first view at open a scenario) |

| |Delete Objects |Two icon buttons for changing the brush size/type |

| | |Close button |

| |Misc Objects |Open the new gadget for placing the no-editor objects( |

| |Position Objects |New menu for position objects, you can rotate horizontally, vertically, move left, right etc.; for stop use the “Stop” buttons! |

| | |Button for open “Heading” for rotating an object |

| | |Button for open “Place Object” |

| |Formation Commands |Fade in: button for align (animal) resources, button for ring towncenter bell, button for return to work, button for toggle outlines, 4 buttons for |

| | |setting a units formation |

| |Unit Garrison |Select the unit, garrison with the left mouse key |

| |Ungarrison |Select the object, press the button for ungarrison the unit |

| |Camera Start |Quick place “Camera Start” for the first view at open a scenario. |

|Triggers |Trigger Editor |The trigger name will be saved without having to press |

| | |"Enter". Also added is a closebutton and the possibility for directly opening the Army Editor, |

| | |Group Editor, Objectives, and the new gadgets ( "Animation", "Gadget" and "Portrait". |

| | |Opened triggers are in blue font color. |

| | |An icon button for open the Trigger Copy Mode ( (For more read the text file “Copy Mode”). |

| |Group Editor |Button for open the Trigger Editor, closebutton |

|Cinematics |Camera Editor |[pic] the "Normal" button will remove the camera to normal view at the end of a zoomed camera track. |

| | |[pic] Button for open the new menu “View” ( |

| | |[pic] Icon button to open the new menu “Set Cut” ( |

| | |[pic] Button "Close" for exit |

| | |[pic] Button "Pitch" will open the menu "Pitch Editor" ( |

| | |[pic] 4 buttons for rotate the camera left, right and stop |

| | |[pic] 5 buttons to find the waypoints 0-4 |

| | |[pic] Icon button for open Trigger Editor |

| | |[pic] Icon button for open the Camera Track Copy Mode ( (For more read the text file “Copy Mode”). |

| |Pitch Editor |New menu "Pitch Editor", moveable if Camera Editor is opened |

| | |Changing the pitch immediately |

| | |=> 15 Pitch changing possibilities |

| | |=> 4 Maximal Zoom buttons for a larger map view |

| | |=> 2 buttons Minimal Zoom |

| | |=> 2 Reset buttons |

| | |=> 6 iconbuttons: “Pitch + Zoom Normal”, "Pitch Bar" ( open, "Camera Editor", ”Set Cut”(, "Cinematic Mode"(, "Playtest Scenario Player 1" |

| | |=> Button for open the new menu “View” ( |

| | |=> 3 buttons for change the graphic details +(high), o (normal), - (low) |

| | |use” low” for minimizing the lag at pitches 5 -25 |

| | |=> Button "Close" to leave the menu |

| | |The inserted values for pitch or/and zoom are effective immediately. |

| | |The Zoom 180 - 1000 has only two positions: normal and x, you cannot zoom in or out.(- key) |

| | |At a negative pitch automatically started a special zoom (to make possible zooming in) who must changed manual at a positive Pitch eventually (Zoom |

| | |Normal). |

| | |For Negative pitch -20, you're going to have to zoom in for 10x, for pitch –10 zoom in maximal the normal minZoom 50, because at negative pitch the |

| | |camera is actually below the map, so you'll see a black screen. Use the "normal" view or the - / + buttons to adjust view. |

| | |If are troubles, press the “Pitch + Zoom Normal” button and load some Pitch again. |

| | |To avoid the camera “lag” between Pitch 5 and 25 insert the Cinematic Mode and choose graphic details “low –“. |

| |Set Cut |Open the new menu “Camera” to set and show (11) camera cuts. The left icon button above will save as file “~None”. |

| | |( (For more read the text file “Copy Mode”). |

| |View |moveable if Camera Editor is opened |

| | |This is a gadget for moving the camera: left, right, forwards, backwards, forwards left/ right, backwards left/right, rotation, 45° slope and stop |

| | |(each moving) |

| |Cinematic Mode |The "Toggle Letterbox Bars" can be toggled in "Cinematic Mode" (imitate the Cinematic Mode in the editor) |

|View |Pitch Bar |Will open/close the Pitch Bar ( |

| |Show Bar |Will open/close |

| |Second Iconbar |Will open/close the Second Icon Bar ( |

| |Full Second Toolbar |Will open the Pitch Bar, Second Icon Bar and the Show Bar ( altogether |

| |Black map |Will insert/cut out the Black Map |

| |Fog of War |Will insert/cut out the Fog |

| |Friend or Foe Colors |Will insert/cut out the Friend or Foe Colors |

| |Default Player Colors |Will reset the player colours to the original colors (Blue = Player 1, Red = Player 2 etc.) |

| |Tooltip Help |Tooltip Help On/Off |

| |Terrain Grid Major Tick |The second one is for grid = 10 tiles |

| |Minimap Zoom |Zoom in the Minimap |

| |Minimap Normal |Minimap normal view (not fixed) |

| |Minimap fixed |Minimap will not rotate |

| |Minimap Buttons off/on |Will close/open the 8 icon buttons ( around the minimap |

|Show |“ |To find the camera start, units, buildings, resources, .....of a player |

| |“ |To find “Flying Units”, “Relics”, “Settlements” select “Gaia” for example |

| |Player |Open the gadget, You can direct change the player for placing objects, show objects. |

| | |Buttons for open/close the Show Bar and the AI Object Info (one gadget for one selected object), |

| | |Button for Playtest (selected Player) |

|Options |Detailed Help |Opens the object help for the selected object |

| |Player Options |Link to 'Player Options' |

| |View the Improvements Tree |Link to 'Improvements Tree' |

| |History |Link to 'History' |

| |Window Screen |Shows AoM in a window |

| |Full Screen |Shows AoM on full screen |

| |Console |Opens the Console |

| |XS Debugger |Open the XS Debugger |

| |AI Debug Info |Open the AI Debug Menu and the Second Iconbar with the Icon to close the AI Debug Menu |

| |AI Debug Info Object |Open the AI Debug Info gadget for objects (the same gadget for all objects). An object must be selected. |

| |Animation |Open a new gadget for searching for the names of an animation * |

| |Gadget |Open a new gadget for searching for the names of a "Gadget Visible"/"Flash UI"/”Render Sky” * |

| |Portrait |Open a new gadget for searching for the names of a portrait/icon * |

| | |* (are needed for some Trigger Effects) |

|Toolbar |Terrain Copy |It’s possible now to copy terrain without Alt+C: |

| | |click first time to open the edit mode, the second press will copy terrain to the clipboard. |

| |Terrain Paste |Button for open « New » Brush Settings ( and the menu “Save Clipboard” ( |

| |Raise/Lower Terrain |Closebutton |

| |Sample Terrain |Closebutton |

| |Smooth |Open the « New » Brush Settings ( too |

| |Roughen |Open the gadget “Roughen Settings” ( too |

| |Paint Terrain |Open the « New » Brush Settings ( too |

| |Position Object |Open the new menu “Position Objects” ( too |

| |11 new Icon Buttons |[pic] Normal View for going back to the normal camera view after zooming or rotating the map |

| | |[pic] Find Hero |

| | |[pic] Object Info |

| | |[pic] Unit Copy |

| | |[pic] Unit Paste |

| | |[pic] Playtest Scenario (Player 1) |

| | |[pic] Open “Player” ( Selection |

| | |[pic] Brush Square |

| | |[pic] Brush Circular |

| | |[pic] Open the full "Second Toolbar"( |

| | |[pic] Exit to Windows without saving |

|Second Toolbar |Consist of the Pitch Bar, Show Bar and the Second Iconbar |

|Pitch Bar |A little icon bar with many possibilities to change the pitch immediately, 4 icons for open Pitch Editor, Set Cut, Normal View (Pitch and Zoom), Camera Nice => |

| |camera cut to the corner below/above |

|Show Bar |Middle part of the Second Toolbar with the current population number, two dropdown menus to find objects/units of a player and an icon button for Screenshot |

|Second Iconbar |With 14 new icon buttons |

| |[pic] open Group Editor, Army Editor, Cinematic Mode(, |

| |[pic] Blackmap, Fog, |

| |[pic] Editor Paused |

| |[pic] Garrison, Ungarrison |

| |[pic] Playtest Scenario (Player 2) |

| |[pic] load immediately copied Savegame (saved at playtest with the small round Savebutton) ( (For more read the text file “Copy Mode”). |

| |[pic] Open/Close AI Debug Info |

| |[pic] Open/Close Player Data |

| |[pic] Close some opened modes without a close button (Move Unit, Place Wall and other) |

| |[pic] Exit to Mainmenu |

|Minimap |Around the minimap are eight Icon buttons: |

| |[pic] Camera Cut, Show Cut |

| |[pic] Find Selection, Find Towncenter, Fade In “Formation Commands” |

| |[pic] Show military units and buildings, show economic units and buildings on the minimap, set your minimap to the default view |

|Mainmenu |New button for enter the Editor (2) => will starts with a flatten blank map |

|If You do not want this button in AoM, do remove the file uipregamenew.xmb. |

|Game |The Resource Bar shows how many villagers has gathering on what resource. |

| |Screenshot button “S”, minimize background button “M” beside the minimap |

|Playtest |Four new buttons to Restart the scenario, Load another scenario, Save the scenario As a Savegame and Copy the tested scenario (as “None”). |

| |6 small buttons for open/close “AI Debug Info”, go to “Play Campaign”, “Exit To Windows”, open/close “Pitch Bar”, “Black Map” off/on, “Fog” off/on. |

|If You do not want this buttons in "Playtest Scenario", do remove the file uimain.xmb. |

Known bugs:

|Lag at Pitches 5-20 |Insert the Black Map (or Cinematic Mode) |

|One part of the Second Toolbar is closed |Open all parts with the submenu “Full Second Toolbar” in the menu “View” |

|Pitch Editor don’t work |Open the Camera Editor |

|View don´t work |Open the Camera Editor |

|Pitch Editor don’t close |Open the Camera Editor and press “Pitch” |

|Camera Track Editor does not open |Open another Mode (Triggers), try it again |

Credits to Ykkrosh, ykkrosh@zaynar.demon.co.uk, for creating AoMED.

Credits also for CheeZy Monkey, DGDN, CheeZymonkey1@, as advising and finalising the English version, for sending the beta/alpha data xml files and for making some icons and last for creating the “Editor Patch”.

Thanks To Fire Giant, MWD, , for finding some button commands.

Also thanks to StorM_Siegfried for having the idea of checking how many villagers are gathering.

This mod has even been tested by EnsembleStudios, developer of Age of Mythology. Thanks to ES_Xemu for advice and compliments.

The "New Editor" is created by

reyk, Noch eine AoM-Seite, the world’s greatest special site for the Age Of Mythology( Editor and Age Of Empires 2 Editor.



reyk@nocheineaoe.de

July, 2003

Thanks for downloading and use the New Editor. If some troubles, @ me please.

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