Duke University



Date (2 days/ 30min)Introuduction to Alice- Subject/PeriodComputer class grade 5Essential Question (?)How do I open Alice, add objects and move simple objects? What do I use to have a dialogue between characters? How do I know which method to use to move my characters? How do I save my Alice worldTeacher C. StortzGoal/ Essential Standard ISTE Standards 1-C, 4-B,Objective Students will open Alice, add objects and have a 10 second dialogue and save Alice.Starter (using projector to show)Alice video showing with Mad Hatter, Alice, White Rabbit and other Alice in Wonderland characters sitting at a tea party table. In the background is playing “A Very, Very Unbirthday”. Characters will share a dialogue with each other and the students.Billboard background downloaded from Teacups and teapot found in images on google from various sourcesSong from Disney’s Alice in Wonderland (1960?)Learning Target: “I Can”Students will create an Alice world and opening dialogue in myfirstmethod.Students will drop a camera dummy for the start sceneStudents will place three objects in the world, position them and make one invisible and reappear.Students will create dialogue between 2 characters, moving camera to person talking.Instructional Strategies (Nebraska uses ISTE standards for state Standards)Creativity and innovation- Students will model the information and set up an Alice simulation as practice for another project. 1-CCommunicate and Collaborate- Students will use digital media and environments to communicate information with others. 2-a, bStudents use critical thinking skills … using appropriate digital tools and resources. 4- a, bStudents understand human, cultural and societal issues related to technology and practice legal and ethical behavior. 5- b, cStudents demonstrate a sound understanding of technology concepts, systems, and operations. 6- a, b, c, dProcedureShow Alice video of Happy Unbirthday. Video shows what students can do and includes billboard with credits. Terms- object, Object tree, positioning, cameraview, drop dummy at camera, propertiesHave students find and open Alice, setting up new world with grass.Students will place the objects of Alice, White Rabbit and Cheshire Cat.Click on more controls. Click drop a dummy at camera. In the object tree, rename as cameraView and click to open sub objects. Rename dummy as start.Click Alice and White Rabbit respectively, students will resize, turn, and free move to position objectsClick on Cheshire Cat. Resize to larger using the button second from right. Position between Alice and the white Rabbit. Click on the Cheshire cat in the object tree (Upper left side). On the middle left side, make sure the word properties is open. Choose isShowing= and change it to false. Click done. Go to File- Save as Alice1 and make sure it has a .a2w ending. Save where you can find it.Day 2Open Alice program then go to file and choose your world from day before.New terms code, drag and drop ,do together, do in order, methods (explaining different methods as needed), dialogue,Following along with the instructor, fill in the worldmyfirstmethod box with code to animate characters, move camera and make the Cheshire cat appear and say meow.Save file. Exit SlipShowing the world created with Alice and the White Rabbit welcoming people to Wonderland.HomeworkChoose a short poem that can be animated from the list. (List will be taken from Literature Book or other appropriate source) ................
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