Get your game done
Get your game done
Experiences through the development of 13 roguelikes.
Are you ready to go into the Journey?
13 years and counting. Still no "big success" A very personal experience
2003 - 2004 Amber Dragon / Guardian Angel
USENET rec.games.roguelike.development was the primary communication channel Complex, high scale medieval fantasy world simulator. Recipe for failure: Inexperience + Huge scope
2005 - Castlevania Roguelike
7DRL Challenge Managed to ship a game Neither stable, nor
balanced nor fun. Managed to implement
my vision.
Focus on a single fun feature. You can even skip
procedural generation!
2006 - Drash Roguelike
Reutilized code. Procedural Generation. Design guidelines
established from the beginning.
Have a clear goal, but also be flexible if you want to
produce a complete game. Be ready to switch plans.
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