Vision Wall (Game Design Document) For Microsoft (X-Box ...



Vision Wall (Game Design Document) For Microsoft (X-Box) ® Gaming System Function Control Buttons

Bobbie E. Emerald Way (Copyright © 2010 All Rights Reserved)

“Vision Wall” is an Advance Christian Video Game that was given by the inspiration of God for the purpose of instructing the saints and children of God through the illustration of the five-fold ministry about stewardship.

This game was created to teach both the non-believer(s) (Gentile(s)) and all believer(s) (Jews according to the Divine will of God that trust, believe and have faith in Christ Jesus the Son of God who gave his life as a ransom for many through the redemption of the cross) about the responsibility and role of leadership within the (5) five-fold ministry.

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Objective:

This game entitled “Vision Wall” was designed to teach the player(s) about the responsibility that comes with accepting the calling of God in their lives.

The player of the game must start the game with the title or name referred to as “Servant” of the Lord Jesus Christ. The player also must strive to be faithful according to the calling of his purpose in the things that God has called him to do which is to occupy the land and protect (safe guard) the vision stones that are erected and established through out the land, because upon them are inscribed the precious promises of God. The player that has successfully completed each assignment will be able to advance to a higher lever (next level) and shall be recompensed (rewarded) by the Lord God for his faithfulness to the work of God. Now, after the player has accepted the new assignment (Job Description), promotion and new “Title” (Name) from the Lord God; that has called him to do the work of Christ within the (5) five-fold ministry; then the previous title (name) that was upon his garment and clothing will change (disappear) and the new “New Title” (Name) that will appear upon their clothing (garment). In addition, “Bonus” points will be awarded to the player for each level that they have successfully completed.

Press the “Start Button” on the game controller to accept the promotion and continue.

Mission

The player has received a charge from the Lord God to protect and safeguard the vision walls that are established through out the land, because they are inscribed with the precious word of God. Therefore, the player must maintain and defend the land that the Lord God has entrusted into his care; by striving to be faithful according to the calling of his purpose in the thing(s) that God has called him to do; which is to perform his priestly duties as “High Priest” of the temple; that include, sanctifying and cleansing the “Temple of God” (Promise House), occupy the land, maintain the temple of God, guard the well of Jacob and protect (safe guard) the vision (promise) stones that are inscribed the precious promises of God; which are apart of the vision walls that are erected and established through out the land and defend the land that the Lord God has entrusted into his care by overcoming all adversaries. The player must subdue and overcome his enemies; that are the “Bandits”, the “Rammers”, the “Night Flyers” and the “Tares”; which are the creatures of darkness, because they will seek to subdue (kill) him and also attempt to destroy the work of God (walls of promise).

The player must lay and set the “Chief Corner Stone”; which represent the Lord Jesus Christ. Moreover, must lay and set the Foundation stones; which represent the Apostle of Christ within the midst (center) of the sun that the word of the Lord and foundation of God may be established in the 2nd heaven and earthly realm.

Warning:

Now, when the player of the game fails to accomplish his mission and forfeits all remaining games and characters the game will be terminated and the total score will be calculated and displayed at the top of the screen display above.

The player must press the “A” Button on the game controller; in conjunction with the Left Trigger (L), Left Trigger (R), Left Trigger (L) and Left Trigger (R) Buttons; in order to harness and use the power of the star of David; to Restore and Remove the decay and mold from the vision stones; Bond and Seal any unsecure material (components or sub-components) together; Seal and Repair the breaches that are considered to be the cracks within the vision walls, column and pillars stones; which are erected through out the land of promise that have been compromised and Restore and Remove the decay and mold that may be upon the walls within the Promise House (Temple of God)”.

Numbers of Plays

The game entitle “Vision Wall” has seven (7) levels that must be mastered by the player. Therefore, the player does not have a specified number of characters in this game that may be used during game play. However, if the player is killed at any point of the game; then his character will by default reset back to the last check point that was successfully achieved. Now, the default function will also allow the player to prevent the loss of progress in the game; because it automatically saves their the last known position and progress by way of these check points should game play temporarily be interrupted or should the player have to temporarily end the gamming session for any reason.

Therefore, the player can restart game play at the last known check point and continue game play at the last check point that was previous stored in memory and saved.

Resume game play

Therefore, the player can then continue his mission from a previous check point or choose to save the game and play at a later time. However, “Vision wall” game play will allow the player additional opportunity to complete his mission of placing and setting the foundation stones within the midst of the sun by establishing the foundation of God within the earth. Now, when the “New Player” prompt (message) appears within the screen display the player of the game will be allowed to retrieve a “New player” (character); because the game has calculated the number of game plays (games) still remaining within the game that are available to be retrieved from reserve. Therefore, the “New Player” awarded “Prompt” (Message) will appear within the screen display and then disappear after the player of the game has received a “New Player” (Character).

Footnote:

Now, if the player is killed at any point during game play then his character will by default reset back to the last check point and level that was successfully completed. The player of the game can also select a “New Game”; if they want to increase their previous score points (game score). Now, if a new game is desired the new player “Prompt” (Message) will appear within the screen display and disappear when a new game has been selected.

The “Start” button on the game controller must be pressed to start a new game.

Health Meter

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* The “Health Meter” will incorporate both slow regeneration and also any healing by way of a miracle through the power of God; after he (the player) has placed his hands upon the horns of the altar.

Now, the player can also press the Trigger (L) Button and Black Buttons on the game controller; in order to “place his hands upon the Horns of the Altar” within the temple of God; that he may obtain mercy from the Lord God

(Holy Spirit) who will heal him from his injuries (wounds).

Foundation Stone(s)

The “Foundation Stones” represents the doctrine and works of the Apostle of Christ Jesus; who is far above all principalities and sit at the right hand of God

the Father.

Level 1........... Chief Corner Stone .....................................30000 points

Level 2........... Peter and Andrew .......................................5000 points

Level 3........... James and Philip......................................... 5000 points

Level 4........... John and Thomas........................................ 5000 points

Level 5........... Bartholomew and Simon............................. 5000 points

Level 6........... Matthew, Judas and James........................ 5000 points

Level 7........... Matthias and Paul......................................... 5000 points

Note:

All foundation stones must be set in the following order:

(Preprogrammed) Function

The player must be ordained, promoted and endued power of the Holy Ghost; which is the Spirit of the Lord for the new job assignment, before he can advance to the next level. Now, when the player has successfully mastered a specific level in the game a computer will prompt this message on the screen display. “You have been faithful to the work of the Lord and your labor is accepted as a memorial before the Lord God”. Therefore, God has ordained your promotion and has given you a new assignment.

Will you accept this promotion and new assignment?

Press the “Start Button” to accept the promotion and continue. Now, when the player accepted the “Ministry Office” (Job Description), because of the promotion of God and shall receive a “New Title” (Name) that will appear upon their “Clothing” (garment). In addition, “Bonus” points will be awarded to the player for each level that they have successfully completed.

Footnote:

After the player accepted the “New Calling” (Job description) they shall be promoted of God and a “New Title” (Name) will appear upon their clothing (garment). If the player accepts the promotion of God then he will have a new title (name) appear upon his clothing and also a new job description signifying his new position within the five fold ministry.

Levels of Promotion (Bonus)

Level 1...................... Servant ...................................................... 500 points

Level 2...................... Teacher ...................................................... 1000 points

Level 3...................... Evangelist ................................................. 2000 points

Level 4...................... Prophet ..................................................... 3000 points

Level 5...................... Pastor ..................................................... 5000 points

Level 6...................... Bishop ...................................................... 7000 points

Level 7...................... Apostle ...................................................... 10000 points

Restoration of the vision walls stone(s)

Restoring The Promise House Walls ................... 2500 points

Restoring Vision Walls (blocks) ....................... 350 points

Repairing Breaches ................................... 500 points

Restoring Sectional Pillars .................................. 750 points

Restoring Door Post .................................... 350 points

Retrieving Water of Life ................................... 1500 points

Capturing the Star of David .................................. 2000 points

The Vision Walls

The “Vision Walls” are walls that have inscribed upon them the promises of God and these promises are given to the people of God in the earth. The player of the game must protect and safeguard the vision walls along with the stones of promise; by subduing and overcoming the creatures of darkness who will attempt

to destroy the work of God by devouring the stone of promise; which are the vision walls and stones that are erected and established through out the land of promise. The player must also protect (safeguard) the “Promise House”; which is also called the Temple of God, the Vision stones, Pillars stones and Column stones; because they were built and established as memorials within the land.

The Promise House

The player may temporarily store (hold) any stone, such as the Chief corner stone; which represents the Lord Jesus Christ and any foundation stones that represent the (13) thirteen Apostles of Christ within the “Promise House”; if he is (was) not able to establish and set (place) the foundation stones within the sun during the day time (light) hours. Now, the “Promise House” is also called the Temple of God. Now, the player must press and hold the Right Thumb Stick

(R-Stick) Button on the game controller for (3) three second; to “open the jar containing the anointing oil and place (spread) the oil within his hand upon the tip of his right ear, thumb of his right hand great toe upon his right foot and the rest of the anointing oil he shall place (spread) upon the “Things” (Objects or Items) that are within the Temple of God; to sanctify and cleanse those things that Lord God has allowed the "Light of God" to shine upon, such as the Altar of God, Pillars stones, Column stones and the Door post of the Temple. Now, this is the process in which these objects (items) must be cleansed and sanctified by the player of the game, because it is his priestly duty and service unto God.

Therefore, when the Right Thumb Stick (R-Stick) Button is pressed and held for (3) three second by the player; he will be able to approach the altar of God, the pillars stones, column stones and the Door post of the Temple; if the light of the Lord is upon them and anoint them with anointing oil that was taken from the Armory’s vault. Moreover, the player can also use the Left/Right “Arrow” Buttons on the game controller; which will allow him to walk (move) to any place where the light of God is shining upon the “Things” (objects) within the temple that have need to be cleansed and sanctified by him. Again, the player must also use the anointing oil to sanctify the temple; if any of the creatures of darkness have entered into the temple and have defiled it. Now, the player must subdue and removed (expel) the creature(s) of darkness from out of the “Promise House” (Temple of God); before the decay that is upon the temple walls or breaches (cracks) upon the pillar stones can be removed using the “Star of David”.

Footnote:

The player must press and hold the Right Thumb Stick (R-Stick) Button for

(3) three second); in order to use the “Anointing Oil” that he has retrieved from the Armory’s vault to sanctify and cleanse those things that Lord God has allowed the "Light of God" to shine upon, such as the Altar of God, Pillars stones, Column stones and the Door post of the Temple. Again, the player can use the Left/Right “Arrow” Buttons on the game controller; which will allow him to walk (move) to any place where the light of God is shining upon the “Things” (objects) within the temple that have need to be cleansed and sanctified by him.

Inner Chamber (Holy of Holies)

The player may also be able fellowship and sup with the Lord God in the temple within the “Most Sacred Place” (Holy of Holies); if the “Spirit of the Anointing” (Holy Spirit) descends (falls) upon him after he has performed the service of the temple. In addition, the player will be allowed to pass through the “Curtains” that separates the main temple from the inner chamber; which is known as the “Holy of Holies” (Most Sacred Place) to fellowship and sup with the Lord God; when he has received this “Message” (prompt); which has been written by the finger of God within the screen display: “The Table of the Lord is Prepared”.

Now, when the player entered the most scared place the number counter will start the count down from Twenty-Four (24) seconds; until it reaches the number zero (0) that shall signify the amount of time with each second representing the hour within a entire day (24) hour period; which an individual (person) can have devotion with the Lord God in fellowship, supplication and in prayer within their own “Most Sacred Place”.

Note:

In this game no picture (image) of the inner chamber will be displayed or seen by the player(s) of the game who has been granted the grace to pass through the “Curtain Veil” and enter the “Holy of Holies; which is also referred to and known as the “Most Sacred Place”. Why? Because we (Game Developers) believe that each person (individual) has the God given right to have their own private meeting with God in secret. Now, after the player that has been summoned to the inner chamber he shall receive a fresh anointing by the Lord for the work of the ministry.

Warning:

Now, if any of the creatures of darkness attempt to draw nigh (near) unto the entrance where there is a “Curtain veil”; which separates the temple from the inner chamber; then they will be confronted by an Angel of God that shall appear within the temple before the entrance of the “Holy of Holies” (Most Sacred Place).

The Angel of God that stands guard within the temple will prevent the creatures of darkness from entering into the “Most Sacred Place”; by appearing with sword drawn before the “Curtain Vail”; which shall subdue and destroy any unclean creature (beast) that may attempt to pass through to the “Inner Chamber” (Holy of Holies). The creature(s) of darkness shall try to flee and escape out of the temple from the presence of the Angel of the Lord; that has appears before the entrance of the moat sacred place with his sword in his hand. Now, any creature of darkness that attempts to enter the “Curtain Veil”; that separates the main temple from the “Inner Chamber” (Holy of Holies or Most Sacred Place) will be destroyed.

The Temple of God “Outer Chamber”

The player must press and hold the Right Thumb Stick (R-Stick) Button on the game controller for (3) three second; to “open the jar containing the anointing oil and place (spread) the oil within his hand upon the tip of his right ear, thumb of his right hand great toe upon his right foot and the rest of the anointing oil he shall place (spread) upon the “Things” (Objects or Items) that are within the Temple of God; which have need to be cleansed that the Lord God has allowed the "Light of God" to shine upon, such as the Altar of God, the Pillars stones, the Column stones and the Door post of the Temple; which are the items that are located in the “Outer Chamber”. Now, the temple items that are lit ten by the light of God must be sanctified and cleansed by the player; who must retrieve and use the “Anointing Oil” that is kept within the armory’s vault to cleanse the temple items that were selected for sanctification; by the Spirit of God whose Anointing rest upon the altar. Moreover, the player can also use the Left/Right “Arrow” Buttons on the game controller; which will allow him to walk (move) to any place where the light of God is shining upon the “Things” (objects) within the temple that have need to be cleansed and sanctified by him. Again, the player must press and hold the Right Thumb Stick (R-Stick) Button on the game controller for (3) three seconds; in order to retrieve the “Anointing Oil” from the Armory’s vault and use it to perform the service of the temple and “sanctify and cleanse” the “things” (objects or items) within the temple of God that have need to be cleansed; after he received this message (prompt) that shall appear to have been written by the finger of God within the screen display: “Sanctify and Cleanse the Temple”.

Clothes and Shoes (Protective Suit)

The player of the game has been given a special suit (clothing) and shoes from God; which will shield and protect his body and feet from the fall out debris produced when the Ultra Violet Light and Particles explode. The player can enter the promise house and retrieve the “Anointing Oil”; which is also referred to as the “Oil of Gladness” to anoint his forehead, (himself) and body by faith”; which will also allow him be able to receive “Deliverance” (sound mind) through the Spirit of God; which shall descend (fall) upon him and restore peace (soundness) unto his troubled mind; if he has been bitten once by his adversary during game play. Likewise, after the player has anointed his forehead with the oil of gladness his raiment’s cleansed by the faith; which shall remove any traces of "Metallic Powder (Dust)" that may be presently upon his garments and shoes.

Now, the protective suit and shoes that are worn by the player can help to deflect the “fiery flames”; from his body; which are produced by the sphere of flames that has engulfed the sun; if he is attempting to place and lay (set) the Chief corner stone or any of the foundation stones within the midst (center) of the sun. Again, the Star of David will allow player to be protected from the sphere of flames and also from the harmful gases that are produces by them (flames), as long as the flames around the sun do not intensify and the light (power) within the crystals core remains energized.

Now, when the Star of David is attached to his garment (clothing) of the player it will protect him from the sphere of flames and also from the harmful (poisonous) gases that are produced by them. However, when the light within the crystals starts to fade (diminish) the player must leave from out of the midst (center) of the sun and escape (climb) down the stair way to save his life; before the flames around the sun diminish (fade).

Warning:

The player must try to avoid walking across the “Metallic Powder (Dust)”;

that was sprinkled and released (cast) upon the surface of the ground.

Now, if the player should inadvertently come into contact with the (Metallic Powder (Dust)) in anyway; then the presences of “Beryllium” will be found upon his raiment’s (garments) and will trigger the sensor; which shall deploy the “Umbrella Popper” that was set-up as a defensive weapon to track the movement of his adversaries. Likewise, presences of “Beryllium” may also adhere to the bottom of his shoes if the “Metallic Powder (Dust)” has been stirred.

Therefore, the Umbrella Popper” will be deployed if the presence of “Beryllium” is detected by the sensor upon Umbrella Popper”.

Protective Gloves

The “Protective Gloves” must be retrieved from the Armory’s vault by the player of the game and can be stored within the duffle bag for future use; until they are need to remove dark stone from the well of Jacob. Now, the player must press the “B” Button in conjunction with the Black Button on the game controller to “put on and use the protective gloves”; in order to retrieve (remove) the dark stones or stone(s) of emulation from the well of Jacob that has turn the healing waters bitter and also to handle (take hold) of the dark stones without being defiled (spotted); if he is attempting to relocate the dark stones to another location for disposal. Likewise, the player can also use the “Protective Gloves” to remove the individual stone(s) of emulation that are taken from the walls of emulation and placed inside the vision walls or substituted for a vision (promise) stone inside any of the vision walls. However, the player can press the “A” Button and White Button in order to “grab (take hold of) and/or release” any stone(s), such as any fragmented stone or rock that is upon the land or any individual stone(s) of emulation that was substituted for a stone within the well of Jacob or substituted for a vision (promise) stone inside any of the vision walls or that may have been cast into the well of Jacob.

The Water of Life and the Healing Attributes

The “Well of Jacob” has been established by God as a fountain of waters that will allow the player to receive healing from any sickness or disease; after he has retrieved (drunk) the waters of life that has these healing attributes.

Now, the player must activate (engage) the pump that will lower and raise the bucket up from the well of Jacob in order to retrieve (drink) the waters of life; which is able to heal him of any wounds or injuries that he has received during game play. Therefore, the player must retrieve the healing waters from the well of Jacob; which are also referred to as the "Waters of Life" in order to counteract the effects of the poison; that was injected into his blood stream, as a result of being bitten by his adversaries and enemies known the creatures of darkness within the game. Likewise, the waters of life can also used to restore the player’s health (strength) by enabling him to continue his mission of establishing the foundation of Christ Jesus through out the land.

The Altar of God

The “Altar of God” can be found within the “Promise House” (Temple of God); which is located in the midst of the land of promise. The player must entered promise house through the door (doorway) and can approach the “Altar of God” and touch it with the power bands; which will allow him to have his power bands recharged. The player can also replenish the “Light” (Power) within the core

of the star that has been depleted when the altar of God is touched.

Now, the player must press the Trigger (L) Button and Black Button on the game controller; in order to touch the “Altar of God” to recharge his power bands and replenish the “Light” (Power) within the core of the “Star of David”;

if it has been depleted. In addition, the player can also press the Trigger (L) Button and Black Button on the game controller; in order to “place his hands upon the Horns of the Altar” within the temple of God; that he may obtain mercy from the Lord God (Holy Spirit); who shall heal him from his injuries (wounds).

Now, if the player is able to catch (ensnare) his adversary within the net of energy; then he can absorb his enemies life force (power) and destroy them.

Now, the negative energy can be converted into positive energy and transferred back to the power bands through the “Coils” (multiple strand of energy); which will allow the bands to receive an energy charge.

Therefore, if the player is injured he can place his hands upon the “Horns of the Altar” to obtain mercy from the Lord God to be healed from his wounds and also from the poison within his body. Likewise, the player may also be able to receive healing from the Lord God; if he has been bitten by more than one of his adversaries (creatures of darkness); if he is able to retrieve the “Waters of Life” which are within the well of Jacob.

Note:

Now, if the player is able to catch and ensnare his adversary within the

“Net of energy”, then he can absorb his enemies’ life force (power) and have the negative energy converted and then transferred back to the power bands through the “coils” (multiple strand of energy) which will allow the bands to receive a energy charge.

The player can receive healing if he has received multiple bites from any one of the creatures of darkness within the game.

1. The player can retrieve the “Healing waters” (Waters of Life) from the well of Jacob

2. The player can place his hands upon the “Horns of the Altar” within the temple of God that he may seek to obtain mercy from the Lord God in order to be healed from his wounds.

Now, when the player has been bitten by multiple adversaries at the same time or has sustained "multiple" bite wounds; from the same adversary at one time within the game and does not retrieve (drink) the “Water of Life” from the well of Jacob or enter into the temple and place his hand upon the “horns of the altar”;

to receive healing within a timely manner to counteract (reverse) the effect of the poison then he will forfeit his life. Why? Because, the final stage of the infection produces "Paralysis" (lost of voluntary movement (motor function)); which shall render him motionless and defenseless against the attacks of his enemies.

Therefore, if the player fails to retrieve the "Healing waters" (Waters of Life) from the well of Jacob and/or does not enter the "Promise House" (Temple of God) and place his hands upon the “Horns of the Altar” within a timely manner to receive healing; then he shall lose consciousness and shall forfeit his life. Therefore, if the player fails to either retrieve the "Healing waters" (Waters of Life) from the well of Jacob and/or does not enter the "Promise House" (Temple of God) and place his hands upon the “Horns of the Altar” within a timely manner to receive healing; then he shall lose consciousness and shall forfeit his life. However, if the player is able to drink the water of life he will he healed from his wounds.

Likewise, when the player has placed his hands upon the “Horns of the Altar” that is located within the promise house (Temple); the Spirit of God shall descend upon him and “Power” (Energy) will flows through the Spirit to heal him; by removing the poison that is within his body allowing him to be healed from his injuries (wounds). Furthermore, the player can also enter the “Promise House” (Temple of God) and ascends unto the “Altar of God” if he needs to recharge his power bands. Again, the “Anointing of God” (Holy Spirit) which is the presence of the Lord shall transfer the power (energy) of God to the power bands (weapons); allowing them to be recharged when the player touches the altar of God with the power bands. Now, when the power bands are recharged the player can continue to use them as an offensive weapon against his adversaries and enemies to subdue (overcome) these beasts that have come to spoil the land of promise and destroy the vision (promise) stones that are inscribed with the promises of God.

Footnote:

The player can press the Trigger (L) Button and Black Button on the game controller to touch the “Altar of God”; in order to recharge his power bands and replenish the “Light” (Power) within the core of the star; if it has been depleted.

In addition, the player can also press the Trigger (L) Button and Black Buttons on the game controller to place his hands upon the “Horns of the Altar” within the temple of God; that he may obtain mercy from the Lord God (Holy Spirit); in order to be healed him from his injuries (wounds). Now, when the player has placed his hands upon the “Horns of the Altar” that is located within the promise house (Temple); the Spirit of God shall descend upon him and “Power” (Energy) will flows through the Spirit to heal him; by removing the poison that is within his body allowing him to be healed from his injuries (wounds).

Preprogrammed function:

When the player has approached the altar of God the computer program will determine (designate); where the placement of the player hands will be on the altar when he comes unto the “Altar of God”. Therefore, the program will prompt the player to touch the “Altar of God” or place his hands upon the “Horns of the Altar” by examining the circumstances; when he comes into the “Promise House” (Temple of God) to recharge his power bands or if he is seeking to obtain mercy from the Lord God and because he is in need of healing.

The Altar of God is “Holy and Sacred”

The “Altar of God” that resides within the “Promise House” (Temple of God) is considered to be a “Holy” and “Sacred”; because the presence of the Lord’s Holy Spirit; which is also referred to as the “Anointing of God” abideth within the “Promise House” (Temple of God). Now, if any of the creatures of darkness are able to gain access into the “Promise House” (Temple of God) and attempt to touch the Altar of God; then it (The creature of God) shall be killed by the Angel of the Lord; because the Altar of God cannot be touched by any unholy creature (beast). Therefore, when any creature(s) of darkness attempts to touch the “Altar of God” a bolt of lightning shall come down from heaven and killed it (the creature), because they have tempted Lord God by trying to violate the Altar of God which is considered to be “Holy” and “Sacred”. Furthermore, if any of the creatures of darkness attempt to draw nigh (near) unto the entrance where there is a “Curtain veil”; which separates the temple from the inner chamber; then they will be confronted by an Angel of God that shall appear within the temple before the entrance of the “Holy of Holies” (Most Sacred Place).

The Armory Vault

The player of the game will be allowed to retrieve weapons from the Armory’s Vault; that will enable him to subdue, defeat and overcome his adversaries; which are the creatures of darkness that have come into the land to devour the stone of promise. The player of the game must retrieved these weapons or items out of the Armory’s vault; which is located within the “Promise House” (Temple of God). The weapons and items that can be retrieved and used by the player from the Armory’s vault are: “Illumination Grenades”, “Whistle Blowers”, “Umbrella Poppers”, “Protective Gloves”, “Duffle Bag” and the “Ram’s Horn that contains the “Consecrated Ashes”; that are used to “Dissolve” (Destroy) the dark stones and also the “Metallic Dust”; which is a powder that is used by the player to track the foot prints of his enemies in order to subdue (destroy) and overcome them. Moreover, the player can also retrieve the “Fire Rocks (Stones)” that are inside (within) the covered pan near the Altar of God with the tongs that are upon the table next to the covered pan. Therefore, these offensive and defensive weapons (devices) and items may be retrieved by the player and used (deployed) by him through out the land of promise at any time during game play. Moreover, the offensive and defensive weapons (devices) may also be used against his enemies or used to destroy the works of his adversary that are within the land of promise. Now, the player may use the defensive weapons to track the movement of his enemies and adversaries within land of promise and some of these devices can also be used to alert (warn) him when his adversaries are advancing upon a certain location or alert him if they have come within close the proximity of a specific area.

Now, the use of the duffle bag will allow the player to store the additional items (objects) within it, such as “Anointing Oil”, “Protective Gloves” and the “Fire Rocks (stones)” that were retrieved the covered pan near the Altar of God.

Therefore, these non lethal items that are taken from the Armory’s vault or the temple can be used by the player to remove the dark stone from the well of Jacob or to receive “Deliverance” (sound mind) through the Spirit of God. However, some items (objects), such as the “Fire Rocks (stones)”; may be used as bait to lure, catch and trap his adversary in order to overcome and subdue (destroy) them. Moreover, the player can transport (carry) them (fire rocks stones) to different locations; so that they can be strategically placed and released (drop) upon the ground in specific areas close to the proximity of the vision walls, pillar stones, column stones or temple; in order to find any decay, mold or crack that may be upon them. Likewise, the “Fire Rocks (stones)” may also be strategically placed and released (drop) upon the ground in specific areas, such as by the doorway of the temple or near well of Jacob and they can be used as "Bait”; in order to subdue (ensnare) his adversaries that are drawn to the heat that is released by them.

Footnote:

The weapons used by the player that may be retrieved from the Armory’s vault are: Illumination Grenades, Whistle Blowers, Umbrella Poppers, Protective Gloves, Duffle Bag and the Ram’s Horn that contains the Consecrated Ashes; that are used to “Dissolve” (Destroy) the dark stones and also Metallic Dust; which is a powder that is used by the player to track the foot prints of his enemies in order to subdue (destroy) and overcome them. Furthermore, the player can also retrieve and use the “Fire Rocks (Stones)” that were inside (within) the covered pan near the Altar of God. Again, all of these weapons and items (objects) may be retrieved by the player during game play or stored and transported within the duffle bag for future use.

Armory Vault Content and Temple

1. Protective Gloves

2. Umbrella Popper

3. Whistle Blower

4. Fire Rocks (stones)

5. Metallic Powder (Dust)

6. Illumination Grenades

7. Duffle Bag

8. Anointing Oil

9. The Ram's Horn with Consecrated Ashes

Opening the Armory’s Vault

The player must press the Trigger (L) Button on the game controller in order to open and close the Armory’s vault. Now, the Trigger (L) Button is a Multi-function button that will enable the player to open or close the armory’s Vault, retrieve weapons or items from the armory’s vault or return a weapon back to the armory’s vault. Likewise, the Trigger (L) Button will also view (see) the entire content within the Armory’s vault by way of a viewer window; that shall also appear within the screen display when the vault is open. Therefore, the player must press the Trigger (L) Button on the game controller to open and close the Armory’s vault; in order to retrieve weapons and/or items, such as the Illumination Grenades, Whistle Blowers, Umbrella Poppers, Protective Gloves, Duffle Bag, the Ram’s Horn that contains the Consecrated Ashes; that is used to dissolve (destroy) the dark stones and the “Metallic Dust”; which is a powder that is use to track his enemies footprints and movement through out the land. However, if no action is performed by the player within (15) second of the vault being opened; then the Armory’s vault doors will automatically close and must be re-opened by him if any weapons or items are desired. Now, when the Armory’s vault is opened the player can retrieve weapons and/or items from it; which can be used by him to subdue (defeat) and overcome his adversary or they (weapon or items) can be stored within the duffle bag (sack) for future use. The player can access the armory's vault through out all levels of game play. Now, the player will only be able to retrieve the maximum number of item(s) or weapon(s) allotted for each level from the Armory's vault during game. However, after the player has reached level Four (4) he can retrieve an unlimited number of weapons and items (objects) from the Armory's vault.

Note:

The player of the game will be granted access into the promise house after he has retrieved the "Key of Life" in the game. Now, when the player enters the promise house he can open or close the Armory's vault by pressing the Trigger (L) Button on the game controller.

The selection of weapons or items when the viewer is open

The player must press the Trigger (L) Button on the game controller to open and close the Armory’s vault; in order to retrieve weapons or items from the Armory’s vault or return a weapon back to the Armory’s vault. Now, the player must press the (Left/Right) “Arrow” Buttons on the game controller; in order to “rotate the list of weapons and/or items (objects)”; that are within the Armory’s vault around through the eye of the viewer window; which will also appear within the screen display when the Armory’s vault is opened. The player must press the “Y” Button on the game controller to retrieve a weapon and/or Item (object)” from the Armory's vault; after he has allowed the weapon and/or Item (Object) of choice to remain within the eye of any viewer window” that has appeared within screen display. Now, this procedure (pressing the “Y" Button) can be used when returning a weapon and/or item (object) back to the Armory’s vault and also when returning anything back within (inside or into) the duffle bag. The player can only retrieve one weapon and/or item (object) at a time from the Armory’s vault when it is open or one weapon and/or item (object) at a time from the duffle bag if it is open. However, any weapon (device) and/or item (object) that was retrieved from the armory vault can also be stored within the duffle bag (sack) by the player for future use; until he is ready to use (deploy) the weapon or arm (activate) the weapon (device).

Likewise, the weapon or item (object) that has been retrieved from the duffle bag (sack); can also be placed back into the armory’s vault or set up as defensive counter measures at any location (area) through out the land after it has been armed (activated). Again, the player can press the "Y" Button on the game controller to confirm his choice (selection) of weapon or item (object); that he desires out of the armory vault or that was previously placed inside (within) the duffle bag. Now, the player must press the Trigger (R) Button on the game controller in order to open and close the duffle bag; retrieve weapons or items from the duffle bag or return a weapon back to the duffle bag and also view (see) the entire content within the duffle bag by way of a viewer window; that shall also appear within the screen display when the duffle bag is opened.

Example:

The player must allow the weapon(s) and/or item(s) of choice to remain within the eye of the viewer window and then must press the “Y” Button on the game controller; in order to retrieve the “Illumination Grenade” that shall appear in his hands. Now, all weapon(s) can be used (deployed) by the player of the game at any time during game play or may be stored within the duffle bag for future use.

Retrieving Additional weapon(s) and the disappearing viewer window(s)

The player must press the Trigger (L) Button on the game controller to open and close the Armory’s vault or press the Trigger (R) Button on the game controller to open and close the duffle bag; in order to retrieve weapons or items from the armory’s vault and duffle bag or return a weapon back to the Armory’s vault or duffle bag. However, if the player wants to obtain additional weapons or items from the Armory’s vault; then he must retrieve the duffle bag first from the Armory’s vault; because it (duffle bag) will allow him too safely store and transport (carry) multiple weapons and/or items, as he travels through the land of promise. The Trigger (R) Button is a Multi-function button that will enable the player to open or close the “Duffle Bag”; in order retrieve weapons and/or items (objects) from the duffle bag or to return any weapon(s) and/or items (objects) back within (inside) the duffle bag. Likewise, the Trigger (R) Button will also enable the player to view (see) the entire content within the duffle bag by way of a viewer window; which shall also appear within the screen display when the duffle bag is opened. The player can store up to (8) eight weapon(s) and/or item(s) within (inside) the duffle bag at one time and he can also retrieve these weapon(s) and/or item(s) from the duffle bag at any time during game play when the duffle bag is open. Again, the Armory’s vault’s viewer window and the duffle bag viewer window will only remain open, as long as both the Armory's vault and duffle bag are opened. Now, if the Armory's vault or the duffle bag is closed by the player; then the viewer window pertaining to either or both of them will also disappear from the screen display.

However, the player can have both viewer windows reappear to view the content within the armory’s vault and duffle bag; if he reopens the armory’s vault or duffle bag to retrieve additional weapons and/or items from them or returns any weapon(s) and/or item(s) back to them. Again, The player must use the (Left/Right) “Arrow” Buttons on the game controller when the vault or duffle bag are open; in order to “rotate the list of weapons and/or items (objects) that are within the around through the eye of the viewer windows”; which shall appear within the screen display when the Armory’s vault or duffle bag has been opened. The player must press the “Y” Button on the game controller in order to retrieve any additional weapon(s) and/or item(s) from the Armory’s vault or duffle bag after the viewer windows appear. Now, the weapon (device) and/or item (object) that was retrieved (selected) from the armory’s vault or duffle bag will appear within the player’s hand and can be deployed (used) at any anytime during game play or carried (transported) to any location (area) and set-up as defensive counter measures after they have been armed (activated). The player must press the Left Thumb Stick (L-Stick) on the game controller; which will enable him to “Secure his duffle bag over his shoulders or back. Likewise, this function will also allow him to retrieve the duffle bag from off his shoulder or back when a weapon or item is desired”.

The Duffle Bag

The player will be able to retrieve the “Duffle Bag” from the Armory’s vault; which will allow him to safely store additional weapons and/or items within (inside) the duffle bag and these items can be used by him to subdue and overcome his adversaries (enemies), as he travels and moves through out the vision area during game play. The Trigger (R) Button is a Multi-function button that will enable the player to open or close the “Duffle Bag”; in order retrieve weapons and/or items (objects) from the duffle bag or to return any weapon(s) and/or items (objects) back within (inside) the duffle bag. Likewise, the Trigger (R) Button will also enable the player to view (see) the entire content within the duffle bag by way of a viewer window; which shall also appear within the screen display when the duffle bag is opened. The player can store up to (8) eight weapon(s) and/or item(s) within (inside) the duffle bag at one time and he can also retrieve these weapon(s) and/or item(s) from the duffle bag at any time during game play when the duffle bag is open. Now, the player can press the Left Thumb Stick (L-Stick) Button on the game controller; which will enable him to “Secure his duffle bag over his shoulders (back) and this button will also enable him to retrieve the duffle bag from off his shoulder (back) when a weapon or item is desired”. Therefore, when the “Left Thumb Stick (L-Stick) Button is pressed the player will be allowed to carry the duffle bag on his back (shoulder), as he travels through out the region; in order to have both hands free to be able to use (employ), distribute and set-up any offensive and defensive weapons and/or items within the immediate area (vicinity) and through out the land of promise.

The “Duffle Bag” will allow the player to store up to (8) eight additional weapons and/or items within (inside) at once. However, if the duffle bag is stolen during game play by his adversaries; then it must be recovered by the player of the game along with any weapons and/or objects that were inside it.

Now, if the player is killed at any point during the game the game will by default (reset) back to the last check point that was successfully achieved.

The player can resume play and continue his mission from the last check point or choose to save the game and play at a later time. Likewise, if the player is killed in the earth by his adversaries (creatures of darkness) during game play; while in possession of the duffle bag with weapons and/or items; then the duffle bag that was used to carry (transport) the foundation stone(s), weapons and objects (items) will be lost.

Using the duffle bag to store and transport (carry) items

The player can use the duffle bag to store and transport (carry) the Chief Corner stone and the Foundation stones; which represent the Apostle of Christ when attempting to set (lay) them within the body (center) of the sun (sphere).

In addition, the player can retrieve as many weapons and/or items from the Armory vault as desired; that will fit into the duffle bag and these weapons and/or items (objects) can be safely stored and transported (carried) to any destination or region (area) through out the land of promise. Now, the player must press the Trigger (R) Button on the game controller to open and close the duffle bag after he has retrieved it from the Armory’s vault; because it (duffle bag) will enable him to safely store additional offensive and defensive weapon(s) and/or any other useful items (objects) within it, such as the “Fire Rocks (stones)”, the “Anointing Oil”, the “Ram’s Horn which contains the Consecrated Ashes”; that will destroy (dissolve) the dark stones, the “Protective Gloves” and the “Canisters containing the Metallic Powder (Dust)”; which can be use to track the footprints of his adversaries and their movement through out the land of promise and vision area. Now, the player will also be able to carry (transport) these weapons or items within the duffle bag upon his back or over his shoulder, as he moves and travels through out the region; so that he can have both hands free in order to distribute (set-up) and Arm (activate) these offensive or defensive weapons (devices) within the land of promise.

The player must press the “Y” Button on the game controller in order to retrieve any additional weapon(s) and/or item(s) from the duffle bag after the viewer window appear. However, the player can only retrieve one weapon and/or item (object) at a time from the duffle bag that will appear in his hand. Now, the player must press the Left Thumb Stick (L-Stick) on the game controller; in order to “Secure his duffle bag over his shoulders and back. Likewise, this function will also enable him to “retrieve the duffle bag from off his shoulder and back” when a weapon or item is desired from the duffle bag. Now, the function the Left Thumb Stick (L-Stick) will allow the player to carry the duffle bag upon his back, as he travels through out the region and have both hands free; in order perform his priestly duties within the temple and also use (employ), distribute and set-up any offensive and defensive weapons and/or items within the immediate area (vicinity) and through out the land of promise. Therefore, when the player has pressed the Left Thumb Stick (L-Stick) on the game controller his “Duffle Bag” will be secured safely upon his back; allowing him to use both hands free to perform his priestly duties within the temple; perform any offensive and defensive maneuvers that require two hands and also use (deploy), distribute and set-up any offensive and defensive weapons and/or items within the immediate area (vicinity) and through out the land of promise.

However, the player’s can press the “Left Thumb Stick (L-Stick) at any time during game play; to place (return) the duffle bag again over his shoulder and back; if he has to travel to another location where his enemies may be attacking the vision walls or preparing to mount an offensive attack against him. The player must press the Trigger (R) on the game controller to open the duffle bag and retrieve any weapon(s) and/or item(s) stored within (inside) it (duffle bag).

Example 1:

The player can also retrieve and use the “Fire Rocks (Stones)” that are inside (within) the covered pan near the Altar of God; to locate (find) decay or mold and also any cracks (breaches); that may be upon the pillar stones, column stones, upon the vision (promise) stones or within (inside) the mortar that is between the vision (promise) stones; including, any compromising agent that may be upon the walls of the Promise House” (Temple of God). Therefore, the use of the duffle bag will allow the player to store the “Fire Rocks (Stones)” within it and transport (carry) them to different locations; so that they can be strategically placed and released (drop) upon the ground in specific areas close to the proximity of the vision walls, pillar stones, column stones or temple; in order to find any decay, mold or crack that may be upon them. Likewise, the “Fire Rocks (Stones)” may also be strategically placed and released (drop) upon the ground in specific areas, such as by the doorway of the temple and near well of Jacob or they can be used as "Bait”; to subdue (ensnare) his adversaries that are drawn to the heat that is released by them.

Example 2:

Furthermore, items such as the “Anointing Oil” can also be stored within the duffle bag for future use. Now, the player can place and spread the “Anointing Oil”; that is within the duffle bag upon his forehead (himself) and anoint his body by faith; to receive “Deliverance” (sound mind) through the Spirit of God; which shall descend (fall) upon him and restore peace (soundness) unto his troubled mind; if he has been bitten once by his adversary during game play.

Likewise, he (player) can also anoint himself with the Anointing Oil and receive a “Fresh Anointing”; that will cleanse his raiment’s (garments and shoes) by fire (power) of God from all filthiness of flesh.

Warning:

The player must close the duffle bag to prevent any weapons and/or items from falling out of the bag when traveling through out the land. Now, if any weapons and/or any items are rejected from the duffle bag, as a result of traveling with the duffle bag open; then the player must seek to recover the objects before they are stolen and destroyed by his adversaries. Moreover, some of these creatures will also attempt to retrieve (steal) any weapons and/or items that may have fallen out of the duffle bag and hide them from the player underneath the ground within hole or tunnels; in order to prevent him from using them against them or against any other members of their family or to prevent him from deploying any devices that may be within the duffle bag through out the land of promise.

Now, the creatures of darkness will also attempt to steal the duffle bag and any weapons/or items from the Armory's vault; if they have gained access into the promise house and are secretly hiding within the temple when the vault is open.

Footnote:

The player can use the duffle bag to store and transport (carry) the Chief Corner stone and any of the Foundation stone; that represent the Apostle of Christ when attempting the set (lay) them within the midst (center) of the sun (sphere).

Now, when the “A” Button is pressed in conjunction with the Black Button on the game controller the player will be able to “Grab (take hold of) and/or Release (place) the Chief corner stone and any of the Foundation stone(s)”; which represent the Apostle of Christ that is in his possession inside the duffle bag. Therefore, when the “A” Button pressed in conjunction with the Black Button the player will be able to; Grab (take hold of) and/or Release (place) the foundation stone(s) that is within his hand inside the duffle bag, the “Promise House” (Temple of God) or within the midst (center) of the sun that the foundation of God may be established in the earth.

Consecrated Ashes

The player can use the "Consecrated Ashes" that were taken from the altar of God and placed within the ram’s horn to “Destroy” (Dissolve) the dark stones; that were created by the creature known as the “Bandit”. Now, the creature known as the “Bandit” will attempt to create foundational dark stone that can be cast into the well to pollute (contaminate) the “Waters of Life”; that are within the well of Jacob and them make bitter. The player must press the “B” Button in conjunction with the White Button on the game controller; which will allow him to

“remove the foundational dark stone(s), stones of emulations, or any fragmented pieces of stone (rock); that has been touched by his adversaries from the well of Jacob and disposal of them by sprinkling the consecrated ashes within the rams horn upon them to dissolve (destroy) them”.

Note:

The “consecrated ashes” can also be used by the player to dissolve the stone within the walls of emulation.

The Ram's Horn

The player must retrieve the “Ram's Horn” that is within the Armor's vault; that contains the “Consecrated Ashes”; which are used to “Dissolve” (Destroy) the foundational dark stones which are created by the creatures of darkness known as the “Bandit”. Moreover, the Ram’s Horn can be transport and carry it within the duffle bag; until he is ready to use the ashes to destroy (dissolve) the dark stones that are created by the creatures of darkness known as the “Bandits”. Now, if the player allows the ram’s horn that contains the “Consecrated Ashes” which are able to destroy the dark stones to be stolen by ay one of his adversaries; then he must attempt to retrieve (recover) the ram’s horn from his adversaries who shall try to destroy it or hid it from him to prevent him from using it to dissolve the foundational dark stones or the stone that are apart of the walls of emulations.

Anointing Oil

The player must use the “Anointing Oil” to sanctify and cleanse the temple; when he has received this message (prompt) that has been written by the finger of God which shall appear within the screen display: “Sanctify and Cleanse the Temple”.

The player can enter into the promise house and retrieve the anointing oil from the Armory’s vault; to cleanse and sanctify the “Things” (Items and/or Objects) within the Temple of God (Promise House); that are lit ten by the light of God, such as the Altar of God, the Pillars stones, the Column stones and the Door post of the Temple. Now, the player must press and hold the Right Thumb Stick (R-Stick) Button on the game controller for (3) three second; to “open the jar containing the anointing oil and place (spread) the oil within his hand upon the tip of his right ear, thumb of his right hand great toe upon his right foot and the rest of the anointing oil he shall place (spread) upon the “Things” (Objects or Items) that are within the Temple of God; to sanctify and cleanse those things that Lord God has allowed the "Light of God" to shine upon, such as the Altar of God, Pillars stones, Column stones and the Door post of the Temple. Now, this is the process in which these objects (items) must be cleansed and sanctified by the player of the game, because it is his priestly duty and service unto God.

In addition, the player can also use the “Anointing Oil” to anoint his “Forehead” (Himself) and receive a fresh anointing, as well as “Deliverance” (Healing of the mind) through the Spirit of God; if he has been bitten once by his adversary during game play.

The player can press the Right Thumb Stick (R-Stick) button once on the game controller; to “open the jar containing the anointing oil and use the anointing oil to anoint his forehead and body by faith”; to receive “Deliverance” (sound mind) through the Spirit of God; which shall descend (fall) upon him and restore peace (soundness) unto his troubled mind; if he has been bitten once by his adversary during game play. Now, after the player has anointed his forehead with the oil of gladness his raiment’s cleansed by the faith; which shall remove any traces of "Metallic Powder (Dust)" that may be presently upon his garments and shoes. However, after the player has used the anointing oil he can return the “Anointing Oil” back into the Armory’s vault for safe keeping or place it within (inside) his duffle bag for future use to anoint his “forehead” (himself) to receive deliverance; if he has received another wound and has been bitten by a single attacker within the screen display.

Note:

The player can also press the Right Thumb Stick (R-Stick) button once on the game controller; to “close the jar containing the anointing oil”; that may have been used to anoint his forehead, (himself) and body by faith or that may have been used to cleanse and sanctify the “Things” (Items and/or Objects) within the “Temple of God” (Promise House).

Warning:

The player must try to avoid walking across the “Metallic Powder (Dust)”; that he has sprinkled and released (cast) upon the surface of the ground.

Now, if the player should inadvertently come into contact with the Metallic Powder (Dust) in anyway; then the presences of “Beryllium” will be found upon his raiment’s (garments) and will trigger the sensor; which shall deploy the “Umbrella Popper” that was set-up as a defensive weapon to track the movement of his adversaries. Likewise, presences of “Beryllium” may also adhere to the bottom of his shoes if the “Metallic Powder (Dust)” has been stirred.

Footnote:

The player can press the Right Thumb Stick (R-Stick) button once on the game controller; to “open the jar containing the anointing oil and use it to anoint his forehead, (himself) and body by faith”; which will also allow him be able to receive “Deliverance” (sound mind) through the Spirit of God; which shall descend (fall) upon him and restore peace (soundness) unto his troubled mind; if he has been bitten once by his adversary during game play. Likewise, the player can also press the Right Thumb Stick (R-Stick) button once on the game controller; to “close the jar containing the anointing oil”; that may have been used to anoint his forehead, (himself) and body by faith or that may have been used to cleanse and sanctify the “Things” (Items and/or Objects) within the “Temple of God” (Promise House). Now, after the player has anointed his forehead with the oil of gladness his raiment’s cleansed by the faith; which shall remove any traces of "Metallic Powder (Dust)" that may be presently upon his garments and shoes. However, the player must press and hold the Right Thumb Stick (R-Stick) Button on the game controller for (3) three second; in order to use the “Anointing Oil”; that he has retrieved from the from out of the Armory’s vault to sanctify and cleanse the items and objects within the Temple of God that God has shined a light upon, such as the Altar of God, Pillars stones, Column stones and the Door post of the Temple. Therefore, when the Right Thumb Stick (R-Stick) Button is pressed and held for (3) three seconds the player will appear to be using the “Anointing Oil” to cleanse and sanctify the “Things” (Items and/or Objects) within the “Temple of God” (Promise House) and restored them back to there former condition (Glory).

Remote Control Alarm (device)

The “Remote Control Alarm (Device)” will allow the player to “Arm” (Activate) or “Disarm” (Deactivate) the “Whistle Blower” and the “Umbrella Popper”; from a safe distance before coming within close proximity of them to avert the devices are accidentally deployed. The player can press the Trigger (L) and Trigger (R) Buttons on the game controller; in order to use the remote control alarm (device) to Arm (Activate) or Disarm (Deactivate) the “Whistle Blower” and the “Umbrella Popper”. Now, the player has upon his belt a remote control device that can activated to arm (activate) or disarm (deactivate) all defensive weapons, such as the “Whistle Blowers” and “Umbrella Poppers”; when the Trigger (L) and Trigger (R) Buttons on the game controller are pressed. The remote control for these weapons will appear and remain upon his garment through out game play.

Now, if the player is killed at any point during game play then his character will by default reset back to the last check point and level that was successfully completed with the remote control attached to his garment.

Umbrella Poppers

The “Umbrella Popper” is a device that has a built in sensor that can detect the presence of “Beryllium”; which is an alkaline earth metal that is one of the chief

Component’s found within the “Metallic Powder (Dust)” that is used by the player of the game to track the footprints of his adversaries and their movement through out the land of promise and vision area. Now, when the “Metallic Power (Dust)” is released (dropped) upon the surface of the ground and is walked upon it will harden and appear as “Metallic Foot Prints” embedded in earth.

Now, if the “Metallic Powder (Dust)” should becomes stirred as a result of his enemies movement across the land; then traces of “Beryllium” may also adhere (attach) to the bodies and feet of his adversaries. Now, after the “Umbrella Poppers” are distributed and set-up they must be armed (activated) by the player of the game; before they can be used as defensive weapons against his adversaries. Now, when the sensor detects any trace of “Beryllium” then the device known as the “Umbrella Popper” will be deployed. When the “Umbrella Popper” is deployed it will release a projectile into the air that will open up like an umbrella and descend to the earth”; to alert the player when the presence of “Beryllium” has been detected where ever the device was originally set up and distributed. The player can distribute (set-up) and arm (activate) the device known as “Umbrella Popper” at any time during game play; anywhere through out the land of promise and within the vision area.

Now, the player must press the Trigger (L) and Trigger (R) Buttons; to “Arm” (Activate) or “Disarm” (Deactivate) the “Umbrella Popper”. Therefore, the player must remember to “Disarm” (Deactivate) the device “Umbrella Popper”; before coming into close proximity of them to prevent them from being deployed and depleting (using-up) his arsenal of weapons; if he himself has also walked across the “Metallic Powder (Dust)” within the land.

Warning:

Now, if the player does not press the Trigger (L) and Trigger (R) Buttons on the game controller to “Disarm” (Deactivate) the devices “Umbrella Poppers”; before coming into close proximity of them; then the sensor will detect the presence of “Beryllium” and cause the device to deployed; if he himself has also walked across “Metallic Powder (Dust)” that was released upon the land.

Danger:

The creatures of darkness will attempt to remove the “Metallic Powder (Dust)” away from the surface area; that they may prevent the player from having the ability to track them.

Example:

The creature known as the “Night Flyer” will try to using its wings to remove the “Metallic Powder (Dust)”; from the surface of the earth. Likewise, the creature known as the “Bandit” will also attempt to release powerful breadth (winds) that can be used to blow away the “Metallic Powder (Dust)” from the surface of the ground. However, the “Tares” are the only members within the family of all the creatures of darkness; which are able to release a secreted residue from their mouth that can dissolve the metallic powder (dust) used by the player to track

their location (movement). Now, if the “Metallic Powder (Dust)” is allowed to remain upon the surface it can be use by the player to track his enemies and subdue or destroy them. Again, the player must press the Trigger (L) and Trigger (R) Buttons; to use the remote control alarm (device) to “Arm” (Activate) or “Disarm” (Deactivate) the “Umbrella Popper”.

Illumination Grenades

The player can use “Illumination Grenades” in the vision area as offensive weapons and they can be used also as defensive counter measures; they can produce an explosion of bright light to temporarily blind the eyes of his enemies. Now, the explosion that is created by the Illumination grenades will Illuminate (light up) the night sky for several minutes; allowing the player to go on the offensive in order subdue and overcome adversary; that are advancing

on his position or that have moving toward a specific location or area.

The player may also use and deploy the Illumination grenade in order to find and locate his adversaries during the night or he can used the Illumination grenade to inspect (view) the areas within the land of promise that have been compromised or to find out which areas are being overrun by the creatures of darkness that have come to destroy the vision walls and spoil the land.

Note:

The player can use the “Illumination Grenades” during the night to find and locate his adversaries during the night, to inspect (view) the areas within the land of promise that have been compromised or to find out which areas are being overrun by the creatures of darkness and as counter measures; because they will enable him to safe guard the surrounding area and protect and maintain the vision walls are under his charge (care).

Whistle Blower

The “Whistle Blowers” are defensive devices (weapons) that will release and send a “Flare of Bright Lights into the atmosphere (night sky)”; which can alert the player when a sensor has detected movement and/or motion within the vicinity where the Whistle Blower’s were set up and deployed.

Therefore, the player can use these devices known as “Whistle Blowers” at any time during the day or night when in game play. However, the whistle blowers are more effective at night, because they will release “Flares of Bright Lights into the atmosphere (night sky)”; which can be used to alert the player of enemy movement”; wherever these devices are distributed (set up) and “Armed” (Activated) through out the land of promise, especially; if they have been placed within close the proximity of the Temple (Promise House). Now, the “Whistle Blower” is a device that has a built in sensor; which can detect movement (motion) within the proximity of 15’ feet when it is triggered. The player can press the Trigger (L) and Trigger (R) Buttons on the game controller; in order to “use the remote control alarm (device)” to “Arm” (Activate) or “Disarm” (Deactivate) the device referred to as the “Whistle Blower”.

Fire Rocks (Stone)

The player must press the White Button on the game controller to “Release (Drop) and place Fire Rocks; that have the appearance of live coals into the area (vicinity)” during day or night; which can be used by him to locate (find) decay, mold and also any cracks (breaches); that may be upon the pillar stones, column stones, upon the vision (promise) stones or within the mortar that is between the vision (promise) stones; including, any compromising agent that may be upon the walls of the “Promise House” (Temple of God). Furthermore, the player can also retrieve and use the “Fire Rocks (Stones)”; which can be strategically place and released (drop) upon the ground in specific areas or close to the proximity of the vision walls, pillar stones, column stones and temple (Promise House).

Now, the creatures of darkness known as the “Bandits” will attempt to covert (change) the “Fire Rocks (Stones)” into dark stones that were taken from the location (area) where they were placed or stolen from the player duffle bag. However, the fire rocks (stones) cannot be changed into dark stones, because they are the stones of the temple that were forged by the fire (light) of God.

Now, the “Fire rocks (stones)” that are released upon the surface of the ground can be used by the player as bait; in order to subdue and ensnare his adversaries that are drawn to the heat that is generated (produced) by them

(Fire rocks (stones)) where ever they have been placed. Therefore, the “Fire rocks (stones)” can be used by the player of the game as defensive weapons or offensively; because they will allow him to find locate (find) decay, mold and also any cracks (breaches); that may be upon the pillar stones, column stones, vision (promise) stones or within the mortar that is between the vision (promise) stones; including, any compromising agent that may be upon the walls of the “Promise House” (Temple of God).

Warning:

The creatures of darkness known as the “Bandits” will attempt to covert (change) the “Fire Rocks (Stones)” into dark stones; that were taken from the location (area) where they were placed or stolen from the player duffle bag.

However, the fire rocks (stones) cannot be changed into dark stones, because they are the stones of the temple that were forged by the fire (light) of God.

Note:

The “Fire rocks (stones)” can also be used by the player of the game as bait to ensnare his adversaries (Creatures of darkness); that are drawn to the heat which have come to steal the “Fire rocks (stones)”; because they believe that it can be used to keep them warn having being are cold blooded creatures.

The player offensive weapons:

Now, the player wears upon each wrist protective arms bands that are also referred to as "Power bands"; which can used as an offensive weapon or defensive; when mounting an offensive attack to subdue and destroy his enemies at any time during game play as long as they retain a positive charge.

Offensive Weapons that are produced by the power bands

Now, there are four (4) offensive or defensive weapons that are produced through the use of the power bands and they are:

1. Energy Net

2. Energy Stream

3. Ultra Violet Rays of Lights and Particles

4. Holograms Images

Energy Net

The power bands that can be used by the player of the game as an offensive weapon to; "release a single stream of energy that will separate (split) into multiple strands (coils) of energy”; that can be used as a net to catch (ensnare) his adversary, absorb (assimilate) their life force (power) and destroy them.

Now, the energy that is released through the power bands will travel in the direction that the player is facing when fighting against his adversary(s); that is within close proximity of it to entangle (ensnare) them within the strands (coils) of energy referred to as an “Energy Net”. Therefore, if the player is able to catch (ensnare) his adversary within the net of energy; then he can absorb his enemies’ life force (power) and destroy them. Furthermore, the negative energy will be converted into positive energy and transferred back to the power bands; through the coils (multiple strand of energy) allowing the bands to receive an additional energy charge.

Energy Stream

The player can also use the power bands as an offensive weapon to “release a stream of energy; which will enable him to move and relocate any heavy stone(s) or reset any pillar and column stones” within the temple and through the land of promise; that may have been jarred loose, moved out of place or knocked down by his adversaries that he may not able to physically lift”. In addition, the “energy stream” can also be used for defensive purposes in order to prevent (stop) the pillar or column stone(s) from landing upon him.

Ultra Violet Rays of Light and Particles

The player must press the “X” Button in conjunction with the “Trigger (R) Button on the game controller to activate (turn on) the power band; in order to

“release the energy stream into the atmosphere to ignite the atmospheric gases; in order to produce an explode that will send ultra Violet rays of light and particles down into the earth; which can afflict his adversaries with grievous sores (boils) upon their bodies and blisters upon the soles of their feet to impede their movement.

Hologram Images

The player must press the “X” Button in conjunction with the Trigger (L) and Trigger (R) Buttons on the game controller; in order to activate (turn on) the power bands; which shall “Release a small burst of energy that will allow him to transmit and project a hologram image of him 25’ Twenty-Five feet from his original position”. Now, the player can use this “Hologram Image” as a diversion when he wants to give the appearance that he is in specific area or certain location; to draw his adversary away from an area (location); which may have need of restoration in order to restore the compromised vision walls and stones of promise. The player can also use the hologram image as a counter measure; in order to reveal and know the whereabouts of his enemies that may be lying in wait to ambush (kill) him through out the land.

The Doors of the Promise House

The player must press the Trigger (R) Button and White Button on the game controller in order be able to “open or close the door that will allow access into the Promise House” (Temple of God). The player can enter through the door of the promise house to retrieve the foundation stone(s) that were previously placed and stored within the temple there overnight. Likewise, the player must also enter through the door of the promise house to retrieve his weapons or any items that are available within the Armory’s vault. Now, the player can retrieve these weapons and/or devices from the Armory vault; which will help him overcome and defeat his adversaries who are seeking to kill him and spoil the land of promise. The “Door” of the promise house can be opened and/or closed by the player; when he has to enter into the promise house (Temple of God) and leave the promise house. However, some of the creatures of darkness will attempt to gain access into the promise house (temple); in an attempt to steal the player weapons or any items from the temple of God. In addition, other creatures may seek to gain access into the promise house in order to devour the walls of the temple if the door is left open. Therefore, the player must remember to close and secure the door of the promise house (temple) to prevent his enemies from stealing any weapons or sacred items that are within the temple.

Therefore, some of the creatures of darkness will try to destroy and breakdown the door to the “Promise House” (Temple of God); that they may enter it and steal any foundation stones that may have been stored within the temple or to steal any weapons that may be present within the Armory’s vault.

The player can prevent the creatures of darkness known as the rammer and the bandit from destroying the door; by having the Angels of God place a large stone in front of the “Door” (Doorway); which will block the entrance and prevent them from breaking down the door of the temple. Now, the player must safeguard all the weapons within the Armory’s vault and the scared items, such as any anointing oil and any foundation stones that may be stored within the temple; by denying them access into the temple of God and having the angels block the entrance to the door; which will prevent these beasts from looting the temple.

Note:

The player must press the “B” Button in conjunction with the Trigger (L) Button on the game controller; in order to “call and send for the Angels of God to assist him by placing a large stone in front of the doorway of the promise house”; to protect the door from being destroyed by the creatures of darkness know as the “Rammer” and also to safe guard the sacred (items) inside the promise house; which is also called the temple of God from being stolen by his adversaries.

In addition, the player can also press the “B” Button and Trigger (L) Button again on the game controller; in order to “call and send for the Angels of God and have them remove the large stone from in front of the entrance of the “Door” (Doorway) of the promise house. Therefore, when the “B” Button and the Trigger (L) Button are pressed the Angels of God will descend from heaven and shall come to assist the player by placing a large stone in front of the entrance of the promise house or by taking away and removing the stone that blocks the “Door” (Doorway) of the “Promise House” (Temple of God).

Warning:

The creatures of darkness that are known as the “Rammer”, the “Tare” and the “Bandit” will try to gain access into the “Promise House” (Temple of God); that they may enter it and steal any foundation stones that were placed and stored within the temple. Now, these creatures will also try to destroy or breakdown the door of the promise house; in order take the scared items (spoils) that are within the temple or steal weapons from the armory vault to prevent the player from accomplishing his mission.

The Chief Corner Stone and the Foundation Stones

“The Chief Corner Stone” is the Lord Jesus Christ; which is the stone that the builders rejected the same is become the Head corner stone.

Now, the “Foundation Stones” are Simon, who is called Peter, and Andrew his brother; James the son of Zebedee, and John his brother; Philip, and Bartholomew; Thomas, and Matthew the publican; James the son of Alphaeus, and Lebbaeus; whose surname was Thaddaeus; Simon the Canaanite, Matthias and Saul of Tarsus that is our beloved Paul.

Now, the Angel of God will descend from the thrown of God and shall appear standing upon a cloud within the second 2nd heaven and shall release (cast) the Star of David into the earth. The player must press the “A” Button once on the game controller to retrieve the Star of David and hold it within his hands and he can also use this function to release the star that is within his hands (grasp) back into the 1st heaven (atmosphere). Now, after the star has appeared within the earth a spiritual stairway will appear; that will allow the player to ascend (climb) a stairway to the 2nd heaven; in order to place and lay (set) the Chief corner stone or foundation stones within the midst (center) of the sun; that the foundation of God may be established in the earth, as it is in heaven. The stair way will be accessible to the player and remain within the earth, as long as the crystal core inside the star is lit ten by the light of God. Now, the can also press and hold the “A” Button on the game controller for (3) second to remove (detach) the star from his garment and hold (grasp) it again within his hand; if he needs to use it to restore the vision walls, column or pillar stones. Likewise, this function can also be used to attach the (star) of David that is within his hands to his garment; which can be used to protect him from the sphere of flames and harmful gases that are produced by them (flames), as long as the light (power) within the crystal’s core remains energized and the sphere of flames around the sun do not intensify.

Therefore, the star of David” can be used to deflect the fiery flames as the player ascends the “Stairs” (Stairway) and enter into the midst (center) of the sun; through the blinking “Door” (Doorway) to place or lay (set) the Chief corner stone or the foundation stones; which represent the Apostle of Christ within the midst (center) of the sun; in order to established the foundation of God within the earth. Now, the player must place or lay (set) the Chief corner stone within the midst of the sun first; because it represents the Lord Jesus Christ; which is the stone that the builders rejected that has become the Head corner stone. Likewise, the player must also carry the remaining (13) thirteen foundations stones that represent the Apostles of Christ and lay (set) them within the sun after they have been retrieved from the Angel of God. Now, the Chief corner stone and the foundation stones that represent the Apostles of Christ must be set within the sun; before sunset of the same day in order to receive game points for establishing the foundation of God on the same day.

Note:

Now, the Star of David is most effective during the daytime, because the heat that is released from the sun during day light hours will also enable the crystals within the inner core to sustain limited power because of their metaphysical properties. However, when the power within the star is depleted it will vanish from the earth and will reappear within the hands of the Angel of God; that can assist the player by replenishing the power of the star and release it again into the earth.

(Left/Right) “Arrow” Button

The player can use the (Left/Right) “Arrow” button on the game controller to move in any direction toward the “Left” or the “Right” side of the screen display; with the Chief corner stone or the foundation stones any foundation stone that may be in his possession. Now, these stones may also include any vision (promise) stones that may be in his possession; which may have been removed or separated (isolates) from the vision walls.

Placing the Chief Corner Stone and Foundation Stones within the Sun

The Chief corner stone and the foundation stone shall be released into the earth by the Angel of God; that will appear standing upon a cloud within the second 2nd heaven. The player of the game must retrieve the Chief Corner stone or foundation stones when they are released within the earth (screen display) through out every level of the game play. Now, after the star has appeared within the earth a spiritual stairway will appear; that will allow the player to ascend (climb) a stairway to the 2nd heaven. Again, the player must retrieve the Star of David when it appear in the earth and attach it to his garment; before any attempt can be made to place and lay (set) the foundation stone within the midst of the sun; because it can be used to protect him from the sphere of flames released by the sun and also from the harmful gases that are produced by them.

Now, after the star of David has been retrieved the player can ascend (climb) the “Stairs” (Stairway) and enter through the blinking “Door” (Doorway) into the midst (center) of the sun and lay (set) the Chief corner stone or the foundation stones; which represent the Apostles of Christ in order to establish the foundation of God within the earth. Now, the player must place and lay (set) the Chief corner stone in the midst of the sun first, because it represents the Lord Jesus Christ; which is the stone that the builders rejected the same is become the Head corner stone. Likewise, the player must also carry the remaining (13) thirteen foundations stones that represent the Apostles of Christ and lay (set) them within the sun; after they have been retrieved from the Angel of God within each level of the game.

Now, after the Chief corner stone has been placed within the midst of the sun it will remain permanently established (set), as the head corner stone.

Likewise, any foundation stones that were placed within the midst of the sun will also be permanently established (set) as spiritual stones within the 2nd heaven after sunset. The player will receive bonus points for successfully laying the Chief corner stone or the foundation stone within the sun on that day. However, the creatures of darkness may attempt to steal and remove the Chief corner stone or the foundation stones; from out of the midst of the sun after they (Chief corner stone or foundation stones) have been placed inside the body (center) of the sun.

Warning:

Now, the creature that attempts to touch or remove the Chief corner stone that has been placed (set) within the midst (center) of the sun or that has been placed within he “Promise House” (Temple of God); then it will be consumed (destroyed) by the “Fire of God” from heaven; because they attempted to defile the stone that represents the body of the Lord Jesus Christ. Now, the Chief corner stone (brick) is the only foundation stone that cannot be touched by any unclean creature, because it a “Sacred” and “Holy” stone that was given unto the player (saints) and signified by the Angel of God. Therefore, only the foundation stone(s) can be removed from out of the midst (center) of the sun by the creatures of darkness; which will attempt to remove them before night fall (sunset) of the same day in order to prevent them from being established as foundation stones within the 2nd heaven. Now, every foundation stone(s) that remains within (inside) the midst of the sun; after the sun has set will be established (set) permanently, as a spiritual foundation stone for the duration of game play.

Footnote:

The player must ascend (climb) the “Stairs” (Stairway) and enter into the midst (center) of the sun through the blinking “Door” (Doorway) to place and lay (set) the Chief corner stone or the foundation stones; which represent the Apostles of Christ; in order to establish the foundation of God within the earth.

Again, the player must place and lay (set) the Chief corner stone in the midst of the sun first, because it represents the Lord Jesus Christ; which is the stone that the builders rejected the same is become the Head corner stone.

Likewise, the player must also carry the remaining (13) thirteen foundations stones that represent the Apostles of Christ and lay (set) them within the sun; after they have been retrieved from the Angel of God within each level of the game. However, if the player is able to place the Chief corner stone or any of the foundation stones inside (within) the midst (center) of the sun he will receive “Bonus” points for laying the foundation stones on that day.

Unshakeable Foundation

The Chief corner stone (brick) is the only foundation stone that cannot be removed or touched by any unclean creature; because it a “Sacred” and “Holy” stone that was given unto the player (saints of God) in the earth by the hands of the Angels of God. Therefore, if any creature attempts to touch or remove the Chief corner stone; after it has been placed (set) within the midst (center) of the sun or placed within the “Promise House” (Temple of God); then it will be consumed (destroyed) by the “Fire of God” from heaven; because they attempted to defile this “Sacred” and “Holy” stone that represents the Lord Jesus Christ. Now, after the Chief corner stone has been placed and laid (set) within the midst (center) of the sun it cannot be removed from the sun; but will remain set (established) within the midst of the sun for all eternity. Howbeit, the creatures of darkness may be able to remove foundation stone(s) from out of the midst (center) of the sun; to prevent them from being established (set) in the 2nd heaven and the earth. Now, the player will be awarded “bonus points” for any foundation stones that were permanently established (set) as a spiritual foundation stone for the duration of game play. Again, only the foundation stone(s) can be removed from out of the midst (center) of the sun by the creatures of darkness; which will try to remove them before night fall (sunset) of the same day to prevent them from being established (set) in the 2nd heaven and the earth.

Warning:

Now, some of the creatures of darkness will attempt to steal and remove the Chief corner stone from out of the midst of the sun; after it (Chief corner stone) have been placed (set) inside the body (center) of the sun, as the Head corner stone. Likewise, the creatures of darkness will also attempt to steal and remove the foundation stones; that represent the Apostle of Christ from out of the midst of the sun.

Footnote:

The Chief corner stone (brick) is the only foundation stone that cannot be removed or touched by any unclean creature; because it a “Sacred” and “Holy” stone that was given unto the player (saints of God) in the earth by the hands of the Angels of God. Howbeit, the creatures of darkness may be able to remove foundation stone(s) from out of the midst (center) of the sun; in order to prevent them from being established (set) in the 2nd heaven. Again, the foundation stone(s) may be stolen from out of the midst (center) of the sun; if they were set within the sun on the same day before nightfall. Likewise, the foundation stones can also be stolen from the temple by the creatures of darkness if the doors of the temple have been breached or left unlocked by the player of the game. However, the foundation stone(s) can never be destroyed by the creatures of darkness, because these consecrated stones(s) were fashioned by the hands of God and are from above and are not of this world. Therefore, if the creatures of darkness are able to remove any foundation; then the player must recover the stolen foundation stones and reset them back within the midst (center) of the sun; that the word of the Lord and foundation of God may be established in the 2nd heaven and earthly realm. Now, if a foundation stone(s) is allowed to remain set within the sun any time after sunset; then it (they) will be permanently established (set) as a spiritual foundation stone for the duration of game play.

Spiritual Footnote:

The Chief corner stone represent the word of God (Christ Jesus) and the scriptures declare; that a jot or tittle shall in no wise pass from the law, until all be fulfilled. Therefore, Chief corner stone which represent the word of God (Christ Jesus) cannot be removed; from out of the midst (center) of the sun, nor from out of the “Promise House” (Temple of God); because it is an unshakeable foundation stone (brick) that is “Sacred” and “Holy”. However, the foundation stones that represent the Apostle Doctrine may be removed from the earth; because these stones are a spiritually representation of their words (Doctrine); which can be changed (touched) by those (anyone) that are not cleaned; if it (Apostle Doctrine) is not safeguarded (protected) and pass down unto faithful men or women) through hand of believing saints.

The Stone Pillars

The player of the game can erect stone pillars for a testimony before the Lord God through out the earth; which can be established as memorials before God of his Goodness and Mercy. Now, the player can retrieve stones from off the land and make a stone pillar as a witness in the presence of the inhabitants of the earth before the Lord God. The player can retrieve the anointing the oil from the promise house (temple) and pour it upon the stone pillar before the face of the Lord; which shall send the former and latter rain in due season upon the earth to bless it. Now, the player must press and hold the Right Thumb Stick (R-Stick) Button on the game controller for (3) three second; to “open the jar containing the anointing oil and place (spread) the oil within his hand upon the stone pillar” before the Lord God; which shall send the former and latter rain in due season upon the land to bless the earth.

Foundation Dark Stone(s)

The “Bandit” is the largest creature within the family of the creatures of darkness in reference to body size and mass and he is also the only creature that can create a “Foundational Dark Stone”. A “Foundational Dark Stone” is created when the saliva from the mouth of the creature known as the “Bandit” comes into contact with any small stone or rocks from the surrounding area and/or any fragmented pieces of vision (promise) stone(s) that may have been separated from the walls of promise. Now, when a stone (rock) and/or fragmented pieces of the vision (promise) stone have been compromised it will undergo a physical change; that will turn the stone (rock) or fragmented pieces of the promise (vision) stone(s) appearance translucent and then it will become a “Foundation Dark Stone”. Therefore, all “Foundational Dark Stones” are fragmented pieces of promise (vision) stones or rocks that have been changed (converted) into a dark stone by the saliva that is released from the mouth the creature known as the “Bandit”. Now, the creatures of darkness will attempt to take (13) thirteen fragmented pieces of vision (promise) stones or stones (rocks) and place them within the midst (center) of the sun; in order to create a total ellipse through out the land. Therefore, the creatures of darkness will attempt to climb or ascend the “stairs” (stairway); that has appeared within the earth with these foundational dark stones and place them within the midst (center) of the sun to create a total ellipse of darkness.

Moreover, the creatures of darkness that are within the land will also attempt to create the foundational dark stones or attempt to retrieve stones; that may be taken from off the land to build and erect the walls of emulation or they may attempt to place a foundational dark stone or any stone taken from the land; that may have decay or mold upon it within (inside) the vision wall; to deface the vision wall in order cause the promises of God to be erased from the walls of promise and vanish from the earth. Likewise, these beasts may also try to cast the foundational dark stone(s) and other stones into the well of Jacob to cause the “healing water” to overflow from the well or to “pollute” (contaminate) the “healing waters” which are called the “Waters of Life”.

Creating a Total Ellipse through out the land

The “Night flyer”, the “Rammer” and the “Tare” are also members within the family of the creatures of darkness; which will attempt to take any fragmented pieces of vision (promise) stones (rocks) and place them within the midst (center) of the sun to create a total ellipse through out the land. However, to do this they must take (13) thirteen foundational dark stones that were converted from fragmented pieces of vision (promise) stones or stones (rocks) and place them within the midst (center) of the sun. Again, some of these beast may attempt to climb or ascend the “stairs” (stairway); that has appeared within the earth with the foundational dark stones and place them within the midst (center) of the sun. Now, if the creatures of darkness are able to placed multiple foundational dark stones (converted fragmented pieces of dark stone(s) or stone (rocks)) within the midst (center) of the sun; then they can cause the light that is released by the sun to diminish (disappear) from the earth. Therefore, the player must destroy all the fragmented pieces of dark stone(s) or stones (rocks) that were turned into foundational dark stones; before they can be carried and placed within the midst of the sun by his adversaries (creatures of darkness); in order to prevent the them from attempting to create a total ellipse through out the land.

However, the player cannot use the protective gloves to remove any fragments (pieces) of promise (vision) stones or stones (rocks); which have been turned into dark stones out of in the midst (center) of the sun, because they (protective gloves) can only be used within the earthly realm. Now, if the player is unable to stop the creatures of darkness from laying the (13) thirteen the foundational dark stones within the midst (center) of the sun; then he may have to protect the land of promise under the watch of total darkness. Likewise, if the player is not able to destroy the foundational dark stone(s) that were created by his enemies and adversaries within the earth; before they are carried and placed within sun by sundown of the same day; then they will remain permanently established within the sun as a foundational dark stone.

Warning:

The player cannot use the protective gloves to remove any fragments (pieces) of promise (vision) stones or stones (rocks); which have been turned into dark stones out of in the midst (center) of the sun, because they (protective gloves) can only be used within the earthly realm. Now, if the player is unable to stop the creatures of darkness from laying the (13) thirteen the foundational dark stones within the midst (center) of the sun; then he may have to protect the land of promise under the watch of total darkness.

The Conspiracy to destroy the Vision Walls and Stones of Promise

The “Rammer” is a very aggressive and territorial creature that is within the family of the creatures of darkness. Now, the creature known as the “Rammer” will attempt to subdue the player; by running into him with the intent to knock him unconscious that they may overcome (kill) him and devour the vision walls.

Likewise, the creature known as the “Rammer” will attempt to separate the vision (promise) stones and also destroy the pillar stones, column stones or vision walls; by causing them to be jarred loose, moved out of place or knocked down within the temple. Therefore, the rammer will play an instrumental part (role) when these creatures mount any offensive attack against the vision walls, vision (promise) stones, pillar stones and column stones that are erected through out the land; which afterwards can be carried away by them and place within the midst of the sun or carried by them and cast into the well of Jacob in order to cause the waters within the well to overflow or to pollute (contaminate) the waters of life with the dark stones. In addition, the rammer will also seek to enlist help from the other creatures of darkness; which will try to collect and/or steal any fragmented pieces of vision (promise) stone; that were separated from the vision wall in an attempt to have them turned into foundational dark stones.

Now, when a vision (promise) stone is destroyed the fragmented pieces of the vision (promise) or stone (brick); may be turned into dark stones and then carried by his adversaries and cast into the well of Jacob to pollute the well waters and make the “Waters of Life” bitter. Likewise, these fragmented pieces of stones may also be used as heavy weights that can be cast into the well of Jacob; to destroy the bucket within the well that is used to retrieve the waters of life.

Warning:

Therefore, the player must be alert and sober because the creature known as the “Bandit”; will attempt to carry way the separated vision (promise) stones or he may attempt to remove the fragmented pieces of stones; after the creature known as the “Rammer” has used his hard head to knock the vision walls down, jar (shake) the stone loose, move them (vision (promise) stones) out of place or away from the vision walls by running into them.

Footnote:

Again, the creatures known as the rammers will seek to destroy the vision walls by separating the individual promise stones that are apart of the vision walls from the walls and destroy the column and pillar stones that support the vision walls and promise house (temple); by causing them to be jarred loose, moved out of place or knocked down within the temple in order to cause the pillar stones or column stones that support the vision walls to tumble (fall).

The Conspiracy to replace the Stones of Promise within the Vision Walls with Dark Stones or stones that have decay of mold upon them

The creatures of darkness will attempt to place a foundational dark stones or any stones taken from the land; that may have decay or mold upon them within (inside) the vision walls; to deface the vision walls in order cause the promises of God to be erased from the walls of promise and vanish from the earth.

In addition, these beasts will also try to destroy the pillar stones and column stones; which are used to support the vision walls by moving them out of place or knocking them down. Likewise, the creature known as the “Rammer” will also attempt to separate the individual vision (promise) stone(s) from the vision walls; by using his hard head to jar (shake) them loose or away from the vision walls.

Now, after a vision (promise) stone has been separated and removed from the vision wall; it can be replaced with any unholy stone, such as a foundational dark stone or any stone that may have decay or mold upon it. Therefore, the player must remove the foundational dark stone or stone that may have decay or mold upon it and destroy them before the mold spread through out the entire wall.

Likewise, the player must also recover the vision (promise) stone that is inscribed with the promise of God from his adversary and set (return) it again back into vision wall in order to keep that promise alive within the earth. Now, if any unholy stone is not removed from the vision wall; but is allow to remain within the vision wall for any reason; then the mold and decay will eventually spread through out the entire vision wall and cover the vision (promise) stones that are inscribed with the precious promises of God.

Note:

The creatures of darkness will attempt to remove the vision (promise) stone(s) that has been jarred loose and/or separated from the vision walls and replace it with a foundational dark stone or stone that may have decay or mold upon it; to deface the vision wall in order to cause the promises of God to be erased from the walls of promise and vanish from the earth. However, the player can use the “Protective Gloves” to remove the individual stone(s) of emulation that were placed inside the vision walls or substituted for a vision (promise) stone inside any of the vision walls or that may have been cast into the well of Jacob.

The Walls of Emulation

The creatures of darkness will attempt to build and erect stone walls that are referred to as the walls of emulation; in an attempt to establish the presence of darkness within the earth. Therefore, the creature of darkness that have come to spoil the land of promise will attempt to retrieve stones; that may be taken from off the land in order to create the foundational dark stones to build and erect the walls of emulation. Now, the walls of emulation represent the works of the flesh and every ungodly deed (act) that has been done under the sun by the sons of men and the areas where the walls of emulation have been built (erected) will appear desolate within the earth. The creatures of darkness will attempt to build and erect the walls of emulation with foundational dark stones or stone that can be remove from the land; during the night time hours under the cover of darkness after the sun has set when the shadow of darkness is cast upon the earth.

The stone that are taken from off the land which are use the by the creatures of darkness to build and erect the walls of emulation; shall resemble the vision (promise) stone(s) within the vision walls in appearance and shape.

Therefore, the creature of darkness will attempt to build the stone walls along side of or adjunct to the vision walls or at the end of the vision walls; in an attempt to trick the player in believing that they are actually apart of the vision wall. Now, the dark stone or any stones that may have been taken from the surrounding area that are apart of the walls of emulation can be removed from the wall and destroyed by the player during game play; if he has retrieved the consecrated ashes that are within the ram’s horn from the temple.

Likewise, the player can also use the “Protective Gloves” to remove the individual stone(s) of emulation that are taken from the walls of emulation and placed inside the vision walls or substituted for a vision (promise) stone inside any of the vision walls or that may have been cast into the well of Jacob. However, the player can press the “A” Button and White Button in order to “grab (take hold of) and/or release” any stone(s), such as any fragmented stone or rock that is upon the land or any individual stone(s) of emulation that was substituted for a stone within the well of Jacob or substituted for a vision (promise) stone inside any of the vision walls or that may have been cast into the well of Jacob. Now, the walls of emulation may also be erected (built) by his adversaries and strategically place in specific areas, such as near the well of Jacob or near the promise house (Temple of God). The creatures of darkness will also attempt to block the player’s path with stones that lead to the spiritual stairs; which allows him access into the midst of the sun to set and lay the foundation stones that represent the Apostle’s Doctrine in the earth. Now, the moon will only release a fraction of light upon the earth, according to a preprogrammed function; which will allow the player to have some visibility, but not complete visibility during the night tine hours.

Now, the player must break down the walls that were erected by his enemies and destroy (dissolve) the stones that have been taken from the surrounding area; that were made apart of the walls of emulation with the consecrated ashes that are within the ram’s horn. Likewise, the player must also destroy (tear down) the walls of emulation that have been rebuilt by his adversaries; which are seeking to establish the presence of darkness within the earth.

Note:

The “energy stream” can be used by the player for defensive purposes to prevent (stop) any pillar or column stone(s) from landing upon him. And it can also be used as an offensive weapon against his adversaries to destroy (tear down) the walls of emulation. The “Bandit” is the largest creature within the family of the creatures of darkness in reference to body size and mass and he is also the only creature that can create a “Foundational Dark Stone”.

Spiritual Note:

Wherever, the walls of emulation have been erected through out the land of promise the grass of the land will die (fade) and sand will replace the fertile soil that has been polluted by the dark stones whose foundation are now presently upon the surface of the earth.

The Dark Stone can be used to contaminate the Waters of Life

The player may be able to restore a vision (promise) stone that have become separated from the vision wall during game play; if it has not been destroyed by his adversaries. Moreover, the player can also use the Star of David to cleanse the vision wall and restore the promise stone(s); if he is able to remove the decay before the decay is allowed to weaken the mortar that is between the stones. Now, the player can also retrieve the ram’s horn from the Armory’s vault; which contains the consecrated ashes that are able to destroy (dissolve) the dark stones and stone(s) of emulation. Therefore, the consecrated ashes that are within the ram’s horn that were taken from the altar of God can be used to dissolve any corrosive enzymes, such as the saliva that is used by the creature known as the “Bandit” to make the dark stone. However, if the creature known as the “Bandit” is not subdued by the player; but is allowed to continue to turn any fragmented pieces of promise (vision) stone(s) or stones (rocks) from the surrounding area into a foundational dark; then these dark stones may also be taken by the other creatures of darkness and cast into the well of Jacob to contaminate the healing waters that are within the well of Jacob. Now, some of the creatures of darkness will also attempt to throw (cast) all manner of stones; which can be taken from the surrounding area into the well of Jacob; in an attempt to cause the healing waters to over flow out of (from) the well.

Likewise, these beasts may also attempt to collect any of the fragmented pieces of the vision (promise) or stone (brick); which can be turned into dark stones and place them within the midst of the sun. Therefore, if the player does not destroy all the dark stone(s) that are created; then they may be taken by his enemies and placed within the midst (center) of the sun or cast into the well of Jacob to “Pollute” (Contaminate) the “Water of Life”. Now, if the water within the well of Jacob becomes polluted (contaminated) or are made bitter; because a dark stones has been cast upon the waters into the well; then it cannot be retrieved (drunk) by the player of the game, nor can the waters be used to heal him of his wounds and injuries; until all the dark stone(s) are removed from the well and the well water are cleansed by the Angel of God.

Warning:

Again, the “Foundational Dark Stones” can also be used to “Taint” (Pollute) and make bitter the well waters which are also referred to as the “Waters of Life”. Therefore, the water will become defiled if any pieces of the fragmented vision (promise) stone(s) and/or stones (rocks) that have also been changed into dark stones are taken by any member(s) of the creatures of darkness and cast into the well of Jacob at any time during game play. Now, the player must remove any common stone(s), such as the foundational dark stones, stone(s) of emulation and/or any fragmented pieces of stone (rock); that has been touched by his adversaries from the well of Jacob, because these unclean stones represent the works of the flesh; which are dead works that produce uncleanness in the earth. Therefore, the player must also remove the common stones; before the waters can be healed (cleansed) by the Angel of God who can be call into the earth assist him. The player must not drink from the well of Jacob; if the waters within the well have become “tainted” (polluted) or have been made bitter, as a result of these unclean stones being cast into the well. Likewise, the player must not drink the water from the well after the foundational dark stones have been dropped into the well of Jacob, because the contaminated waters will produce harmful effects within the player’s body if they are ingested by him.

Footnote:

The “Foundational Dark Stones” can also be used to “Taint” (Polluted) and make bitter the waters within the well; which are also referred to as the “Waters of Life”. Now, the creatures of darkness will attempt to produce a total ellipse through out the land; if they are able to take (13) thirteen fragments (pieces) of vision (promise) stones and/or stones (rocks); that have been “Changed” (turned) into dark stones and place them within the midst (center) of the sun.

The player can retrieve (drink) the healing waters that are within the well of Jacob; because it (Water of Life) contains the healing attributes of God that will healed his wounds and injuries, restore his health (strength) and also allow him to continue his mission of establishing the foundation of Christ Jesus through out the land.

The Sun is the Translucent Ball of Light

The “Sun” represents the greater light that was created by the Lord God to rule the day and this light that is released from the sun; upon the earth will allow the player to have complete visibility during game play; which will enable him to protect (safeguard) and also repair, seal or restore the vision wall stones; that are inscribed with the promises of God, as long as the day light hours exist.

Moreover, the sun light that is released from the sun upon the earth will also allow the player to repair, seal or restore the pillar and column stones; which are located within promise house that may have been compromised (damaged) by his adversaries (creatures of darkness) during game play. Therefore, the sun will rise and appear in the morning at top of the screen display within the 2nd heaven; behind the background of a light blue sky line according to a preprogrammed function. However, when the sun is positioned at high noon it shall become engulfed by a sphere of flames and reveal a “Door” (Doorway) that will allow access within the midst (center) of the sun. Again, the sun will have the appearance of a bright yellow glowing translucent ball of light during the day light hours; which will allow the player of the game to have complete visibility during game play. However, at sunset the sphere of flames shall diminish (fades) and the light of sun will change its appearance; from a bright yellowish translucent ball of light into a reddish orange color glowing light and only release a fraction of light as the shadow of darkness is upon the earth. Now, when the moon rises within the land at sunset the shadow of darkness shall be cast upon the earth; which will signify that the day light hours are coming to an end and darkness (night) is about to cover the land of promise.

Footnote:

The light of the sun shall continue increase in brightness as the day continues; to signify that the start of a new day is approaching and the night time has ended; which had previously covered the sky (screen display) revealing the moon and the stars in heaven. Again, the sun will have the appearance of a bright yellow glowing translucent ball of light during the day light hours; which will allow the player of the game to have complete visibility during game play.

High Noon, the Day (light) Hours, the Sphere of Flames and Access into the midst of the sun

When the sun begins to rise in the morning it will have the appearance of a bright yellowish translucent ball of light; which shall appear to be ascending from the direction of the east to the top of the screen display. In addition, the light of the sun shall continue to increase in brightness as the day continues; to signify that the start of a new day is approaching and the night time has ended.

Now, the light and heat that is produced by the sun upon the earth; during the day light hours will allow the player to have complete visibility, as he travels through out the land of promise. However, when the sun is positioned at high noon it shall become engulfed by a sphere of flames and reveal a “Door” (Doorway) that will allow access within the midst (center) of the sun.

The “Door” (Doorway) that has appeared within the sun will allow the player and/or any entity access into the midst (center) of the sun; to place and lay (set) the Chief corner stone, the foundation stones or a foundational dark stones.

Now, the blinking door (door way) will allow entry into the midst (center) of the sun at intervals; during the day time hours only after the sun has risen in the earth. Therefore, the player can not attempt to lay (set) any foundation stone within the midst of the sun; after the day light hours have expired; because the stairway will only appear during the day when the doorway within the sun allows access. The player must retrieve the star of David that has been released into the earth by the Angel of God; because it will allow him to ascend (climb) the stair (stairway) unto the 2nd heaven; in order to place and lay (set) the Chief corner stone or foundation stones within the midst (center) of the sun.

Again, the player must retrieve the Star of David when it appear in the earth and attach it to his garment; before any attempt can be made to place and lay (set) the foundation stone within the midst of the sun; because it can be used to protect him from the sphere of flames released by the sun and also from the harmful gases that are produced by them. Now, the Star of David will have the appearance of an “Amethyst Crystal” and can release energy from its inner core in the form of a light. The player must take precaution when seeking to recover any lost or stolen weapons or foundation stones after sunset (dark) and should attempt to recover any items, such as weapons or foundation stones; that may have been lost by him or stolen by his adversaries (creatures of darkness); during the day light hours when the sun allow him to have complete visibility. However, if the player is not able to restore the foundation stones within the midst of the sun; before night fall of the same day then he can store them inside the “Promise House” (Temple of God) or place the foundation stone inside (within) his duffle bag; until he is able to set the stone(s) within the midst of the sun on the following day. Now, the player must attempt to complete the majority of his work during the day light hours; because the sun light will allow him to quickly locate (find) the breaches of the Lord; which are considered to be any decay, mold or cracks; that may be upon the walls within the “Temple” (Promise House), vision walls, column stones, pillar stones or that may appear upon vision (promise) stones; which have inscribed upon them the precious promises of God that are within the land. Likewise, the player may also be able to quickly find (locate) and recover the foundation stones; that may have been stolen from out of the promise house (temple) or stolen from out of the sun the midst (center) of the sun; after the sun has risen during the day light hours and can return (reset) them back within the midst of the sun to establish the Apostles’ (Doctrine) within the earth.

Note:

This game entitled “Vision Wall” will allow the player to make personal choices that could render a different outcome when faced or being confronted by different challenges and circumstances, such as whether it is in his best interest to keep and hold on to any items, such as the foundation stones, the anointing oil, the ram’s horn; which contain the consecrated ashes and/or any weapons.

Now, if the player elects to keep any of these items then they can be stores and transported by him within (inside) his duffle bag and may be use at a later time when needed for healing, to destroy the dark stones or against his adversaries in battle. However, the player can also elect to place specific items, such as the foundation stones back within the Promise House (Temple) during the night or return any weapons or items, such as the anointing oil, the ram’s horn that contain the consecrated ashes etc, back to the Armory’s vault for safe keeping; to avoid the potential of them being lost or stolen by his enemies

Footnote:

Again, the “Sun” will appear in the 2nd heaven during game play within the screen display and disappear according to a “preprogrammed” function.

Now, the light and heat that is produced by the sun upon the earth will allow the player to have complete visibility, as he travels through out the land of promise. However, after the sun has risen and the time is approaching high noon it will become engulfed by a “Sphere of flames” and reveal a “Door” (Doorway); that will allow the player or any entity access within the midst (center) of the sun.

However, when the power of the Star of David is fully energized the star can be used; to deflect the heat produced by the fiery flames and also protect the player from any harmful gases; which are released by the sphere of flames that has engulfed the sun within the screen display.

The Moon under (Night fall)

The “Moon” will also appear during game play within the 2nd heavens at the top of the screen display; having the resemblance of the sun in form (shape) but yielding only partial light. Now, the moon shall gradually ascend and appear in the 2nd heaven as the sun change its appearance; from a bright yellowish translucent ball of light into a reddish orange color glowing light just after sunset and this is a sign that the day light hours are ending as darkness begins to cover the face of the sky above. Therefore, the moon represents the night time hour when darkness and the stars of heaven shall covers the sky during game play.

Again, the moon will only release a fraction of light upon the earth, according to a preprogrammed function; which shall begin at sun set within the screen display. Now, the moon is considered to be a lesser light that the Lord God had made; which will allow the player; who has been given the charge of protecting the vision walls within the land of promise to have some visibility but not complete visibility. The player can not attempt to lay (set) any foundation stone within the midst of the sun; after the day light hours have expired; because the stairway can only be revealed during the day when the door within the sun allows access.

Again, the blinking door (door way) will allow entry into the midst (center) of the sun at intervals; during the day time hours only after the sun has risen in the earth. Therefore, the player must be alert and on guard against the wiles of his adversaries, especially during the night; when they shall attempt to plunder and spoil the land under the cover of darkness.

Now, the player can retrieve and use the “Fire Rocks (stones)” from the temple; if he attempts to use the star of David seal (bond) and repair any cracks that are upon the vision walls or upon the walls within the Promise House (Temple) and/or seal and repair any cracks upon column and pillar stones during the night time hours. Furthermore, the player can also use the energy that is within the power bands that are upon his wrist to emit a “Halogen light”.

Now, the light that is released by the power bands will allow him to see (find) his way under the cover of darkness after sunset by illuminating any pathway upwards of 6’ six feet. In addition, the “Halogen Light” can also used to locate any mold or decay; that may be upon the pillar stones, column stones, upon the vision (promise) stones or within the mortar that is between the vision (promise) stones; including, any compromising agent that may be upon the walls of the “Promise House” (Temple of God).

Footnote:

The player can retrieve and use the “Fire Rocks (stones)” that are within the temple; if he attempts to use the star of David to seal (bond) and repair any cracks that are upon the vision walls or upon the walls within the Promise House (Temple) and/or seal and repair any cracks upon column and pillar stones during the night time hours. Also, the “Halogen Light” can also used by the player to locate any mold or decay that may be upon the vision walls and vision stones; which are the stones that have the promises of God inscribed upon them that are established within the earth and erected through out the land of promise

The Showers from Heaven and the Rain of God

The earth will receive showers periodically that will be released from the clouds in heaven above. Now, the showers that are released upon the earth will cause the flowers and the grass of the fields to grow within the land.

The player must disarm any sensor device before the heavy rain appears, because the heavy rain that is released from the clouds will cause the sensor devices, such as the umbrella popper and the whistle blower to trigger prematurely or deploy for no good reason. Likewise, the player must deploy the “Metallic Dust (Powder)”; that is use to track his enemies movement through out the land; if that are dark rain clouds over head in the sky, because these heavy rain will wash away metallic dust and also any footprints that were left upon the surface of earth. However, when the showers of God are released upon the earth the player will be able to easily find any footprints belonging to his adversaries that are hiding some where within out the land or that may be attempting to ambush him some where close bye. To the contrary, the creature of darkness will also be able to find the player whose footprints will also be manifested with the soil of the earth

At sunset the doorway within the sun shall cease to blink

The sun appear within the screen display and gradually will ascend to its place; having the appearance of a bright yellow glowing translucent ball of light; that will allow the player of the game to have complete visibility through out the day during the day light hours; until it set at night fall and the sphere of flames diminish (fades). However, when the sun changes its appearance from a bright yellowish light to a reddish orange color this will be a indication; that the day light hours have come to an end and darkness (night) is about to cover the land of promise. Again, the blinking door (door way) will allow entry into the midst (center) of the sun at intervals; during the day time hours only after the sun has risen within the earth. And, when the light of the sun begins to fade the sphere of flames around the sun will start to diminish and the “Door” (Doorway); which appeared in the midst (center) of the sun will start to blink. Now, the player can not attempt to lay (set) any foundation stone within the midst of the sun; after the day light hours have expired; because the stairway can only be revealed during the day when the door within the sun allows access. Therefore, he must abort his mission and quickly exit through the “blinking” doorway to save his life; in order to avoid being traps within (inside) the body (center) of the sun. Now, if the player is not able to escape through the door (doorway); before it stops blinking and become trapped within the midst (center) of sun for any reason then he will forfeit a life.

Likewise, if the player cannot escape through the “Door” (Doorway), because the pathway was blocked by his adversary then he will forfeit a life. In addition, if any creatures of darkness become trapped inside (within) the midst (center) of the sun; when the “Door” (Doorway) closes they will forfeit their life. The Chief corner stone is a stone that represents the Lord Jesus Christ and the (13) thirteen foundation stones represent the Apostles of Christ. Now, when the player becomes trapped within the midst of the sun having in his possession the Chief corner stone or any of the foundation stone(s); then they (Chief corner stone or the Foundation stones) will be permanently established (set) as the head corner stone and/or as spiritual stones within the midst of the sun for the duration of game play. The player will also receive “bonus points” for successfully laying the Chief corner stone and/or the foundation stone within the sun. However, if the player is not able to lay (set) the Chief corner stone or any of the foundation stones within the midst (center) of the sun; because the sun is setting within the earth and the light of the Star of David is starting to diminish; then he must abort his mission and quickly exit through the “blinking” doorway and down the stairs to save his life. Again, the Star of David can be used to deflect the fiery flames as the player ascends unto the 2nd heaven and enter into the midst (center) of the sun through the blinking “Door” (Doorway) to set the Chief cornet stone or foundation stones therein.

Warning:

Now, when the light that is within the crystal core fades (diminishes) the star will vanish from the earth and no longer be able to protect the player from the heat produced by fiery flames or from the harmful (poisonous) gases that are released by the sun unless it is retrieved again from the Angel of God. Therefore, the player must only attempt to gain access into the sun; when the Star of David is attached to his garment and when the light within the core of the star is at full strength; because it can be used to protect him from the sphere of flames released by the sun and also protect him from the harmful gases that are produced by them.

Footnote:

The player will receive “Bonus points” if he is able to place (set) the Chief corner stone or any of the foundation stones within the midst (center) of the sun during the day light hours. The player can also store the Chief corner stone or any foundation stone(s) within the “Promise House” (Temple of God) at night fall; if he was unable to set (lay) these stones within the midst (center) sun earlier that day. Now, if the player becomes trapped inside (within) the midst (center) of sun; because he was not aware that the door way which had allowed access to enter into the midst (center) the sun has closed (stop blinking) then he will forfeit (lose) a life. Likewise, if the player or any creatures of darkness becomes trapped within the midst (center) of the sun when the blinking “Door” (Doorway) closes for any reason; then they will forfeit their life. Now, the star will allow the player to be protected from the sphere of flames and also from the harmful gases; that are produced by them (flames), as long as the sphere of flames around the sun do not intensify and the light (power) within the crystals core remains energized.

Again, the player must quickly leave out of the midst (center) of the sun and escape down the “stairs” (stairway) to save his life; if the light within the crystal core begins to fade or when the sphere of flames around the sun start to diminish at sunset.

The fading star and disappearing staircase

When the Star of David is attached upon the player’s garment it can be used to deflect the “Fiery flames”; from his body; which are produced by the sphere of flames that has engulfed the sun. Now, the star will also protected from the harmful (poisonous) gases that are produced by the sphere of flames, as long as the light (power) within the crystals core remains energized. However, when the light begins to diminish the player must leave from out of the midst (center) of the sun and escape (climb) down the stairway to save his life; before the flames around the sun intensify (increase) and penetrate his garments (clothing) and the stairway disappears from the earthly realm. Again, the blinking door (door way) that allowed entry into the midst (center) of the sun can only be accessed during the day time hours only when the sun has risen within the earth. Now, the player must not attempt to lay (set) any foundation stone within the midst of the sun; after the day light hours have expired; because the stairway can only appear during the day when the door within the sun allows access. Therefore, the player must leave and exit the sun; before the “blinking” door closes at sunset or before the light (power) within the crystal core diminishes and causes the “stairway” (stairs) to disappear from the earth.

Now, when the power within the crystal core is depleted it will no longer be able to protect the player from the heat produced by fiery flames or from the harmful (poisonous) gases that are released by the sun and the “Stairway” (Stairs); which had previously allowed the player to safely ascent to travel (ascend) to the 2nd heaven will vanish (disappear). Furthermore, when the power within crystal core is depleted the Star of David can not be used to repair the to restore (repair) the stones of promise and remove the decay and mold from the vision (promise) stones, seal and bond any unsecure material (components or sub-components) together and repair the breaches; which are considered to be the cracks within the temple walls, vision walls, column and pillars stones that have been compromised or restore the walls within the temple by removing the decay and mold that has appeared upon them.

Retrieving the Star of David

The player must press the “A” Button once on the game controller to retrieve the Star of David and hold it within his hands and he can also use this function to release the star that is within his hands (grasp) back into the 1st heaven (atmosphere). Now, he can also press and hold the “A” Button on the game controller for (3) second to remove (detach) the star from his garment and hold (grasp) it again within his hand; if he needs to use it to restore the vision walls, column or pillar stones. Likewise, this function can also be used to attach the

Star of David that is within his hands (grasp) to his garment for safe keeping. Now, if the star is not retrieved by the player or if it (star) is released by him back into the atmosphere; then it will appear suspended within the 1st heaven and shall remain there; until the light fades and the power within the core of is depleted. Now, when the light that is within the crystal core fades (diminishes) the star will vanish from the earth and will reappear within the hands of the Angel of God; who can assist the player by replenishing the power of the star and release it again into the earth. However, the power core within the Star of David can also be replenished by the player; if he is able to take the fading star that may be attach to his garments into the temple and touch the altar of God.

Now, when the player places his hands upon the horns of the altar the power bands and the Star of David; if it is attached to his garment will be recharged through the power of God that is released from the altar of God.

Again, after the star has appeared within the earth a spiritual stairway will appear; that will allow the player to ascend (climb) a stairway to the 2nd heaven; in order to place and lay (set) the Chief corner stone or foundation stones within the midst (center) of the sun; that the foundation of God may be established in the earth, as it is in heaven. The stair way will be accessible to the player and remain within the earth, as long as the crystal core inside the star is lit ten by the light of God. Moreover, the player can press the “A” Button in conjunction with the Trigger (L), Trigger (R), Trigger (L) and Trigger (R) Buttons on the game controller; in order to harness (activate) and use the power of the star of David that is within his hands to restore (repair) the stones of promise and remove any decay or mold from the vision (promise) stones; seal and bond any unsecure material (components or sub-components) together and repair the breaches; which are considered to be the cracks within the temple walls, vision walls, column and pillars stones that have been compromised and also restore the walls within the temple by removing the decay and mold that has appeared upon them. Again, the player can also press and hold the “A” Button on the game controller for (3) second to remove (detach) the star from his garment and hold (grasp) it again within his hand; if he needs to use it to restore the vision walls, column or pillar stones. Likewise, this function can also be used to attach the (star) of David that is within his hands (grasp) to his garment; which can be used to protect him from the sphere of flames and harmful gases that are produced by them (flames), as long as the light (power) within the crystal’s core remains energized and the sphere of flames around the sun do not intensify.

Now, the Star of David must remain attached (hooked) to his garments (clothing); before he attempts to ascend (climb) the stairway; in order to place and lay (set) the Chief corner stone or any foundation stones within the midst of the sun. Because, when Star of David has been attached to the player’s garment it can be used to deflect the “Fiery flames”; from his body that is produced by the sphere of flames that has engulfed the sun. Now, if the player does not capture the Star of David when it appears within the earth; then he will not be able to place and lay (set) the Chief corner stone or any foundation stones; which represent the Apostle Doctrine within the midst (center) of the sun to establish the foundation of God in the earth.

Footnote:

Now, if the player does not retrieve the Star of David or can not retrieve the star for any reason when it is released into the earth by the Angel of God; then it will appear suspended within the 1st heaven and shall remain there, until the “A” Button is pressed on the game controller to retrieve it or until the light within the power core is depleted (fades). Furthermore, when the light that is within the crystal core fades (diminishes) the star will vanish from the earth and will reappear within the hands of the Angel of God; who can assist the player by replenishing the power of the star and release it again into the earth.

However, the power core within the Star of David can also be replenished by the player; if he is able to take the fading star that may be attach to his garments into the temple and touch the altar of God. Now, when the player places his hands upon the altar of God the power bands and the Star of David; if it is attached to his garment will be recharged through the power of God that is released from the altar of God.

The Spiritual Stairs (Stairway)

The player must press the “A” Button once on the game controller to retrieve the Star of David and hold it within his hands and he can also use this function to release the star that is within his hands (grasp) back into the 1st heaven (atmosphere). Now, after the star has appeared within the earth a spiritual stairway will appear; that will allow the player to ascend (climb) a stairway to the 2nd heaven. The player must climb the “Stairs” (Stairway) and follow the path that will safely lead him to the blinking “Door” (Doorway); which will allow him to enter into the midst of the sun and lay (set) the Chief corner stone or the foundation stones; that may be in his possession that the foundation of God may be established within the earth. Again, the player must retrieve the Star of David when it appear in the earth and attach it to his garment; before any attempt can be made to place and lay (set) the foundation stone within the midst of the sun; because it can be used to protect him from the sphere of flames released by the sun and also from the harmful gases that are produced by them.

However, if the player does not capture the star when it appears within the screen display; then he will not be able to ascend to the 2nd heaven to lay (set) the Chief corner stone or any of the foundation stones within the midst (center) of the sun. Now, the player can retrieve and use the Star of David at any time during game play and have it reappear within his hands by pressing the “A” Button once on the game controller.

Transporting the foundation stones up the stairway of Heaven

The player must use the Star of David for protection against the sphere of flames that are released by the sun and also from the harmful gases; that are produced by them as he ascends the “stairway” (stairs) that will lead him to the blinking “Door” (Doorway); which will allow him to enter into the midst (center) of the sun to lay (set) the Chief corner stone or the foundation stones that may be within it. Now, a blinking “Door” (Doorway) will grant entry into the midst (center) of the sun at intervals; during the day time hours only after the sun has risen within the screen display. The player can transport Chief corner stone or the foundation stone(s); which represents the Apostle Doctrine that is in his possession inside (within) the duffle bag; when attempting to ascend (climb) the “Stairs” (Stairway) that will lead him to the blinking “Door” (Doorway); that will allow access into the midst (center) of the sun. However, if the access “Door” (Doorway) closes before the player is able to place any of the foundation stones within the midst (center) of the sun; then he must seek to escape down the stair way from the burning flames or he will lose a life. The foundation stones can be safely transported by the player within the duffle bag; when attempting to ascend the stair and lay (set) the foundation stone within the midst f the sun.

Block the stairway and the doorway leading out of the sun

Now, after the star has appeared within the earth a spiritual stairway will appear; that will allow the player to ascend (climb) a stairway to the 2nd heaven; in order to place and lay (set) the Chief corner stone or foundation stones within the midst (center) of the sun; that the foundation of God may be established in the earth, as it is in heaven. The stair way will be accessible to the player and remain within the earth, as long as the crystal core inside the Star of David is lit ten by the light of God. Likewise, some of the creatures of darkness will also attempt to climb and ascend up the “Stairway”; that has appeared in the earth to take the foundational dark stones (fragments and pieces of dark stone(s) or any rocks from the surrounding area that were changed into dark stones) and place them within the midst (center) of the sun in order to create a total ellipse of darkness.

Now, the creature that is known as the “Bandit” may attempt to physically block the stair or use dark stones to block the stairway or the door way leading out of the sun; in order to prevent the player’s escape from the fiery flames that he may lose a life. Again, a blinking “Door” (Doorway) will grant entry into the midst (center) of the sun at intervals; during the day time hours only after the sun has risen within the earth (screen display). Now, if the player is not able to place and lay (set) the foundation stones for any reason; then he must abort his mission and exit (leave) from out of the midst of the sun; before the blinking door closes at sunset and escape (climb) down the “stairs” (stairway) to save his life.

However, if the player cannot escape through the door way, because the path is blocked by his adversary then he may forfeit a life; because the flames of fire produced by the sphere will kill him. Therefore, the player must be on guard against the wiles of his enemies, because some of these creatures will try to bite him; while other may attempt sacrifice themselves by intentionally blocking the exit (door); that leads out of the sun down the stairs way; in an attempt to cause the player to lose a life by trapping him within the midst (center) of the sun.

The Bandit and the Vapor Gas

The player must be sober because the creatures known as the “Bandit” will sacrifice itself by increasing their body mass; beyond its normal limits in an attempt to create toxic vapors. Now, the toxic vapors that are produced as a result of this creature’s death can cause him (player) to lose consciousness;

if he does not have the Star of David attached to his garment to protect him from the toxic vapors that are released. Therefore, the player must avoid the creature known as the “Bandit” and also stay clear of the toxic vapors that are released;

if he does not have any offensive and/or defensive weapons to overcome this beast or does not have the Star of David attached to his garment; which can protect him from the vapors that are released into the vicinity. Now, the player can use the (Left/Right) “Arrow” buttons on the game controller to move (walk or run); in any direction away from the toxic vapors that are released by his enemies to avoid inhaling these vapors that can cause him to lose consciousness.

Again, the player must press the “A” Button “once” on the game controller; in order to retrieve the star of David any where within the earth (screen display). Therefore, when the “Light” (Power) within the core of the Star of David is fully energized (lit ten) it will protect from any harmful (poisonous) gases; that are released by the sphere of flames and also from the toxic vapors (gases) that are released by the creature known as the “Bandit”.

The Assignment by their Master Beelzebub

Some of the creatures of darkness were given specific assignments by their master; to destroy the player at any cost; even, if it means that they themselves will perish (forfeit a life). And, this is the charge that “Beelzebub”, the God of the underworld has laid upon these beasts; which have come unto the land of God to devour the walls of promise. Now, when the player is bitten by a single attacker (creature of darkness) at any time; during the game a small "Circle of stars" shall appear above his head to indicate that he is experiencing momentary dizziness or bewilderment. Likewise, the player may also be incoherent for several moments and become disoriented (lose his sense of direction). Now, this is the “First stage” that reveals how the poison that is released from the mouth of his adversaries can have an adverse effect within his body. Therefore, if he does not anoint himself with the anointing oil to receive healing or attempt to “retrieve” (drink) the water of life to counteract the effects of the poison; then it will continue to affect his body and restrict his ability to move freely through out the land; that he has been given charge of protecting (safeguarding). Therefore, the player must overcome and subdue his enemies and avoid being bitten by them at all cost, especially; if he is attempting to place and lay (set) the foundation stone within the sun that is within the 2nd heaven or attempting to descend the “stairs” (stairway) to the earth that he may not fall from the stair way and lose (forfeit) a life. Again, the creature that is known as the “Bandit” may attempt to physically block the stair or use dark stones to block the stairway or the door way leading out of the sun; in order to prevent the player’s escape from the fiery flames that he may lose a life. Again, a blinking “Door” (Doorway) will grant entry into the midst (center) of the sun at intervals; during the day light hours only after the sun has risen within the earth (screen display).

Now, if the player does not descend down the “stairs” (stairway) within a specified manner of time; to reverse the affect of the poison within his body by either retrieving the waters of life from the well of Jacob or by placing his hands upon the “Horns of the Altar”; then he may lose consciousness and forfeit his life. Now, a single bite does not have enough poison to paralyze or kill him; but it can cause him to become dizzy, disoriented and incoherent for several minutes decreasing his movement and mobility temporarily during the game.

Likewise, the disorientation that he is experiencing may also place him at a disadvantage when confronting his adversary and/or if he is being attacked by his enemies. Now, the well of Jacob has a bucket affixed to it that can be lowered down into the well and raised from the well; in order to retrieve the healing waters from within the well that can be used to heal the player. Therefore, the player must retrieve the healing waters from the well of Jacob; if he has been bitten by his adversary in order to counteract the effects of the poison. Now, if the player is unable to retrieve the “Waters of Life” from the well of Jacob he may forfeit his life. However, if the player is able to enter the “Promise House” (Temple of God) and place his hands upon the “Horns of the Altar” within the temple; then he may obtain mercy from God and be healed from his wounds. Now, when the player has placed his hands upon the “Horns of the Altar” that is located within the promise house (Temple); the Spirit of God shall descend upon him and “Power” (Energy) will flows through the Spirit to heal him; by removing the poison that is within his body allowing him to be healed from his injuries (wounds).

Warning:

The player must be careful not to be being bitten by the adversaries in order to avoid loss of life; when attempting to ascend up the stair way to lay a foundation stone within the sun or when attempting to descend down the “stairs” (stairway) back to the earth.

Footnote:

If, the player has been bitten by his adversary and is able to enter the “Promise House” (Temple of God) and place his hands upon the “Horns of the Altar” within the temple; then he may obtain mercy from God and be healed from his wounds. Therefore, after the player has placed his hands upon the “Horns of the Altar” the Spirit of the Lord shall descend upon him and the power of God shall cause the poison that is within his body to dry up allowing him to be healed.

Recovering any lost foundation stone(s) weapons or Items

Now, if the player loses his life (die) while attempting to lay the foundation stones within the midst of the sun and was not able to place and lay (set) the foundation stone into the midst (center) of the sun in heaven; then it (foundation stone) may be retrieved by an Angel of God as it descends back into the earth; which will placed it within the temple of God that is also referred to the “Promise House”.

The foundation stone may also be retrieved by his enemies that will attempt to steal and hide them from him or attempt to destroy the stones that he may not lay (set) them within the sun and establish the foundation of God in the earth.

Now, if the duffle bag is stolen by the player’s adversaries at any time during game play; including, while attempting to ascend the stair way to lay (set) the foundation stone(s) within the midst of the sun or in his descent down the “stairs” (stairway) to the earth; then the duffle bag that was used to transport items and the content within it, such as foundation stone(s), weapons or objects (items) that were taken from the armory’s vault must be recovered him; if it (duffle bag and the content within it) has not been destroyed by the enemies. However, when a foundation stone(s) is lost or stolen at any time during game it must be recovered by the player of game; who must recover it that he may place and lay (set) it within the midst of the sun in order to complete his mission. Now, the contents that are transported within the duffle bag may include items, such as the Foundation Stones, Fire Rocks, Illumination Grenades, Whistle Blowers, Umbrella Poppers, Canisters of Metallic Powder (Dust), Anointing Oil and Protective Gloves. The “Duffle Bag” will allow the player to store up to (8) eight weapon(s) and/or item(s) within (inside) it at one time. However, if the player is killed at any point of the game his character will by default reset back to the last check point that was successfully achieved. The player can then continue his mission from a previous check point or choose to save the game and play at a later time.

Storing the Foundation stones within the Temple

The player must be sober and vigilant that he may discern the wiles and tricks of his enemies and adversary; in order to preserve his life and complete his mission in the earth. Now, any foundation stones that could not be laid (set) within the midst (center) of the sun; during the day time (light) hours can be kept (stored) over night within the promise house; which is also called the “Temple of God”. However, the player must retrieve the “Key of Life” to gain access into the “Promise House” (Temple); in order to retrieve the foundation stone that was placed within the temple by him or by the Angel of God. Now, after a foundation stone is placed within the temple of God by the player he can call the Angels of God to come and block the door way; that allows entrance into the “Promise House” (Temple of God); in order to keep the foundation stones safe and prevent them from falling into the hands of the creatures of darkness. Likewise, the player can also use the key of life to enter the temple (promise house) and retrieve the duffle bag that is used to store and transport the foundation stone, weapons or other scared items. Moreover, the use of key of life will also allow the player to enter the temple and retrieve additional items, such as weapons and another duffle bag if his duffle bag was stolen, destroyed by his adversaries or destroyed by the sphere of flames that have intensified around the sun.

The player must press the Left Thumb Stick (L-Stick) on the game controller; which will enable him to “Secure his duffle bag over his shoulders and back”. Likewise, the Left Thumb Stick (L-Stick) will also enable him to retrieve the duffle bag from off his shoulder and back” when a weapon or item is desired.

Therefore, the use of the Left Thumb Stick (L-Stick) will allow the player to carry the duffle bag on his back, as he travels through out the region; in order to have both hands free to use (employ), distribute and set-up any offensive and defensive weapons and/or items within the immediate area (vicinity) and through out the land of promise. Again, the player must retrieve the key of life when it appears within the screen display; because it will allow him to gain access into the Temple of God; in order to retrieve foundation stone and also retrieve weapons or items that are store within the Armory’s vault. The player can press the Trigger (R) on the game controller to open and close the duffle bag; which will allow him to safely store items up to (8) items within (inside) the duffle bag, such as any “Foundation Rocks (stones)”; “Fire Rocks (stones)”; “The Ram’s Horn with the Consecrated Ashes”; “Protective Gloves”; “Anointing Oil” or the “Metallic Dust (Powder)”; that is use to track his enemies movement through out the land.

Warning:

Again, the player must be sober and vigilant that he may discern the wiles and tricks of his enemies and adversaries; which will attempt to plunder and spoil the land under the cover of darkness during the night time hours. Therefore, the player may have to retrieve the “Fire Rocks (stones)” from the Armory’s vault and use to ensnare his enemies; if he attempts to restore (repair), seal or bond the cracks upon the walls of the temple and vision walls or attempts to repair any cracks that may also appear upon column and pillar stones during the night.

Option:

The player can retrieve the Chief corner stone and/or any one of the foundation stones from the “Promise House” (Temple of God); instead of having the Angel release (drop) them from heaven. Now, if the Chief corner stone or any foundation stone are lost for any reason they can be retrieved by the Angel of God and can be taken to the temple of God. The Angel of God can place and lay (set) the Chief corner stone or the foundation stones within the temple for safekeeping and preserve the stone if the player has lost his life. Again, if the player is killed at any point of the game his character will by default reset back to the last check point that was successfully achieved. The player can then continue his mission from a previous check point or choose to save the game and play at a later time.

Footnote:

The player must retrieve the "Key of Life" in order to gain entrance (access) into the “Promise House” (Temple of God) to retrieve any lost foundation stones when they are released by the Angel of God; that will appear to be standing upon the clouds within the heavens (screen display).

The Well of Jacob

The “Well of Jacob” is located in the midst of the land of promise and it was established by God as a fountain of life; that will allow the player to receive healing from any sickness or disease; after he has retrieved the water that contain the healing attributes. The player must retrieve the healing waters from the well of Jacob that is also referred to as the "Waters of Life"; in order to counteract (reverse) the effects of the poison that was injected into his blood stream; as a result of being bitten by his adversaries (creatures of darkness) within the game. Likewise, the player can also enter into the “Promise House” (Temple of God) and place his hands upon the “Horns of the Altar” within the temple and be healed from his wounds if has been bitten by his adversaries within the game. Now, after the player has been bitten by a single attacker (creature of darkness) a small "Circle of stars" shall appear above his head to indicate that he is experiencing momentary dizziness or bewilderment.

Likewise, the player may also be incoherent for several moments and become disoriented (lose his sense of direction). Now, this is the “First stage” that reveals how the poison that is released from the mouth of his adversaries can have an adverse effect within his body. Again, a single bite does not have enough poison to paralyze or kill him; but it can cause him to become dizzy, disoriented and possibly incoherent for several minutes and may slow (decrease) his movement; during the game temporarily; which may place him at a disadvantage when confronting his adversary and/or if he is being attacked by his enemies.

Retrieving the healing waters from the well of Jacob

The well of Jacob has a bucket that can be lowered down into it by way of the pulleys; in order to retrieve the healing waters from out of the well that can be used to heal the player. Now, the bucket that is connected to the robe which is affixed to the post of the well can also be raised by way of pulleys.

The player must press the “Y” Button in conjunction with the White Button on the game controller to “remove the seal on the lid (cover) upon the bucket”; that he may retrieve the healing waters from the bucket. Now, when the “Y” Button is pressed in conjunction with the Trigger (L) Button on the game controller the player will be able to “start the pump”; that will allow him to lower the bucket down into the well by way of pulleys; which has a robe affixed to the post of the well; in order to fill the bucket and retrieve the healing waters that are within the well of Jacob. Now, after the well pump has been engaged (started) the player must press the “Y” Button and the Trigger (R) Button on the game controller to “activate” (engage) the pulleys; that are responsible for lowering and raising the bucket of water from the well; which will allow the player to retrieve the “Water of Life” from the well of Jacob to receive healing. The player must press the “Y” Button in conjunction with the Left Trigger (L) and Right Trigger (R) Buttons on the game controller; in order to “seal the lid (cover) of the bucket that will protect and preserved the “Healing waters” (Waters of Life) within the bucket”. This process will prevent the water within the bucket from being contaminated; should his adversary attempts to cast a dark stone within the well water before the bucket is raised to the surface again.

Now, if the player does not seal (close) the opening of the lid (cover) and a foundational dark stone is cast into the well by his adversaries prior to retrieving the “Waters of Life”; then the waters within well and the water within the bucket; whose lid opening remained unseal shall be made bitter and become polluted.

Therefore, the player must seal (close) the opening of the lid that covers the bucket; before raising the bucket to the surface to ensure that the content (Waters of Life); that has flowed into the bucket through the opening of the lid has been preserved. Again, the player must press the “Y” Button and the Trigger (R) Button to ““activate” (engage) the pulley; in order to lower or raise the bucket from the well of Jacob to retrieve the “Waters of Life” that can heal him. Now, when the “Y” Button is pressed in conjunction with the Black Button the player will be able to “retrieve the bucket that contains the waters of life” from off the post of the well and he can also place the bucket upon the ledge along the well or can place the bucket the ground for safe keeping. Again, if the player elects to place the bucket of water upon (along) the ledge of the well he must be careful not to sit the bucket of water close to the edge of the well to cause it to fall back into the well. Likewise, “Y” Button is pressed in conjunction with the Black Button will also allow the player to retrieve (grab) the bucket anywhere during game play and return and secure the bucket back to the well post . The player can also use the (Left/Right) “Arrow” button on the game controller; after he has retrieved the bucket to move with the bucket to the “Left” or “Right” side of the well or he can choose to place the bucket any where upon the ledge of the well or on the ground near the well.

Again, the player must press the “Y” Button in conjunction with the White Button on the game controller to “remove the seal on the lid (cover) upon the bucket”; that he may retrieve the healing waters from the well of Jacob.

Now, the player must press the “Y” Button in conjunction with the Black Button and White Button on the game controller; to retrieve (drink) the water of life that were within the well and be healed from his injuries. Now, if the player elects to place the bucket of water upon (along) the ledge of the well; then he must be careful not to sit the bucket of water close to the edge of the well to cause it to fall back into the well. And, if the bucket falls back down into the well the player may have to reactivate the pulleys; in order to bring the bucket of water up again from the well to the surface to retrieve the waters of life from it. Likewise, if the player elects to place the bucket of water upon the ground; then he must be careful not to accidentally knock the bucket over, especially; if he has removed the seal to the lid (cover) from the bucket to avoid the water spilling out through the opening of the bucket. Furthermore, the player must also be on guard against his adversaries; which are the creatures of darkness after he has removed the bucket from the well; because they will attempt to steal the bucket and destroy it to prevent him from using it to retrieve the “Waters of Life”. Now, if the bucket containing the water of life is been stolen by his adversaries; then the player must attempt to retrieve it and return it back to the well.

However, if the player allows the bucket containing the water of life to be stolen by his adversaries and does not retrieve the bucket; then he may forfeit a life; if he has been bitten by his adversaries and has received multiple bite wounds.

Now, when the bucket is destroyed by his adversaries points will be deducted from the player’s score and another bucket will appear upon the post of well.

Again, the player must press the “Y” Button in conjunction with the Black Button and White Button on the game controller to retrieve (drank) the waters of life to heal his wounds or to replenish his strength. Now, if the player has sustained "multiple" bite wounds from any one of his adversary; then he must retrieve the “Waters of Life” in order to be healed from the poison injected into his body by his enemies or enter the “Promise House” (Temple of God) and place his hands upon the “Horns of the Altar” within the temple; that he may obtain mercy from God to healed from his wounds to counteract (reverse) the effect of the poison to save his life.

Bitten once by a Single Adversary

Now, when the player has been bitten once by a single adversary he can retrieve the "Anointing Oil"; which was taken out of the temple that was stored within (inside) his duffle bag to anoint his “Forehead” (himself) and receive “Deliverance” (Peace of Mind). The player must press the Right Thumb Stick (R-Stick) button “once” on the game controller; to “Open the jar containing the anointing oil and use it to anoint his forehead and body by faith”; to receive “Deliverance” (sound mind) through the Spirit of God; which shall descend (fall) upon him and restore peace (soundness) unto his troubled mind; if he has been bitten once by his adversary during game play.

Bitten by Multiple Adversaries

However, if the player has been bitten by multiple adversaries at the same time or has sustained "multiple" bite wounds; from the same adversary at one time within the game and does not retrieve (drink) the “Water of Life” from the well of Jacob or enter into the temple and place his hand upon the “Horns of the altar”; to receive healing within a timely manner in order to counteract (reverse) the effect of the poison he will forfeit his life. Why? Because, the final stage of the infection produces "Paralysis" (lost of voluntary movement (motor function)); which shall render him motionless and defenseless against the attacks of his enemies. Therefore, if the player fails to retrieve the "Healing waters" (Waters of Life) from the well of Jacob and/or does not enter the "Promise House" (Temple of God) and place his hands upon the “Horns of the Altar” within a timely manner to receive healing; then he shall lose consciousness and shall forfeit his life.

Footnote:

Again, if the player has sustained multiple bite wounds from multiple adversaries at one time or has sustained "multiple" bite wounds from the same adversary within the game; then he must either retrieving the "Healing Waters" (Waters of Life); from the well of Jacob or enter the "Promise House" (Temple of God) and place his hands upon the “Horns of the Altar”; that he may obtain mercy from the Lord God (Holy Spirit) who shall heal him from his injuries (wounds).

An attempt to pollute the Water of Life

Now, the creature of darkness that is known as the “Bandit” will attempt to cast the foundational dark stones down the well to pollute and contaminate the “Waters of Life”. Likewise, the smaller creatures such as the “Tares” will also attempt to take the small broken pieces of vision (promise) stones or rocks (stones); which they can gather from immediate vicinity or from the surrounding area and cast them into the well; in order to clog the well or prevent the player from raising the bucket to the surface. Furthermore, the creatures known as the tare will also attempt to used the rocks to weight down the bucket that has been lowered into the well and cause the robe that is use to raise the bucket up to the surface to break (snap); in order to prevent the bucket from be raised to the surface with the “Water of Life”. Now, the creatures known as the “Night flyers” will attempt to drop larger stones from above into (within) the well of Jacob; in order to cause the healing waters to over flow from the well and they will also attempt to drop stones on the well to destroy it or to damage the pulleys that are used to lower the bucket to the bottom of the well and raise the bucket from the bottom of the well to the surface. However, the creatures known as the night flyers are able to pick up much larger stones than their family members; which can be taken any where from off the land and/or carried from some distance away to the well or any location, such as where the stairway was revealed that will allow the player to ascend unto the 2nd heaven. Now, these acts of sabotage will be attempted by his adversaries for the purpose of destroying the pulleys that are used to raise the bucket that contains the healing waters, to damage the bucket that is lowered into the well or to weigh it (bucket) down in order to prevent it from being raised to the surface with the “Water of Life”.

Therefore, the player must prevent his adversaries from attempting these acts of sabotage by subduing his enemies, before they are able to take any stone from the land and cast them into the well. The player can also prevent his enemies from contamination the waters within the well of Jacob by using the “Consecrated ashes” within the ram’s horn to destroy the dark stones. Now, the creatures known as the “Rammers” cannot carry stone to the well; because they do not have any hands or claw like feet to grasp any stones that are upon the land. However, they can still assist the other creatures by using their hard head to move (jar) the stones loose by running into them (stone around the well); which were used to build up the base and walls around the well. Therefore, the creature known as the “Rammer” will attempt to weaken the mortar that is between the stones of the well; by running into them that they (stones) may be jarred loose, weaken and separate from the well altogether. In addition, the creatures of darkness will also attempt to cast any foundation stones; that may have been lost by the player or stolen from out of the temple and/or stolen from out of the midst (center) of the sun down the well; in order to prevent the player from laying the foundation stones within the midst of the sun and establishing the foundation of God within the earth. Now, many of these acts of sabotage shall be attempted by the player’s adversaries’. Therefore, the player must subdue and overcome his adversaries; in order to prevent them from committing these acts of sabotage. Now, the player can use the “Consecrated ashes” within the ram’s horn to destroy the dark stones.

The Acts of Sabotage that may be attempted by the creatures of darkness are:

1. Destroy the pulleys that are used to raise and lower the bucket down into the well.

2. Attempt to drop larger stones from above into (within) the well of Jacob in order to cause the healing waters; to over flow from the well and they will also attempt to drop stones on the well to destroy it or to damage the pulleys that are used to lower the bucket to the bottom of the well and raise the bucket from the bottom of the well to the surface.

3. Attempt to clog the well to prevent the player from raising the bucket that has been lowered down into the well water.

4. Attempt to damage the bucket that is lowered into the well to prevent it from being used to retrieve any water.

5. Attempt to used the rocks to weight down the bucket that has been lowered down into the well and cause the robe that is use to raise the bucket up from the well to break (snap); in order to prevent the bucket from be raised to the surface with the “Water of Life”.

Note:

The player can also “retrieve” (drink) the water within the well when he is thirsty and will be strengthen; because of the healing attribute found with the water of life. Now, when the bucket has been lowered to the bottom of the well a

“Image of a Bucket”; will appear at the top of the screen display showing the amount of water (water level) that has entered into the bucket through the lid opening.

Warning:

When the “Y” button is pressed in conjunction with the Black Button on the game controller the player will be able; to “retrieve the bucket that contains the waters of life” from off the post of the well and he can also place the bucket upon the ledge along the well or can place the bucket the ground near the well for safe keeping. Now, if the player elects to place the bucket of water upon (along) the ledge of the well he must be careful not to sit the bucket of water close to the edge of the well to cause it to fall back into the well. However, if the bucket falls back down into the well then he may have to reactivate the pulley; in order to bring the bucket of water up again from the well to the surface to retrieve the waters of life from it. Likewise, if the player elects to place the bucket of water upon the ground; then he must be careful not to accidentally knock the bucket over, especially; if he has removed the seal to the lid (cover) from the bucket to avoid the water spilling out through the opening of the bucket. Likewise, the player must also be on guard against his adversaries after he has removed the bucket from the well, because they will attempt to steal the bucket that contains the water of life and destroy it to prevent the player from using it to retrieve the “Waters of Life”. The player must press the “Y” button in conjunction with the Black button on the game controller in order to “remove the seal to the lid (cover)” and retrieve the healing waters from within the well of Jacob in order to be healed from the wounds of the enemies.

The Key of Life

The player must retrieve the "Key of Life" that will appear as a star descending to the earth when it is released by the Angel of God into the earth (screen display);

in order to gain entrance (access) into the “Promise House” (Temple of God).

Now, he player can press the “B” Button once on the game controller in order to retrieve the "Key of Life"; when it appears within the screen display. Likewise, he can also press the “B” Button once on the game controller to use the key of life to unlock and open or close and secure the doors that allow access into “Promise House” (Temple of God). However, the player must press and hold the “B” Button on the game controller for (3) second; in order to secure (place) the key of life within his garments (pocket) for safekeeping. Likewise, this function will also allow him to retrieve the key of life from out of his pocket (garments) and enable him to hold (grasp) it within his hands; if he wants to use it to unlock and open or close and secure the door(s) of the Promise House (Temple of God). Now, when the player of the game has the key of life in his possession the “Image (seal) of a Key”; shall remain over the door post of the promise house (temple); to signify that he alone has been made worthy and given access (favor) by God to enter the temple through the “Door” (Doorway). Howbeit, if the player allows his adversaries (creatures of darkness) to steal the key of life during game play; because he was careless and did not hold on to it (put it within his pocket); then the image (seal) of the key will be removed from the door post; until it is recovered and back within the player possession.

Use the Key of Life to enter the Temple of God and retrieve weapons

The Lord God has placed within the sanctuary sacred items that are for the sanctification of the temple and there is also a armory vault within the temple that retains weapons of warfare; which can be used by the player to protect the land and safeguard the vision walls and the stone of promise; that have inscribed upon them the precious words (promises) of God. Therefore, the player can enter the promise house and retrieve the weapon(s) and/or items to use against the enemies of the Lord that have come to spoil the land. Now, after the player has retrieved the “Key of Life” from the Angel of God; he can use it to open and unlock the doors of the promise house; in order to retrieve weapons and/or any items from the Armory’s vault and return any weapons and/or items back to the Armory’s vault. Likewise, the player can also use the key of life to enter the temple to touch the altar of God to recharge his power bands or to place his hands upon the horns of the altar; in order to obtain mercy from the Lord God to be healed from his wounds. Now, the player will also be able to safely store sacred items, such as the Chef corner stone and any foundation stones; that may be in his possession within the promise house (temple), especially; if he was not able to place and set (lay) them in the midst (center) of the sun earlier that day. Again, the player can press the “B” Button once on the game controller at any time during game play; to use the key of life to “open and/or close the doors” to the promise house; which is also referred to as the (Temple of God).

Use the Key of Life to enter the Temple to perform Priestly Duties

The player must use the “Key of Life” to enter the temple when he needs to perform his duties as a priest of the temple; that require him to sanctify and cleanse the common things within temple of God. It is therefore necessary that the pattern of things within the temple that is in the earth should be purified and also the holy things therein. Now, his priestly duties may include cleansing the walls of temple and also the pillar or column stones; that may have decay upon them if any of his adversaries were able to gain access into the temple. Furthermore, the player must also perform the service of the temple; which is to sanctify and cleanse the “Holy things” (Objects and/or Items) within the temple of God; which must be cleansed after he received this “Message” (prompt); that has been written by the finger of God within the screen display: “Sanctify and Cleanse the Temple”.

Therefore, the doors of the promise house should be closed and locked at all time by the player when he leaves the “Promise House” (Temple).

However, if the player fails to close (lock) the doors of the “Promise House” (Temple of God); then his enemies may gain access into the temple and attempt to devour the walls, column and pillar stones within the temple; in order to cause the temple of God to fall to the earth and be destroyed. Now, some of the members of the creatures of darkness will attempt to gain access into the promise house if the door has been left open. However, the creatures known as the rammers will attempt to gain access into the temple by destroying or knocking down the door to the “Promise House” (Temple of God).

Likewise, the other creatures may also attempt to enter it (temple) and steal any foundation stones that may have been stored within the temple or to steal any weapons that may be present within the Armory’s vault or any scared items, such as the Chief corner stone from the temple of God when the doors are left open and unlocked. Therefore, the player must remember to close (lock) the doors of the temple in order to safeguard the “Sacred” items and “Holy” things therein.

When the Promise House (Temple) is left open (unlock)

The player must prevent the creatures of darkness known as the “Rammer” and the “Bandit” from destroying the doors; by having the Angels of God place a large stone in front of the “Doors” (Doorway) when he is not physically inside the temple. Now, when a large stone is placed in front of the door by the Angels of God the beasts that are attempting to breaking down the doors of the promise house (temple) will be denied access through the entrance. The player must press the "B" Button in conjunction with the Trigger (L) button on the game controller in order to “call and send for the Angels of God and have them place a large stone in front of the doorway” to the promise house. The great stone that is placed at the entrance by the Angels of God can be used to seal and block the door way of the “Promise House” (Temple of God) and prevent any creatures of darkness from attempting to enter the promise house to steal the foundation stone(s) at night. Therefore, the player can call and send for the Angels of God to assist him by placing a large stone at the entrance of the promise house in order to have the door way blocked. When this function is preformed the Angels of God will descend from heaven and take a large stone from the land place it in front of the door way of the promise house; to prevent any access into or out of the “Promise House” (Temple of God).

Removing the large stone from the doorway that allows access into the temple

The player can also press the "B" Button and Trigger (L) button to “call and send for the Angels of God; to remove the large stone from in front of doorway” of the promise house. Now, after the large stone is removed the player will be able to retrieve any weapon, sacred items or any foundation stone(s); that were previously stored within the promise house; if he is attempting to place and establish them as foundation stones within the midst (center) of the sun at sunrise. If any of the foundation stones are stolen by the player’s adversary and cast into the well of Jacob; then the player can press the “B” Button in conjunction with the Trigger (L) and Trigger (R); in order to “call and send for the Angel of God and have him stir the waters” within the well; that will cause the foundation stone(s) or any other stone(s); including (vision (promise) stones that has been cast into the well of Jacob to rise to the surface. Now, when the stone has risen to the surface the player can retrieve the foundation stone by pressing the “A” Button in conjunction with the Black Button on the game controller. However, if the waters within the well of Jacob were made bitter; because a dark stone was cast into the well; then the player must remove the stone and cleanse the waters; before they (waters of life) can be retrieved (drunk) by him or used to heal his wounds. Therefore, the bitter (unclean) waters must be cleansed (change) and heal; before they can be retrieved (drunk) and used by the player to heal his wounds. Again, the player must press the “B” Button in conjunction with the Right Trigger (R) on the game controller; in order to “call and send for the Angel of God to come and “change” (heal) the bitter waters”; which are inside the well of Jacob back into "Waters of Life".

Danger:

If any of the creatures of darkness have hid themselves within the “Promise House” (Temple of God) when the entrance was blocked (sealed) with a large stone; then those creatures will remain trapped within the temple of God; until the player removes the stone from in front of the door way of the promise house (temple). Now, if the player has place any of the foundation stone(s) within the promise house for safe keeping and have called the Angels of God assist him by placing a stone in front of the door of the temple and was not aware that one or more of the creatures of darkness were trapped inside; then the player may have to recover the foundation stone(s) from them when the large stone is removed from in front of the door way of the promise house. However, if the player allow any members within the family of the creatures of darkness to enters into a open (unlocked) “Promise House” (Temple); that does not have a large stone place placed in front of the doors; then he (player) may have to repair and restore the walls, column and pillar stones inside the promise house; after he has subdued and killed his adversary that has gained access inside of it. Now, the "Key of Life" will allow the player to lock the door of the temple; in order to safeguard and protect the foundation stone(s) that were placed within the within the promise house over night.

Footnote:

Again, the “Key of Life” will appear as a star descending from the heavens after it has been released by the Angel of God in heaven. Now, an image (seal) of the “Key of Life” will remain over the door post of the promise house (temple), as long as the key of life within the player’s possession.

Function Buttons

B Button

Y Button

A Button

X Button

B Button “Dual Functions Button”

Left Trigger (L), Right Trigger (R), Left Trigger (L) and Right Trigger (R) Buttons

Black Button, White Button, Black Button and White Button

The player must press the “B” Button in conjunction with the Left Trigger (L), Right Trigger (R), Left Trigger (L) and Right Trigger (R) Buttons on the game controller; in order to “call and send for the Angels of God to come and “place a large stone” in front of the “Entrance” (Doors) of the promise house (temple); in order prevent access into the promise house and he can also recall them back into the earth to remove the stone. In addition, the player can also call the Angel of God and have him heal (cleanse) the bitter (contaminated) waters”; that are inside the well of Jacob and he can also “call and send for the Angel of God to stir the waters within the well of Jacob”; to cause the stones (foundation stone(s), fire rocks (stones), the stone(s) of emulation and/or dark stone(s)); which were cast into the well to rise (float) to the surface so that he may retrieve them. The player must press the “B” Button in conjunction with the Black Button, White Button, Black Button and White Buttons on the game controller; in order to “put on and use the protective gloves to retrieve (remove) the dark stone(s) from the well of Jacob” or “relocating them to another location for disposal”.

Now, the player will also be able to “sprinkle the consecrated ashes within the rams horn upon the stone(s) of emulation and dark stones to dissolve (destroy) them” after they have been removed from the well. Likewise, the player will also be able to “repair (fix) the water bucket” that is lowered into the well of Jacob; if it has received minor damage from the rocks or stones that were cast (dropped) into the well upon it.

B Button

The “Key of Life” will appear as a star descending from the heavens into the earth when it is released by the Angel of God; that appears to be standing upon the clouds in heaven. Now, the player can press the “B” Button once on the game controller in order to retrieve the "Key of Life"; when it appears within the screen display. Likewise, he can also press the “B” Button once on the game controller to use the key of life to unlock and open or close and secure the doors that allow access into “Promise House” (Temple of God). However, the player must press and hold the “B” Button on the game controller for (3) second; in order to secure (place) the key of life within his garments (pocket) for safekeeping. Likewise, this function will also allow him to retrieve the key of life from out of his pocket (garments) and enable him to hold (grasp) it within his hands; if he wants to use it to unlock and open or close and secure the door(s) of the Promise House (Temple of God). Again, when the player of the game has the key of life in his possession the “Image (seal) of a Key”; shall remain over the door post of the promise house (temple); to signify that he alone has been made worthy and given access (favor) by God to enter the temple through the “Door” “Doorway”. Howbeit, if the player allows his adversaries (creatures of darkness) to steal the key of life during game play; because he was careless and did not hold on to it (put it within his pocket); then the image (seal) of the key will be removed from the door post; until it is recovered and back within the player possession.

Again, the player must also press the “B” Button once on the game controller to “close (lock) the doors” of the temple; if he is not performing the service of the Lord within the temple or attempting to retrieve any weapon or scared items from the armory’s vault or attempting to retrieve the foundation stones that were placed within the temple for safekeeping over night.

B Button “Dual Functions Button”

Left Trigger (L), Right Trigger (R), Left Trigger (L) and Right Trigger (R)

“B” Button and Trigger (L)

“Call and send for the Angels of God to place a large stone in front of the door way (doors) which allows entrance into the promise house and also to remove it”

The player must press the “B” Button in conjunction with the Trigger (L) Button on the game controller; in order to “call and send for the Angels of God to assist him by placing a large stone in front of the entrance of the doorway (door) to the promise house”. Now, a large stone can be placed in front of the “Doorway” (Doors) of the promise house; to prevent any of the creatures of darkness from destroying the doors and gaining access into the “Promise House” (Temple); during the day or night to steal any foundation stones, weapons and any items that may be stored within the Armory’s vault. However, the player must have the stone removed from in front of the entrance of the “Doorway” (Doors); if he wants to retrieve any foundation stones from the temple or retrieve any weapons or items from the Armory’s vault or return anything back to the Armory's vault. Likewise, the player can also have the Angels of God to remove the large stone from in front of the entrance of the “Doorway” (Doors); if he need to enter the temple and take hold of the “horns of the altar”; because he was not able to retrieve the waters of life from the well of Jacob; that can heal him from his wounds inflicted by his adversary. Now, the creatures of darkness will try to gain access into the promise house by attempting to destroy the doors of the temple; if there is not a large stone placed in front of the “Doorway” (Doors).

Therefore, if the temple’s “Doors” (Doorway) are breached by the player’s adversaries they will attempt to pollute and spoil the temple of God; by devouring the walls within the temple along with the column and pillar stones.

Beware:

The creatures known as the rammers will attempt to gain access into the temple by destroying or knocking down the door to the “Promise House” (Temple of God). Therefore, the player can call and send for the Angel of God to assist him by placing a large stone in front of the entrance of the “Doorway” (Doors) to protect the content within the promise house from being spoiled by his adversary. Now, the player must press the “B” Button in conjunction with the Trigger (L) Button on the game controller; in order to “call and send for the Angels to place a large stone in front of the entrance of the “doorway” (doors) and he can also recall them back to remove the large stone that blocks the entrance of the “doorway” (doors) of the “Promise House” (Temple of God). Now, the other creatures may also attempt to enter it (temple) and steal any foundation stones; which may have been stored within the temple during the night or to steal any weapons that may be presently within the Armory’s vault or steal any scared items, such as the Chief corner stone from the temple of God when the doors are left open and unlocked. Therefore, the player must also remember to close (lock) the doors of the temple; in order to safeguard the “Sacred” items and “Holy” things therein.

Footnote:

Again, the player can press the "B" Button in conjunction with the Trigger (L) Button on the game controller; to call and seed for the Angels of God to assist him by retrieving a large stone from the land; which can be place it in front of the entrance of the “Doorway” (Doors) to prevent any access through it.

Likewise, the player can also press the “B” Button in conjunction with Trigger (L) Button on the game controller; to call and send for the Angels of God and have them come back into the earth and remove the large stone from in front of the entrance” of the “doorway” (doors) of the promise house.

“B” Button and Trigger (R)

“Call and send for the Angel of God to cleanse (change) and heal the bitter (unclean) waters; that are inside the well of Jacob

The player must press the “B” Button in conjunction with the Trigger (R) Button on the game controller; to “call and send for the Angel of God that shall bring fresh “Manna” from heaven; which can be used to heal (cleanse) the waters” within the well of Jacob that were made bitter by the dark stones.

Now, when this function is performed the Angel of God will descend from heaven into the earth with the “Manna of God” and cast (drop) it (manna) upon (into) the bitter waters within the well of Jacob; which were made bitter (unclean) by the foundational dark stone(s) that were cast into the well. The player must retrieve (drink) the “healing waters” (water of life) that have been cleansed (healed) by the Angel of God; if he has received multiple bites from any of the creatures of darkness. Now, the player must press the “Y” Button in conjunction with the Trigger (L) and Trigger (R) Buttons on the game controller; to “retrieve (drink) the Waters of Life” in order to be healed from his wounds and to refresh himself (receive strength). Again, the player must have the bitter waters “cleansed” (healed) by the Angel of God; before they can be retrieved (drunk) in order to be healed from the wounds of his adversaries; if the player has been bitten by multiple adversaries at the same time or if he has sustained "multiple" bite wounds from the same adversary; while attempting to safeguard and protect the land of promise. However, if the player cannot retrieve the healing waters from the well of Jacob for any reason; then he still may be able to receive healing if he is able to enter the promise house (temple) and take hold of the horns of the altar of God.

Warning:

The player will forfeit his life if he has been bitten by multiple adversaries at the same time or has sustained "multiple" bite wounds; from the same adversary at one time within the game and does not retrieve (drink) the “Water of Life” from the well of Jacob or if he cannot enter into the temple and place his hand upon the “Horns of the altar”; to receive healing within a timely manner in order to counteract (reverse) the effect of the poison he shall forfeit his life.

Footnote:

The Manna from heaven that represents the Word of God can be used to heal (cleanse) the waters with in the well of Jacob; that were made bitter by the dark stones. Again, the player can press the "B" Button in conjunction with the Trigger (R) Button on the game controller to “call for the Angel of God that will bring the manna from heaven; which can be used to heal (cleanse) the waters” within the well of Jacob that were made bitter by the foundation dark stones.

Again, when this function is performed the Angel of God will descend from heaven into the earth with the “Manna of God” and cast (drop) it (manna) upon the waters within the well of Jacob to heal (cleanse) the waters; which were made bitter (unclean) by the foundational dark stone(s) that were cast into the well by his adversaries. The player can also press the "Y" Button in conjunction with the Trigger (L) and Trigger (R) Buttons on the game controller to “retrieve” (drink) the “Waters of Life” from the well of Jacob in order to be healed from the wounds inflicted by his adversaries.

Preprogrammed Function:

Again, the player will be healed from his injuries (wounds) after he has retrieved (drunk) the waters within the well of Jacob that were healed by the Angel of God.

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