Evans 2/e - Kean University
Chapter 10:
Behind the Scenes:
Software Programming
Multiple Choice:
1. How many steps are in the systems development life cycle (SDLC)?
A. 4
B. 5
C. 6
D. 10
Answer: C Reference: System Development Life Cycle Difficulty: Easy
2. The first step in the systems development life cycle (SDLC) is:
A. Analysis.
B. Design.
C. Problem/Opportunity Identification.
D. Development and Documentation.
Answer: C Reference: System Development Life Cycle Difficulty: Easy
3. Most modern software applications enable you to customize and automate various features using small custom-built “miniprograms” called:
A. macros.
B. code.
C. routines.
D. subroutines.
Answer: A Reference: Understanding Software Programming Difficulty: Easy
4. The organized process or set of steps that needs to be followed to develop an information system is known as the:
A. analytical cycle.
B. design cycle.
C. program specification.
D. system development life cycle.
Answer: D Reference: System Development Life Cycle Difficulty: Easy
5. How many steps are in the program development life cycle (PDLC)?
A. 4
B. 5
C. 6
D. 10
Answer: B Reference: The Life Cycle of a Program Difficulty: Easy
6. The make-or-buy decision is associated with the ____________ step in the SDLC.
A. Problem/Opportunity Identification
B. Design
C. Analysis
D. Development and Documentation
Answer: B Reference: System Development Life Cycle Difficulty: Easy
7. In the Analysis phase, the development of the ____________ occurs, which is a clear statement of the goals and objectives of the project.
A. documentation
B. flowchart
C. program specification
D. design
Answer: C Reference: System Development Life Cycle Difficulty: Moderate
8. Actual programming of software code is done during the ____________ step in the SDLC.
A. Maintenance and Evaluation
B. Design
C. Analysis
D. Development and Documentation
Answer: D Reference: System Development Life Cycle Difficulty: Moderate
9. Enhancements, upgrades, and bug fixes are done during the ____________ step in the SDLC.
A. Maintenance and Evaluation
B. Problem/Opportunity Identification
C. Design
D. Development and Documentation
Answer: A Reference: System Development Life Cycle Difficulty: Moderate
10. The ____________ determines whether the project should go forward.
A. feasibility assessment
B. opportunity identification
C. system evaluation
D. program specification
Answer: A Reference: System Development Life Cycle Difficulty: Challenging
11. Technical writers generally provide the ____________ for the new system.
A. programs
B. network
C. analysis
D. documentation
Answer: D Reference: Trends in IT: Considering a Career in Systems Development? Difficulty: Easy
12. ____________ design and implement database structures.
A. Programmers
B. Project managers
C. Technical writers
D. Database administrators
Answer: D Reference: Trends in IT: Considering a Career in Systems Development? Difficulty: Easy
13. ____________ spend most of their time in the beginning stages of the SDLC, talking with end-users, gathering information, documenting systems, and proposing solutions.
A. Systems analysts
B. Project managers
C. Network engineers
D. Database administrators
Answer: A Reference: Trends in IT: Considering a Career in Systems Development? Difficulty: Moderate
14. ____________ manage the system development, assign staff, manage the budget and reporting, and ensure that deadlines are met.
A. Project managers
B. Network engineers
C. Graphic designers
D. Systems analysts
Answer: A Reference: Trends in IT: Considering a Career in Systems Development? Difficulty: Moderate
15. ____________ is the process of translating a task into a series of commands that a computer will use to perform that task.
A. Project design
B. Installation
C. Systems analysis
D. Programming
Answer: D Reference: The Life Cycle of a Program Difficulty: Easy
16. Debugging is:
A. creating program code.
B. finding and correcting errors in the program code.
C. identifying the task to be computerized.
D. creating the algorithm.
Answer: B Reference: The Life Cycle of a Program Difficulty: Moderate
17. Translating the problem statement into a series of sequential steps describing what the program must do is known as:
A. coding.
B. debugging.
C. creating the algorithm.
D. writing documentation.
Answer: C Reference: The Life Cycle of a Program Difficulty: Moderate
18. Translating the algorithm into a programming language occurs at the ____________ step of the PDLC.
A. Debugging
B. Coding
C. Testing and Documentation
D. Algorithm Development
Answer: B Reference: The Life Cycle of a Program Difficulty: Easy
19. The problem statement should include all of the following EXCEPT:
A. input.
B. output.
C. processing.
D. storage.
Answer: D Reference: Describing the Problem: The Problem Statement Difficulty: Moderate
20. The problem statement includes the ____________, which lists specific input numbers a program would typically expect the user to enter and precise output values that a perfect program would return for those input values.
A. testing plan
B. error handler
C. IPO cycle
D. input-output specification
Answer: A Reference: Describing the Problem: The Problem Statement Difficulty: Moderate
21. The ____________ should include error-handling, which describes what a program would typically do if the input data is incorrect.
A. algorithm
B. problem statement
C. flowchart
D. programming language
Answer: B Reference: Describing the Problem: The Problem Statement Difficulty: Moderate
22. An algorithm is a:
A. computer program.
B. programming language.
C. set of steps.
D. problem statement.
Answer: C Reference: Making a Plan: Algorithm Development Difficulty: Moderate
23. Algorithms could be called:
A. programs.
B. problem-solving procedures.
C. programming languages.
D. input-output logic.
Answer: B Reference: Making a Plan: Algorithm Development Difficulty: Challenging
24. When dealing with complex problems, there are choices involved in developing the algorithm. These are called:
A. outputs.
B. problem-solving procedures.
C. decision points.
D. sequential lists.
Answer: C Reference: Developing an Algorithm: Decision Making… Difficulty: Moderate
25. A decision point in an algorithm that can be answered in only one of two ways is called a ____________ decision.
A. sequential
B. loop
C. complex
D. binary
Answer: D Reference: Developing an Algorithm: Decision Making… Difficulty: Moderate
26. A decision structure in an algorithm that produces a certain set of actions if the answer to the question is “yes” is a:
A. sequence.
B. loop.
C. decision.
D. condition.
Answer: B Reference: Developing an Algorithm: Decision Making… Difficulty: Challenging
27. In an algorithm, a check to see whether a(n) ____________ is completed is known as a test condition.
A. loop
B. process
C. sequence
D. binary decision
Answer: A Reference: Developing an Algorithm: Decision Making… Difficulty: Moderate
28. ____________ is the general term used for keywords in a programming language that allow programmers to control, or redirect, the flow of a program based on a decision.
A. Test conditions
B. Control structures
C. Looping
D. Binary decision points
Answer: B Reference: Developing an Algorithm: Decision Making… Difficulty: Moderate
29. Pseudocode refers to text, organized like an outline, used to document the ____________.
A. test condition.
B. control structures.
C. algorithm.
D. flowchart.
Answer: C Reference: Developing an Algorithm: Decision Making… Difficulty: Easy
30. A(n) ____________ provides a visual representation of the patterns in the algorithm.
A. flowchart
B. pseudocode diagram
C. control structure
D. initial value
Answer: A Reference: Developing an Algorithm: Decision Making… Difficulty: Easy
31. ____________ is a systematic approach in which a problem is broken down into a series of tasks and subtasks.
A. Object-oriented analysis
B. Top-down design
C. Problem definition
D. Data processing.
Answer: B Reference: Top-Down Design Difficulty: Moderate
32. In the object-oriented methodology, categories of objects are called:
A. methods.
B. classes.
C. modes.
D. deviations.
Answer: B Reference: Object-Oriented Analysis Difficulty: Challenging
33. In the object-oriented analysis, categories of objects are identified as classes and classes are further defined by information or data and actions or:
A. objects.
B. inheritance.
C. deviations.
D. methods.
Answer: D Reference: Object-Oriented Analysis Difficulty: Challenging
34. In a flowchart, diamonds indicate that a ____________ decision or branching action will be performed.
A. process
B. sequential
C. binary
D. direction of flow
Answer: C Reference: Figure 10.9: Standard Symbols Used in Flowcharts Difficulty: Moderate
35. What generation of languages is the binary machine language of a CPU?
A. first
B. second
C. third
D. fourth
Answer: A Reference: Categories of Programming Languages Difficulty: Easy
36. Which of the following is a second-generation language?
A. COBOL
B. Assembly
C. Fortran
D. Machine
Answer: B Reference: Categories of Programming Languages Difficulty: Moderate
37. Which of the following is a third-generation language?
A. COBOL
B. Assembly
C. SQL
D. PROLOG
Answer: A Reference: Categories of Programming Languages Difficulty: Moderate
38. ____________ languages are also called high-level languages.
A. Second-generation
B. Assembly
C. Third-generation
D. Natural
Answer: C Reference: Categories of Programming Languages Difficulty: Moderate
39. ____________ is an example of a fourth-generation language.
A. COBOL
B. SQL
C. Assembly
D. Java
Answer: B Reference: Categories of Programming Languages Difficulty: Moderate
40. The ability of programmers to build an application without specifying an algorithm is characteristic of ____________-generation languages.
A. second
B. third
C. fourth
D. fifth
Answer: D Reference: Categories of Programming Languages Difficulty: Moderate
41. First-generation languages depend on the type of CPU and are sometimes referred to as:
A. machine-dependent.
B. high-level.
C. natural.
D. 2GL.
Answer: A Reference: Categories of Programming Languages Difficulty: Easy
42. Input and output items that programs manipulate are also known as:
A. keywords.
B. variables.
C. symbols.
D. data types.
Answer: B Reference: Creating Code: Writing the Program Difficulty: Moderate
43. Reusable components of a program are known as ALL of the following EXCEPT:
A. procedures.
B. subroutines.
C. modules.
D. data types.
Answer: D Reference: Creating Code: Writing the Program Difficulty: Moderate
44. ____________ refer(s) to the instructions programmers write in higher-level languages.
A. Source code
B. Subroutines
C. Modules
D. Procedures
Answer: A Reference: Compilation Difficulty: Moderate
45. The ____________ is the program that translates the source code directly into machine language.
A. algorithm
B. operating system
C. RAM modeler
D. compiler
Answer: D Reference: Compilation Difficulty: Easy
46. Files stored as *.com or *.exe on Windows systems are called ____________ programs.
A. object code
B. operating system
C. executable
D. interpreted
Answer: C Reference: Compilation Difficulty: Moderate
47. The ____________ translates source code into an intermediate form, line by line.
A. interpreter
B. operating system
C. code editor
D. debugger
Answer: A Reference: Compilation Difficulty: Challenging
48. If and else are keywords that represent a:
A. binary decision.
B. sequence.
C. syntax rule.
D. data type.
Answer: A Reference: Dig Deeper: The Building Blocks of Programming… Difficulty: Moderate
49. ____________ are the specific words that have predefined meanings for a particular programming language.
A. Keywords
B. Data types
C. Syntax rules
D. Operators
Answer: A Reference: Dig Deeper: The Building Blocks of Programming… Difficulty: Moderate
50. ____________ is the precise set of rules that define a particular programming language.
A. Sequencing
B. Object inheritance
C. Syntax
D. Compilation
Answer: C Reference: Dig Deeper: The Building Blocks of Programming… Difficulty: Moderate
Fill in the Blank:
51. Hiring someone outside the organization to develop a customized software product is referred to as ____________.
Answer: outsourcing Reference: System Development Life Cycle Difficulty: Moderate
52. The three components of Step 1 (The Problem Statement) of the Program Development Life Cycle are ____________, ____________, and ____________.
Answer: Input/Output/Processing Reference: Describing the Problem: The Problem…Difficulty: Moderate
53. ____________ are visual diagrams of a process.
Answer: Flowcharts Reference: System Development Life Cycle Difficulty: Challenging
54. A flowchart is a graphical representation of the steps and decision points in a(n) ____________.
Answer: algorithm Reference: Developing an Algorithm: Decision Making… Difficulty: Moderate
55. A(n) ____________ continues to be performed until the test condition is no longer true.
Answer: loop Reference: Developing an Algorithm: Decision Making… Difficulty: Moderate
56. ____________ are input and output items that the program will manipulate.
Answer: Variables Reference: Creating Code: Writing the Program Difficulty: Moderate
57. The keywords For and Next are used in a(n)____________.
Answer: loop Reference: Dig Deeper: The Building Blocks of Programming… Difficulty: Challenging
58. ____________ are the coding symbols that represent the fundamental actions of the language, such as common algebraic/mathematic operations (+, -, *, /).
Answer: Operators Reference: Dig Deeper: The Building Blocks of Programming… Difficulty: Moderate
59. ____________ describe the kind of data that is stored at each memory location.
Answer: Data types Reference: Dig Deeper: The Building Blocks of Programming… Difficulty: Challenging
60. Programmers often insert ____________ into program code to explain the purpose of sections of code.
Answer: comments (remarks) Reference: Creating Code: Writing the Program Difficulty: Easy
61. Compilers translate source code directly into ____________.
Answer: machine language Reference: Compilation Difficulty: Moderate
62. A(n) ____________ program is the binary sequence that has been translated from source code by a compiler for use by the CPU.
Answer: executable Reference: Compilation Difficulty: Moderate
63. ____________ are violations of the strict, precise rules that define the programming language.
Answer: Syntax errors Reference: Coding Tools: Integrated Development… Difficulty: Moderate
64. The process of running a program over and over to find errors and make sure the program behaves in the way it should is known as ____________.
Answer: Debugging Reference: Debugging: Getting Rid of Errors Difficulty: Easy
65. Prototyping is a form of ____________.
Answer: rapid application development (RAD) Reference: Visual Basic Difficulty: Challenging
66. A small model of what the final product will look like when it is finished is a(n) ____________.
Answer: prototype Reference: Visual Basic Difficulty: Moderate
67. A powerful programming language used for prototyping is ____________.
Answer: Microsoft Visual Basic (VB) Reference: Visual Basic Difficulty: Moderate
68. The ____________ introduces a standard way for software to interact through Web services.
Answer: .NET Framework Reference: Visual Basic Difficulty: Challenging
69. Hypertext Markup Language (HTML) uses special symbols called ____________ to present information on the Web.
Answer: tags Reference: Web Applications: HTML/XHTML and Beyond Difficulty: Easy
70. Active Server Pages (ASP) and Java Server Pages (JSP) are used to give Web sites ____________ capabilities.
Answer: interactive Reference: Flash and XML Difficulty: Moderate
71. ____________ is a language that, due to its object-oriented model, allows programmers to benefit from its large set of existing classes.
Answer: Java Reference: Java Difficulty: Moderate
72. ____________ is a markup language that enables designers to define their own data-based tags.
Answer: Extensible Markup Language (XML) Reference: Flash and XML Difficulty: Moderate
73. A(n) ____________ version of a product is what is distributed before commercial release to provide widespread testing opportunities.
Answer: beta Reference: Finishing the Project: Testing and Documentation Difficulty: Easy
74. Problems discovered after the commercial release of a program are generally addressed by downloadable software updates, also known as ____________.
Answer: service packs Reference: Finishing the Project: Testing and Documentation Difficulty: Easy
75. The acronym XML stands for ____________.
Answer: Extensible Markup Language Reference: Flash and XML Difficulty: Moderate
True and False:
76. Programming is the process of translating a task into a series of instructions a computer will use to perform the task.
Answer: True Reference: The Life Cycle of a Program Difficulty: Easy
77. When using top-down design, programmers first identify all the categories of inputs that are part of the problem the program is trying to solve.
Answer: False (object-oriented analysis) Reference: Object-Oriented Analysis Difficulty: Moderate
78. In object-oriented analysis, reusability means programmers can reuse existing classes from other projects.
Answer: True Reference: Object-Oriented Analysis Difficulty: Easy
79. Lower-level languages offer portability.
Answer: False (higher-level) Reference: Categories of Programming Languages Difficulty: Moderate
80. BASIC, C, and Java are examples of third-generation languages (3GL).
Answer: True Reference: Categories of Programming Languages Difficulty: Easy
81. SQL is an example of a fifth-generation “natural” language.
Answer: False (4GL) Reference: Categories of Programming Languages Difficulty: Easy
82. When writing a program, each input and output item is known as a variable.
Answer: True Reference: Creating Code: Writing the Program Difficulty: Moderate
83. Sentences in programming code are known as operators.
Answer: False (statements) Reference: Dig Deeper: The Building Blocks… Difficulty: Challenging
84. For and Next are known as keywords.
Answer: True Reference: Dig Deeper: The Building Blocks… Difficulty: Easy
85. True and False are considered Boolean values.
Answer: True Reference: Dig Deeper: The Building Blocks… Difficulty: Moderate
86. Code editing is the step whereby programmers actually type the code into the computer.
Answer: True Reference: Coding Tools: Integrated Development… Difficulty: Moderate
87. A compiler translates the source code into an intermediate form, line by line, and each line is executed as it is translated.
Answer: False (interpreter) Reference: Compilation Difficulty: Challenging
88. HTML/XHTML is not actually a programming language, but instead uses a series of tags to modify the display of text.
Answer: True Reference: Web Applications: HTML/XHTML and Beyond Difficulty: Easy
89. Logic errors are also known as runtime errors.
Answer: True Reference: Debugging: Getting Rid of Errors Difficulty: Easy
90. Languages that allow a programmer to use the mouse to design scroll bars and buttons, while the code is written automatically, is referred to as rapid application development (RAD).
Answer: False (visual programming) Reference: Windows Applications Difficulty: Moderate
Matching:
91. Match the following languages to their characteristics:
I. C A. considered the most “natural”
II. JavaScript B. database programming language
III. SQL C. provides interactive Web capabilities
IV. XML D. markup language for data structures
V. PROLOG E. mixes high- and low-level features
Answer: E, C, B, D, A Reference: Multiple locations in chapter Difficulty: Challenging
92. Match the following acronyms to their description:
I. IDE A. steps in software development
II. 2GL B. popular Microsoft language
III. JSP C. tool to support software development
IV. SDLC D. supports database-driven Web software
V. VB E. assembly language
Answer: C, E, D, A, B Reference: Multiple locations in chapter Difficulty: Challenging
93. Match the following terms to their appropriate descriptions:
I. source A. feature of object-oriented languages
II. prototyping B. code written by the programmer
III. inheritance C. alternative to flowcharts
IV. compiler D. performs syntax checking
V. pseudocode E. form of RAD
Answer: B, E, A, D, C Reference: Multiple locations in chapter Difficulty: Challenging
94. Match the following terms to their appropriate descriptions:
I. variable A. input and output items that programs manipulate
II. syntax B. a set of specific sequential steps
III. operator C. a coding symbol representing a fundamental action of the programming language
IV. coding D. programming rules
V. algorithm E. translating an algorithm into a programming language
Answer: A, D, C, E, B Reference: Multiple locations in chapter Difficulty: Moderate
95. Match the following terms to their appropriate descriptions:
I. nonprocedural A. executes on multiple platforms
II. higher-level B. task-based design methodology
III. portable C. languages appearing after Assembly
IV. object-oriented D. feature of 4GLs
V. top-down E. features reusable classes
Answer: D, C, A, E, B Reference: Multiple locations in chapter Difficulty: Challenging
96. Match the following languages to their level:
I. C A. 5GL
II. Assembly B. 4GL
III. SQL C. 2GL
IV. Machine D. 1GL
V. PROLOG E. 3GL
Answer: E, C, B, D, A Reference: Multiple locations in chapter Difficulty: Moderate
97. Match the following languages to their characteristics:
I. Machine A. a markup language that uses tags
II. Visual Basic B. machine-dependent (depends on the type of CPU)
III. HTML C. enables designers to define their own data-based tags
IV. ASP D. often used to code prototypes in Windows applications
V. XML E. used to build Web sites with interactive capability
Answer: B, D, A, E, C Reference: Multiple locations in chapter Difficulty: Challenging
98. Match the following acronyms to their description:
I. PDLC A. prototyping is a form of this
II. DBA B. a newer standard of HTML
III. MIS C. the stages each programming project follows
IV. RAD D. Management Information Systems
V. XHTML E. a person who designs and implements database structures
Answer: C, E, D, A, B Reference: Multiple locations in chapter Difficulty: Easy
99. Match the following terms to their appropriate descriptions:
I. compilation A. a precommercial release of software
II. interpretation B. a set of steps that will take you from input to output
III. beta C. a translation of source code, line by line, into an intermediate form
IV. debugging D. translation of source code directly into machine language
V. processing E. finding and repairing errors in program code
Answer: D, C, A, E, B Reference: Multiple locations in chapter Difficulty: Moderate
100. Match the following terms to their appropriate descriptions:
I. feasibility assessment A. a clear description of what tasks the computer program must accomplish
II. data flow diagrams B. determines whether the project moves forward
III. problem statement C. in object-oriented languages, a new class can automatically pick up all of the data and methods of an existing class
IV. testing plan D. lists specific input numbers users would typically enter into the program
V. inheritance E. used to trace the flow of data in the SDLC
Answer: B, E, A, D, C Reference: Multiple locations in chapter Difficulty: Moderate
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